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Search: Posts Made By: Quimbo
Forum: Snippets and Tutorials 02-05-2011, 20:58
Replies: 47
Views: 48,178
Posted By Quimbo
Re: [FRAMEWORK] CEntity

Sorry asherkin,

ignore what Nite and me wrote. It turns out this wasn't a problem before because the player entity instance is only deleted upon leaving the server, but buildables are deleted...
Forum: Snippets and Tutorials 02-04-2011, 17:05
Replies: 47
Views: 48,178
Posted By Quimbo
Re: [FRAMEWORK] CEntity

Have you been able to reproduce this, asherkin?
Just need an ack to make sure it's not something we did out of stupidity ;)

Thanks.
Forum: Snippets and Tutorials 02-01-2011, 17:23
Replies: 47
Views: 48,178
Posted By Quimbo
Re: [FRAMEWORK] CEntity

Hi asherkin!

I'm working with Nite on an SM extension so I know he tried this with the latest CEntity taken from the dodgeball repository.

To test this just do a simple loop over all ents and...
Forum: Unapproved Plugins 07-09-2010, 15:21
Replies: 849
Views: 526,342
Posted By Quimbo
Re: Custom Votes v0.5.6 (1/07)

I'm getting
"[SM] Console: Cancelled the vote" after a while for each vote.
I'm not running any other voting plugin. Any ideas?
Forum: Snippets and Tutorials 06-20-2010, 09:12
Replies: 37
Views: 26,022
Posted By Quimbo
Re: Basic Donator Interface

Thanks for the plugin, here are some comments:

sm_reloaddonators should update the local g_bIsDonator array after completion. Right now you only do this when a player connects so changes to the DB...
Forum: Unapproved Plugins 06-13-2010, 21:12
Replies: 703
Views: 302,351
Posted By Quimbo
Re: Tripmines

I found another crash bug (in your orignal version naris too, not only in my changed version ;) ):

Set sm_tripmines_stay to 0, sm_tripmines_damage to 100 and sm_tripmines_teamspecific to 2. Choose...
Forum: Unapproved Plugins 06-13-2010, 16:31
Replies: 703
Views: 302,351
Posted By Quimbo
Re: Tripmines

I found a crash bug in this.

Go soldier, place 50 mines in a vertical line (team specific set to 2) and jump up and down to trigger the beams. Then shoot a rocket and the server will crash cause...
Forum: Unapproved Plugins 06-11-2010, 12:41
Replies: 703
Views: 302,351
Posted By Quimbo
Re: Tripmines

naris:
Is the physics bug gone now? I think I tried one version of this thread after valve fixed some rare vphysics bug in a patch but it still broke the physics after a while.
Forum: General 04-28-2010, 21:19
Replies: 38
Views: 23,918
Posted By Quimbo
Re: New TF2 Linux update breaks Sourcemod

I think the update stopped metamod from working properly.
Metamod is running but fails to load a custom MM plugin which was working perfectly before the update with "[01] <FAILED>". SM loads...
Forum: Scripting 08-21-2009, 23:04
Replies: 184
Views: 85,685
Posted By Quimbo
Re: TF2 Giving weapons to another class

Take a look at Damizean's hats plugin.
I believe the spawned weapon has to be initialized in a similiar way he initializes the hats.
Forum: Extensions 08-19-2009, 04:01
Replies: 280
Views: 105,741
Posted By Quimbo
Re: [EXTENSION] Sidewinder

In the DECLARE_HOOK macro I thought.
Isn't SH_ADD_MANUALVPHOOK a global hook?

