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Search: Posts Made By: TheKidz
Forum: Scripting Help 06-09-2013, 16:03
Replies: 0
Views: 1,254
Posted By TheKidz
env_beam Touch

Is there any way to check if two env_beam's are touching ?
Forum: Code Snippets/Tutorials 06-08-2013, 23:52
Replies: 40
Views: 34,198
Posted By TheKidz
Re: [INC] Beam Entities

Is there any way to check beam's touch?
Forum: Scripting Help 03-24-2013, 01:08
Replies: 1
Views: 525
Posted By TheKidz
Problem Setting a player model to a entity.

Well, im having some kind of trouble while setting entities models/animations to default animation models.

1 - Hitzones doesnt work properly.
2 - If i set the model to leet(example), and make it...
Forum: Scripting Help 03-05-2013, 18:32
Replies: 2
Views: 679
Posted By TheKidz
Re: Setting Player Velocity with angles

U didnt understand what i talked about.

I want to move the player without worrying about the angles.

@edit: Nvm, solved it.
Forum: Scripting Help 03-05-2013, 15:23
Replies: 2
Views: 679
Posted By TheKidz
[Solved] Setting Player Velocity with angles

Well, i need to set players velocity with pre-defined angles...

Player touches the entity, entity move him to a predefined angle (like { 0.0, 90.0 }) so, his velocity is changed according to that...
Forum: Scripting Help 01-30-2012, 17:44
Replies: 6
Views: 1,281
Posted By TheKidz
SQL ReadResult Multi results

formatex( gCache, charsmax( gCache ),"SELECT `name` FROM `%s`.`players` WHERE (`players`.`name` = '%s')", SQL_DB, szArgs )
SQL_ThreadQuery( SQL_Tuple, "GetName", gCache, Data, 1 );


Everything...
Forum: Scripting Help 12-11-2011, 16:11
Replies: 7
Views: 1,746
Posted By TheKidz
Re: set_speak()

any ideas to fix it guys ? @_@
Forum: Scripting Help 12-10-2011, 18:28
Replies: 7
Views: 1,746
Posted By TheKidz
Re: set_speak()

Can you explain to me why that forward_return is important? and the problem still, there is anyway that i could refresh the "list" who's iReceiver and iSender is in? seems like the server doesnt see...
Forum: Scripting Help 12-09-2011, 23:26
Replies: 7
Views: 1,746
Posted By TheKidz
Re: set_speak()

yes, i already tested with that forward:
register_forward( FM_Voice_SetClientListening, "fwdSetClientListeningPre", 0 );

public fwdSetClientListeningPre( iReceiver, iSender, bool:Listen ) {
...
Forum: Scripting Help 12-09-2011, 22:42
Replies: 7
Views: 1,746
Posted By TheKidz
set_speak()

Im having a problem with the set_speak thing, i already tried both, fakemeta and engine way to block players to talk, buuuut... when they connect, while dead with 0/0 frag, he can talk... anyway can...
Forum: Scripting Help 01-15-2011, 14:50
Replies: 5
Views: 1,139
Posted By TheKidz
Re: Get Players in a Line

its like, lasermines what i want to do is a constantly line, and then get ALL players that is touching on it.
Forum: Scripting Help 01-15-2011, 12:53
Replies: 5
Views: 1,139
Posted By TheKidz
Re: Get Players in a Line

i mean, all players that is in the line, not put them... sry bad expression ;P
Forum: Scripting Help 01-15-2011, 12:27
Replies: 5
Views: 1,139
Posted By TheKidz
Get Players in a Line

There is any way to get all players in a line ? like...

Line -> P1---P2---P3---P4---P5---
Forum: Scripting Help 12-04-2010, 14:00
Replies: 6
Views: 1,537
Posted By TheKidz
Re: Getting Entity Origins

yea, the power of search :D
thanks exolent !
took from arkshine's help:

stock fm_get_brush_entity_origin( index, Float:origin[ 3 ] ) {
new Float:mins[ 3 ], Float:maxs[ 3 ]
pev(index,...
Forum: Scripting Help 12-03-2010, 22:52
Replies: 6
Views: 1,537
Posted By TheKidz
Re: Getting Entity Origins

and how should i do this ? example please if its possible ;x
Forum: Scripting Help 12-03-2010, 21:38
Replies: 6
Views: 1,537
Posted By TheKidz
[Solved] Getting Entity Origins

public plugin_precache( ) {
RegisterHam( Ham_Spawn, "func_pushable", "Fwd_SpawnPushable", 1 )
}
public Fwd_SpawnPushable( iEnt ) {
new Float:iOrigin[ 3 ]
pev( iEnt, pev_origin,...
Forum: Scripting Help 12-03-2010, 21:32
Replies: 4
Views: 1,229
Posted By TheKidz
Re: Optimizing question.

returning HAM_SUPERCEDE here RegisterHam( Ham_Use, "func_button", "Button_Push_Pre" ) should be fine. i got a plugin doing this and no problem ;)
Forum: Scripting Help 11-23-2010, 19:43
Replies: 1
Views: 782
Posted By TheKidz
Massive changes in Pre Spawn or Round Start

Error: server failed to transmit file 'AY&SY&'
Host_Error: UserMsg: Not Present on Client 2

well, title says by itself, if i set too much things in pre spawn or round start may cause problems...
Forum: Scripting Help 11-16-2010, 10:51
Replies: 12
Views: 2,790
Posted By TheKidz
Re: [Solved] Check if user is Connected

so what it supposed to be ? '-'
Forum: Scripting Help 11-15-2010, 17:59
Replies: 12
Views: 2,790
Posted By TheKidz
Re: Check if user is Connected

Thanks. Solved ;*
Forum: Scripting Help 11-15-2010, 16:38
Replies: 12
Views: 2,790
Posted By TheKidz
Re: Check if user is Connected

but it really worth change is_user_connected( index ) to bitsums ? just wondering
Forum: Scripting Help 11-15-2010, 16:29
Replies: 12
Views: 2,790
Posted By TheKidz
Re: Check if user is Connected

i check if is user connected like a billion of times in my code, everything is checked :/
bcoz i got too many players count, tasks, etcetera
and btw, there is another way without bitsum ?
Forum: Scripting Help 11-15-2010, 15:34
Replies: 12
Views: 2,790
Posted By TheKidz
Re: Check if user is Connected

what u mean with often ?
Forum: Scripting Help 11-15-2010, 15:10
Replies: 12
Views: 2,790
Posted By TheKidz
[Solved] Check if user is Connected

what is the best way ?

is_user_connected( index ) or


new bool:g_Connected[ 33 ];

public client_connected( id ) g_Connected[ id ] = true

public client_disconnected( id ) g_Connected[ id...
Forum: Scripting Help 11-12-2010, 17:54
Replies: 10
Views: 4,205
Posted By TheKidz
Re: Get Round Time

the minimum is 1.

and btw, nice way to check roundtime Oo, really impressive
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