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Posts Made By:
TheKidz
Forum:
Scripting Help
06-09-2013, 16:03
Replies:
0
env_beam Touch
Views:
1,254
Posted By
TheKidz
env_beam Touch
Is there any way to check if two env_beam's are touching ?
Forum:
Code Snippets/Tutorials
06-08-2013, 23:52
Replies:
40
[INC] Beam Entities
Views:
34,198
Posted By
TheKidz
Re: [INC] Beam Entities
Is there any way to check beam's touch?
Forum:
Scripting Help
03-24-2013, 01:08
Replies:
1
Problem Setting a player model to a entity.
Views:
525
Posted By
TheKidz
Problem Setting a player model to a entity.
Well, im having some kind of trouble while setting entities models/animations to default animation models.
1 - Hitzones doesnt work properly.
2 - If i set the model to leet(example), and make it...
Forum:
Scripting Help
03-05-2013, 18:32
Replies:
2
[Solved] Setting Player Velocity with angles
Views:
679
Posted By
TheKidz
Re: Setting Player Velocity with angles
U didnt understand what i talked about.
I want to move the player without worrying about the angles.
@edit: Nvm, solved it.
Forum:
Scripting Help
03-05-2013, 15:23
Replies:
2
[Solved] Setting Player Velocity with angles
Views:
679
Posted By
TheKidz
[Solved] Setting Player Velocity with angles
Well, i need to set players velocity with pre-defined angles...
Player touches the entity, entity move him to a predefined angle (like { 0.0, 90.0 }) so, his velocity is changed according to that...
Forum:
Scripting Help
01-30-2012, 17:44
Replies:
6
SQL ReadResult Multi results
Views:
1,281
Posted By
TheKidz
SQL ReadResult Multi results
formatex( gCache, charsmax( gCache ),"SELECT `name` FROM `%s`.`players` WHERE (`players`.`name` = '%s')", SQL_DB, szArgs )
SQL_ThreadQuery( SQL_Tuple, "GetName", gCache, Data, 1 );
Everything...
Forum:
Scripting Help
12-11-2011, 16:11
Replies:
7
set_speak()
Views:
1,746
Posted By
TheKidz
Re: set_speak()
any ideas to fix it guys ? @_@
Forum:
Scripting Help
12-10-2011, 18:28
Replies:
7
set_speak()
Views:
1,746
Posted By
TheKidz
Re: set_speak()
Can you explain to me why that forward_return is important? and the problem still, there is anyway that i could refresh the "list" who's iReceiver and iSender is in? seems like the server doesnt see...
Forum:
Scripting Help
12-09-2011, 23:26
Replies:
7
set_speak()
Views:
1,746
Posted By
TheKidz
Re: set_speak()
yes, i already tested with that forward:
register_forward( FM_Voice_SetClientListening, "fwdSetClientListeningPre", 0 );
public fwdSetClientListeningPre( iReceiver, iSender, bool:Listen ) {
...
Forum:
Scripting Help
12-09-2011, 22:42
Replies:
7
set_speak()
Views:
1,746
Posted By
TheKidz
set_speak()
Im having a problem with the set_speak thing, i already tried both, fakemeta and engine way to block players to talk, buuuut... when they connect, while dead with 0/0 frag, he can talk... anyway can...
Forum:
Scripting Help
01-15-2011, 14:50
Replies:
5
Get Players in a Line
Views:
1,139
Posted By
TheKidz
Re: Get Players in a Line
its like, lasermines what i want to do is a constantly line, and then get ALL players that is touching on it.
Forum:
Scripting Help
01-15-2011, 12:53
Replies:
5
Get Players in a Line
Views:
1,139
Posted By
TheKidz
Re: Get Players in a Line
i mean, all players that is in the line, not put them... sry bad expression ;P
Forum:
Scripting Help
01-15-2011, 12:27
Replies:
5
Get Players in a Line
Views:
1,139
Posted By
TheKidz
Get Players in a Line
There is any way to get all players in a line ? like...
