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Posts Made By:
Quimbo
Forum:
Snippets and Tutorials
02-05-2011, 20:58
Replies:
47
[FRAMEWORK] CEntity
Views:
48,178
Posted By
Quimbo
Re: [FRAMEWORK] CEntity
Sorry asherkin,
ignore what Nite and me wrote. It turns out this wasn't a problem before because the player entity instance is only deleted upon leaving the server, but buildables are deleted...
Forum:
Snippets and Tutorials
02-04-2011, 17:05
Replies:
47
[FRAMEWORK] CEntity
Views:
48,178
Posted By
Quimbo
Re: [FRAMEWORK] CEntity
Have you been able to reproduce this, asherkin?
Just need an ack to make sure it's not something we did out of stupidity ;)
Thanks.
Forum:
Snippets and Tutorials
02-01-2011, 17:23
Replies:
47
[FRAMEWORK] CEntity
Views:
48,178
Posted By
Quimbo
Re: [FRAMEWORK] CEntity
Hi asherkin!
I'm working with Nite on an SM extension so I know he tried this with the latest CEntity taken from the dodgeball repository.
To test this just do a simple loop over all ents and...
Forum:
Unapproved Plugins
07-09-2010, 15:21
Replies:
849
Custom Votes v0.5.6 (1/07)
Views:
526,342
Posted By
Quimbo
Re: Custom Votes v0.5.6 (1/07)
I'm getting
"[SM] Console: Cancelled the vote" after a while for each vote.
I'm not running any other voting plugin. Any ideas?
Forum:
Snippets and Tutorials
06-20-2010, 09:12
Replies:
37
Basic Donator Interface
Views:
26,022
Posted By
Quimbo
Re: Basic Donator Interface
Thanks for the plugin, here are some comments:
sm_reloaddonators should update the local g_bIsDonator array after completion. Right now you only do this when a player connects so changes to the DB...
Forum:
Unapproved Plugins
06-13-2010, 21:12
Replies:
703
Tripmines
Views:
302,351
Posted By
Quimbo
Re: Tripmines
I found another crash bug (in your orignal version naris too, not only in my changed version ;) ):
Set sm_tripmines_stay to 0, sm_tripmines_damage to 100 and sm_tripmines_teamspecific to 2. Choose...
Forum:
Unapproved Plugins
06-13-2010, 16:31
Replies:
703
Tripmines
Views:
302,351
Posted By
Quimbo
Re: Tripmines
I found a crash bug in this.
Go soldier, place 50 mines in a vertical line (team specific set to 2) and jump up and down to trigger the beams. Then shoot a rocket and the server will crash cause...
Forum:
Unapproved Plugins
06-11-2010, 12:41
Replies:
703
Tripmines
Views:
302,351
Posted By
Quimbo
Re: Tripmines
naris:
Is the physics bug gone now? I think I tried one version of this thread after valve fixed some rare vphysics bug in a patch but it still broke the physics after a while.
Forum:
General
04-28-2010, 21:19
Replies:
38
New TF2 update breaks Sourcemod (Linux/Win)
Views:
23,918
Posted By
Quimbo
Re: New TF2 Linux update breaks Sourcemod
I think the update stopped metamod from working properly.
Metamod is running but fails to load a custom MM plugin which was working perfectly before the update with "[01] <FAILED>". SM loads...
Forum:
Scripting
08-21-2009, 23:04
Replies:
184
TF2 Giving weapons to another class
Views:
85,685
Posted By
Quimbo
Re: TF2 Giving weapons to another class
Take a look at Damizean's hats plugin.
I believe the spawned weapon has to be initialized in a similiar way he initializes the hats.
Forum:
Extensions
08-19-2009, 04:01
Replies:
280
[EXTENSION] Sidewinder
Views:
105,741
Posted By
Quimbo
Re: [EXTENSION] Sidewinder
In the DECLARE_HOOK macro I thought.
Isn't SH_ADD_MANUALVPHOOK a global hook?
I read this: http://forums.alliedmods.net/showthread.php?t=54993
and it says:
Sorry if I'm wrong, I'm still...
Forum:
Scripting
08-17-2009, 08:32
Replies:
184
TF2 Giving weapons to another class
Views:
85,685
Posted By
Quimbo
Re: TF2 Giving weapons to another class
Yeah but that gives you error messages about setting attributes on uninitialized entities so something is still missing (and I assume its the stuff for the spectator's HUD).