I read this: http://forums.alliedmods.net/showthread.php?t=54993
and it says:



Sorry if I'm wrong, I'm still...
Forum: Scripting 08-17-2009, 08:32
Replies: 184
Views: 85,685
Posted By Quimbo
Re: TF2 Giving weapons to another class

Yeah but that gives you error messages about setting attributes on uninitialized entities so something is still missing (and I assume its the stuff for the spectator's HUD).
Forum: Extensions 08-17-2009, 08:29
Replies: 280
Views: 105,741
Posted By Quimbo
Re: [EXTENSION] Sidewinder

Thanks DJ Tsunami.
Forum: Scripting 08-16-2009, 22:53
Replies: 184
Views: 85,685
Posted By Quimbo
Re: TF2 Giving weapons to another class

The new offset for givenameditem you posted is actually the CBasePlayer::GiveNamedItem offset and not the CTFPlayer::GiveNamedItem offset it was before the patch (both are in the vtable for CTFPlayer...
Forum: Extensions 08-16-2009, 22:47
Replies: 280
Views: 105,741
Posted By Quimbo
Re: [EXTENSION] Sidewinder

pRED: I have a small question. I was looking through your CEntity code to understand it and I noticed you are adding global hooks to CBaseEntity.

Now I wondered if they are ever called at all? Are...
Forum: Unapproved Plugins 08-14-2009, 10:44
Replies: 1,685
Views: 680,327
Posted By Quimbo
Re: [TF2] Equipment manager 1.1.2 (08/14/09)

I'm getting the feeling something is wrong with SDKCall on windows...

Other offsets I'm using crash on windows as well (GiveNamedItem, Weapon_Equip) although they are correct according to the IDA...
Forum: Unapproved Plugins 08-14-2009, 10:31
Replies: 1,685
Views: 680,327
Posted By Quimbo
Re: [TF2] Equipment manager 1.1.2 (08/14/09)

Damizean:

Are you using windows or linux?
The offsets crash on windows for me but they are correct.
I'm trying to find the reason for some time now in my own hats plugin.
Forum: Scripting 08-12-2009, 08:11
Replies: 13
Views: 5,179
Posted By Quimbo
Re: non-player entity gravity

I don't think they hook BecomeRagdoll, do they?
You'd probably need to write something on your own.

Its not that hard.
Forum: Scripting 08-11-2009, 18:20
Replies: 13
Views: 5,179
Posted By Quimbo
Re: non-player entity gravity

Or hook BecomeRagdoll in an SM extension.
Forum: Scripting 08-11-2009, 14:01
Replies: 13
Views: 5,179
Posted By Quimbo
Re: non-player entity gravity

I believe ragdolls are, once created, only simulated clientside so setting gravity/force on the server doesn't change anything for the clients.

Then only thing that is transmitted is the...
Forum: Plugins 08-09-2009, 12:12
Replies: 115
Views: 96,312
Posted By Quimbo
Re: [TF2] Remote Control/Build/Limit buildings plugin

It looks like SetClientViewEntity in 1.3 doesn't work.

I was desperately trying to find the bug in my code until I decided to try your plugin just to realize its not my code - its 1.3 :)

Time...
Forum: Snippets and Tutorials 08-08-2009, 18:46
Replies: 0
Views: 1,374
Posted By Quimbo
IEntityListener::Create called twice?

Hi!

I'm digging into C++ SM extensions and I did all the stuff to get LevelShutdown, gEntList offset and the sig for AddListenerEntity (on windows).

When I call AddListenerEntity for an...
Forum: Snippets and Tutorials 07-29-2009, 18:58
Replies: 68
Views: 66,987
Posted By Quimbo
Re: [TF2] Addcond

Indeed, I'd be interested in seeing the extension as well, especially as an example how to do it.

Would be nice!
Forum: Snippets and Tutorials 07-01-2009, 20:07
Replies: 47
Views: 48,178
Posted By Quimbo
Re: [FRAMEWORK] CEntity

Release it then :)
Forum: Snippets and Tutorials 07-01-2009, 16:49
Replies: 47
Views: 48,178
Posted By Quimbo
Re: [FRAMEWORK] CEntity

That sounds awesome, can't wait to see it! :)
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