Line -> P1---P2---P3---P4---P5---
Forum:
Scripting Help
12-04-2010, 14:00
Replies:
6
[Solved] Getting Entity Origins
Views:
1,537
Posted By
TheKidz
Re: Getting Entity Origins
yea, the power of search :D
thanks exolent !
took from arkshine's help:
stock fm_get_brush_entity_origin( index, Float:origin[ 3 ] ) {
new Float:mins[ 3 ], Float:maxs[ 3 ]
pev(index,...
Forum:
Scripting Help
12-03-2010, 22:52
Replies:
6
[Solved] Getting Entity Origins
Views:
1,537
Posted By
TheKidz
Re: Getting Entity Origins
and how should i do this ? example please if its possible ;x
Forum:
Scripting Help
12-03-2010, 21:38
Replies:
6
[Solved] Getting Entity Origins
Views:
1,537
Posted By
TheKidz
[Solved] Getting Entity Origins
public plugin_precache( ) {
RegisterHam( Ham_Spawn, "func_pushable", "Fwd_SpawnPushable", 1 )
}
public Fwd_SpawnPushable( iEnt ) {
new Float:iOrigin[ 3 ]
pev( iEnt, pev_origin,...
Forum:
Scripting Help
12-03-2010, 21:32
Replies:
4
Optimizing question.
Views:
1,229
Posted By
TheKidz
Re: Optimizing question.
returning HAM_SUPERCEDE here RegisterHam( Ham_Use, "func_button", "Button_Push_Pre" ) should be fine. i got a plugin doing this and no problem ;)
Forum:
Scripting Help
11-23-2010, 19:43
Replies:
1
Massive changes in Pre Spawn or Round Start
Views:
782
Posted By
TheKidz
Massive changes in Pre Spawn or Round Start
Error: server failed to transmit file 'AY&SY&'
Host_Error: UserMsg: Not Present on Client 2
well, title says by itself, if i set too much things in pre spawn or round start may cause problems...
Forum:
Scripting Help
11-16-2010, 10:51
Replies:
12
[Solved] Check if user is Connected
Views:
2,790
Posted By
TheKidz
Re: [Solved] Check if user is Connected
so what it supposed to be ? '-'
Forum:
Scripting Help
11-15-2010, 17:59
Replies:
12
[Solved] Check if user is Connected
Views:
2,790
Posted By
TheKidz
Re: Check if user is Connected
Thanks. Solved ;*
Forum:
Scripting Help
11-15-2010, 16:38
Replies:
12
[Solved] Check if user is Connected
Views:
2,790
Posted By
TheKidz
Re: Check if user is Connected
but it really worth change is_user_connected( index ) to bitsums ? just wondering
Forum:
Scripting Help
11-15-2010, 16:29
Replies:
12
[Solved] Check if user is Connected
Views:
2,790
Posted By
TheKidz
Re: Check if user is Connected
i check if is user connected like a billion of times in my code, everything is checked :/
bcoz i got too many players count, tasks, etcetera
and btw, there is another way without bitsum ?
Forum:
Scripting Help
11-15-2010, 15:34
Replies:
12
[Solved] Check if user is Connected
Views:
2,790
Posted By
TheKidz
Re: Check if user is Connected
what u mean with often ?
Forum:
Scripting Help
11-15-2010, 15:10
Replies:
12
[Solved] Check if user is Connected
Views:
2,790
Posted By
TheKidz
[Solved] Check if user is Connected
what is the best way ?
is_user_connected( index ) or
new bool:g_Connected[ 33 ];
public client_connected( id ) g_Connected[ id ] = true
public client_disconnected( id ) g_Connected[ id...
Forum:
Scripting Help
11-12-2010, 17:54
Replies:
10
Get Round Time
Views:
4,205
Posted By
TheKidz
Re: Get Round Time
the minimum is 1.
and btw, nice way to check roundtime Oo, really impressive
Showing results 1 to 25 of 154
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