Forum:
Extensions
08-17-2009, 08:29
Replies:
280
[EXTENSION] Sidewinder
Views:
105,741
Posted By
Quimbo
Re: [EXTENSION] Sidewinder
Thanks DJ Tsunami.
Forum:
Scripting
08-16-2009, 22:53
Replies:
184
TF2 Giving weapons to another class
Views:
85,685
Posted By
Quimbo
Re: TF2 Giving weapons to another class
The new offset for givenameditem you posted is actually the CBasePlayer::GiveNamedItem offset and not the CTFPlayer::GiveNamedItem offset it was before the patch (both are in the vtable for CTFPlayer...
Forum:
Extensions
08-16-2009, 22:47
Replies:
280
[EXTENSION] Sidewinder
Views:
105,741
Posted By
Quimbo
Re: [EXTENSION] Sidewinder
pRED: I have a small question. I was looking through your CEntity code to understand it and I noticed you are adding global hooks to CBaseEntity.
Now I wondered if they are ever called at all? Are...
Forum:
Unapproved Plugins
08-14-2009, 10:44
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
680,327
Posted By
Quimbo
Re: [TF2] Equipment manager 1.1.2 (08/14/09)
I'm getting the feeling something is wrong with SDKCall on windows...
Other offsets I'm using crash on windows as well (GiveNamedItem, Weapon_Equip) although they are correct according to the IDA...
Forum:
Unapproved Plugins
08-14-2009, 10:31
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
680,327
Posted By
Quimbo
Re: [TF2] Equipment manager 1.1.2 (08/14/09)
Damizean:
Are you using windows or linux?
The offsets crash on windows for me but they are correct.
I'm trying to find the reason for some time now in my own hats plugin.
Forum:
Scripting
08-12-2009, 08:11
Replies:
13
non-player entity gravity
Views:
5,179
Posted By
Quimbo
Re: non-player entity gravity
I don't think they hook BecomeRagdoll, do they?
You'd probably need to write something on your own.
Its not that hard.
Forum:
Scripting
08-11-2009, 18:20
Replies:
13
non-player entity gravity
Views:
5,179
Posted By
Quimbo
Re: non-player entity gravity
Or hook BecomeRagdoll in an SM extension.
Forum:
Scripting
08-11-2009, 14:01
Replies:
13
non-player entity gravity
Views:
5,179
Posted By
Quimbo
Re: non-player entity gravity
I believe ragdolls are, once created, only simulated clientside so setting gravity/force on the server doesn't change anything for the clients.
Then only thing that is transmitted is the...
Forum:
Plugins
08-09-2009, 12:12
Replies:
115
[TF2] Remote Control/Build/Limit buildings plugin
Views:
96,312
Posted By
Quimbo
Re: [TF2] Remote Control/Build/Limit buildings plugin
It looks like SetClientViewEntity in 1.3 doesn't work.
I was desperately trying to find the bug in my code until I decided to try your plugin just to realize its not my code - its 1.3 :)
Time...
Forum:
Snippets and Tutorials
08-08-2009, 18:46
Replies:
0
IEntityListener::Create called twice?
Views:
1,374
Posted By
Quimbo
IEntityListener::Create called twice?
Hi!
I'm digging into C++ SM extensions and I did all the stuff to get LevelShutdown, gEntList offset and the sig for AddListenerEntity (on windows).
When I call AddListenerEntity for an...
Forum:
Snippets and Tutorials
07-29-2009, 18:58
Replies:
68
[TF2] Addcond
Views:
66,987
Posted By
Quimbo
Re: [TF2] Addcond
Indeed, I'd be interested in seeing the extension as well, especially as an example how to do it.
Would be nice!
Forum:
Snippets and Tutorials
07-01-2009, 20:07
Replies:
47
[FRAMEWORK] CEntity
Views:
48,178
Posted By
Quimbo
Re: [FRAMEWORK] CEntity
Release it then :)
Forum:
Snippets and Tutorials
07-01-2009, 16:49
Replies:
47
[FRAMEWORK] CEntity
Views:
48,178
Posted By
Quimbo
Re: [FRAMEWORK] CEntity
That sounds awesome, can't wait to see it! :)
Showing results 1 to 25 of 56
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