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Posts Made By:
Nano2e
Forum:
Scripting
06-27-2014, 23:36
Replies:
4
Give RCON access to a player on join
Views:
1,191
Posted By
Nano2e
Re: Give RCON access to a player on join
There is that though I want to see if the thing I want is possible to use instead haha
Forum:
Scripting
06-27-2014, 23:02
Replies:
4
Give RCON access to a player on join
Views:
1,191
Posted By
Nano2e
Give RCON access to a player on join
Is there a way I can give my self RCON access to my servers when I join it and by this I mean that like when I join I have already typed in rcon_password x in console?
Forum:
Scripting
09-10-2013, 00:57
Replies:
20
SetTransmit
Views:
12,045
Posted By
Nano2e
Re: SetTransmit
Still looking for help!
Forum:
Scripting
09-02-2013, 23:17
Replies:
16
[TF2] Force player to switch weapon
Views:
8,076
Posted By
Nano2e
Re: [TF2] Force player to switch weapon
I had this problem, but I found this always works on spawn on my servers:
if(TF2_GetPlayerClass(client) == TFClass_DemoMan)
{
new wep = GetPlayerWeaponSlot(client, TFWeaponSlot_Secondary);...
Forum:
Scripting
08-31-2013, 05:52
Replies:
20
SetTransmit
Views:
12,045
Posted By
Nano2e
Look at page one with the source code I posted,...
Look at page one with the source code I posted, people that aren't me having problems joining and what not.
The motd not working, game panels not working, not being able to a join a team and...
Forum:
Scripting
08-30-2013, 22:36
Replies:
20
SetTransmit
Views:
12,045
Posted By
Nano2e
Re: SetTransmit
Anyone still able to help?
Forum:
Scripting
08-30-2013, 09:36
Replies:
20
SetTransmit
Views:
12,045
Posted By
Nano2e
Re: SetTransmit
I've got this but all clients that aren't me get problems, like motd not working, not being able to a join a team and crashes:
#include <tf2_stocks>
#include <sdkhooks>
new...
Forum:
Scripting
08-30-2013, 09:16
Replies:
20
SetTransmit
Views:
12,045
Posted By
Nano2e
Re: SetTransmit
Would I just return handled on the SetTransmit or would I have to kill the entity on the player?
Forum:
Scripting
08-30-2013, 09:08
Replies:
20
SetTransmit
Views:
12,045
Posted By
Nano2e
Re: SetTransmit
Cheers I'll take a look at the code, I presume this enable the glow for all players to see yeah?
Forum:
Scripting
08-30-2013, 08:46
Replies:
20
SetTransmit
Views:
12,045
Posted By
Nano2e
Re: SetTransmit
Cheers for the response, I'm working with TF2 but I assume it would be similar. I can see what your explaining but I still don't how to do it lol.
I've got this so far but I know its wrong:
...
Forum:
Scripting
08-30-2013, 07:43
Replies:
20
SetTransmit
Views:
12,045
Posted By
Nano2e
SetTransmit
I've been trying to find a way to render players with outlines or a colour overlay via SetTransmit for specific clients but I've found nothing.
I've had people tell me to do it via SetTransmit but...
Forum:
SteamTools
08-07-2013, 10:07
Replies:
3
Server lag from error
Views:
4,405
Posted By
Nano2e
Re: Server lag from error
Cheers for that buddy, why does the high latency happen though? (just curious)
Forum:
SteamTools
08-07-2013, 09:32
Replies:
3
Server lag from error
Views:
4,405
Posted By
Nano2e
Server lag from error
When ever my servers get this:
[STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2)
They start to lag and average 150+ ping, and this only happens when this...
Forum:
Scripting
07-30-2013, 04:22
Replies:
3
TF2 - Hooking scoreboard use
Views:
1,248
Posted By
Nano2e
Re: TF2 - Hooking scoreboard use
Cheers guys, I'll see how everything goes!
Forum:
Scripting
07-29-2013, 19:19
Replies:
3
TF2 - Hooking scoreboard use
Views:
1,248
Posted By
Nano2e
TF2 - Hooking scoreboard use
Hey, I'v tried to use the vgui stuff to hook scoreboard use but I can't get it to print when a client uses their scoreboard or isn't using it.
Is there some possible method for doing this?
Forum:
Scripting
07-23-2013, 21:05
Replies:
2
Removing the sniper rifle headshot delay - TF2
Views:
1,633
Posted By
Nano2e
Re: Removing the sniper rifle headshot delay - TF2
As the devs said, it is there to change it up from CSS/1.6 and remove the quick scoping abilities. It is also in from a balancing issue as they said pro gamers from other games might adjust to TF2...
Forum:
Scripting
07-23-2013, 04:56
Replies:
2
Removing the sniper rifle headshot delay - TF2
Views:
1,633
Posted By
Nano2e
Removing the sniper rifle headshot delay - TF2
I've been trying to find a way on how to remove the 200ms or so delay with the sniper rifle before headshots count when scoped in.
I know it can be done since TFTrue has it removed but how would...
Forum:
Scripting
07-23-2013, 00:21
Replies:
6
Blocking part of a map for a certain team - TF2
Views:
1,536
Posted By
Nano2e
Re: Blocking part of a map for a certain team - TF2
Bump, anyone think they may know how to do this?
Forum:
Metamod:Source Questions
07-16-2013, 19:09
Replies:
5
Problems Tf2 Server Crashing
Views:
3,386
Posted By
Nano2e
Re: Problems Tf2 Server Crashing
Maybe have steamtools not report that generic error everyone thinks is a problem, it might be a good way to idiot proof it!
Forum:
Scripting
07-15-2013, 07:42
Replies:
6
Blocking part of a map for a certain team - TF2
Views:
1,536
Posted By
Nano2e
Re: Blocking part of a map for a certain team - TF2
I'm still having troubles with this haha, I'd most likely need someone to write this for me.
Forum:
Scripting
07-11-2013, 21:51
Replies:
6
Blocking part of a map for a certain team - TF2
Views:
1,536
Posted By
Nano2e
Re: Blocking part of a map for a certain team - TF2
I'll try and see what i can come up with!
Forum:
Scripting
07-11-2013, 11:33
Replies:
6
Blocking part of a map for a certain team - TF2
Views:
1,536
Posted By
Nano2e
Blocking part of a map for a certain team - TF2
Is it possible to create an area say a cube on part of a map where one team cannot sit on the area? I was thinking of using a trigger_push entity in the area but it doesn't seem have a filter for...
Forum:
TF2Items
07-10-2013, 23:28
Replies:
1
Escape Plan Fix
Views:
1,422
Posted By
Nano2e
Escape Plan Fix
I'm trying to remove the or atleast turn this off for the Escape after todays new update:
"self mark for death"
{
"attribute_class" "self_mark_for_death"
"value" "1"
}
But I'm...
Forum:
Metamod:Source Plugins
07-09-2013, 11:34
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,927
Posted By
Nano2e
Re: Stripper:Source (Updated 2011-04-15)
I've fixed my problems with the help of my mate, I've been working on improving SOAPDM with abit of custom things with my other mate to make a more natural feeling DM mod for TF2.
By removing...
Forum:
Metamod:Source Plugins
07-09-2013, 02:30
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,927
Posted By
Nano2e
Re: Stripper:Source (Updated 2011-04-15)
Even when I set this to open an invisible door is still present that doesn't open :[
Showing results 1 to 25 of 159
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