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Showing results 1 to 25 of 83
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Posts Made By:
kketan77
Forum:
Scripting Help
07-13-2014, 00:22
Replies:
1
Friendly Team can see sprite...
Views:
565
Posted By
kketan77
Friendly Team can see sprite...
Hello, I created sprite on players head which is visible to friendly team but when this sprite created the enemy team also can see this sprite.
How i can make this sprite's visibility limited to...
Forum:
Suggestions / Requests
07-09-2014, 11:58
Replies:
4
[Solved!] Interchange IN_ATTACK with IN_ATTACK2 for knife
Views:
1,343
Posted By
kketan77
Re: [Solved!] Interchange IN_ATTACK with IN_ATTACK2 for knife
any one give me code of it? using this Ham_Weapon_PrimaryAttack , SecondaryAttack and ExecuteHamB things...?
Forum:
Suggestions / Requests
07-09-2014, 01:37
Replies:
4
[Solved!] Interchange IN_ATTACK with IN_ATTACK2 for knife
Views:
1,343
Posted By
kketan77
Re: [Solved!] Interchange IN_ATTACK with IN_ATTACK2 for knife
Is there any alternate way to do this?
Please show me if there is any alternative way...
Thanks in Advance. :3
Forum:
Scripting Help
07-09-2014, 01:34
Replies:
18
Efficent way to block secondary Attack of knife
Views:
5,125
Posted By
kketan77
Re: Efficent way to block secondary Attack of knife
Got this error...
:roll:
undefined symbol "Ham_CS_Weapon_SendWeaponAnim" :?:
why?
Forum:
Suggestions / Requests
07-08-2014, 13:44
Replies:
4
[Solved!] Interchange IN_ATTACK with IN_ATTACK2 for knife
Views:
1,343
Posted By
kketan77
[Solved!] Interchange IN_ATTACK with IN_ATTACK2 for knife
Hello,
Code that changes the Attack 1 into Attack 2 and vice versa, but only for knife.
e.g. when i press attack 1 the knife should act as Stab, and when i press attack 2 the knife should act...
Forum:
Suggestions / Requests
07-02-2014, 22:43
Replies:
3
[ReQ] Win sounds.SMA Plugin
Views:
951
Posted By
kketan77
Re: [ReQ] Win sounds.SMA Plugin
This Link ==>> End Round Sounds (https://forums.alliedmods.net/showthread.php?t=6784)
Forum:
Suggestions / Requests
03-19-2014, 21:28
Replies:
0
[REQ] Permanently Remove Bomb attribute from Scoreboard
Views:
560
Posted By
kketan77
[REQ] Permanently Remove Bomb attribute from Scoreboard
Hello,
I want plugin which removes this Bomb attribute from Scoreboard, No matter if there is C4 or not.
I want this code to be applied on one or more C4 holder.
Thanks in Advance!
Forum:
Unapproved/Old Plugins
03-19-2014, 04:12
Replies:
17
Use the Bomb (1.0.2 - 18.03.2014)
Views:
4,816
Posted By
kketan77
Re: Use the Bomb (1.0.2 - 18.03.2014)
Yes you are right but your code creating this Bar Time bug...
The Bar stays on screen till it get complete, which is not good to see...
else if(iOldButtons & IN_USE && !(iButtons & IN_USE) &&...
Forum:
Unapproved/Old Plugins
03-18-2014, 21:54
Replies:
17
Use the Bomb (1.0.2 - 18.03.2014)
Views:
4,816
Posted By
kketan77
Re: Use the Bomb (1.0.2 - 18.03.2014)
Sweet. :D
well having just 2 small bug of
1. bomb planting hud bar
2. after bomb planted your code stuck on this line:
client_cmd(id, "+attack")
Forum:
Unapproved/Old Plugins
03-17-2014, 06:55
Replies:
17
Use the Bomb (1.0.2 - 18.03.2014)
Views:
4,816
Posted By
kketan77
Re: Use the Bomb (1.0.0 - 14.01.2014)
Any Progress? Please let me know...
Forum:
Unapproved/Old Plugins
03-09-2014, 22:05
Replies:
373
[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]
Views:
135,582
Posted By
kketan77
Re: [CSO] Zombie Scenario v1.6 [UPDATE 09/03/14]
Yes, something like that. Knock-back effect on zombie. (Because it's difficult to know if zombie is getting damage or not, also there is no animation while zombie getting damage)
Anyway nice...
Forum:
Unapproved/Old Plugins
03-08-2014, 23:46
Replies:
373
[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]
Views:
135,582
Posted By
kketan77
Re: [CSO] Zombie Scenario v1.5.3 [UPDATE 08/03/14]
@ Nax0ne :
Suggestion,
1. Slowdown zombie when they get damage.
2. Supply Box Spawn after killing some amount of zombie. (It gives HE grenade, Unlimited clip, M249 etc.)
Edit1:
I found this...
Forum:
Unapproved/Old Plugins
01-14-2014, 21:35
Replies:
17
Use the Bomb (1.0.2 - 18.03.2014)
Views:
4,816
Posted By
kketan77
Re: Use the Bomb (1.0.0 - 14.01.2014)
@Kia-
Can u add this things into your plugin?
1. Please make this Press E function in Bomb Plant area only.
(Reason: If i pressed any in game button entity then what? It will switch to C4?):?:...
Forum:
Suggestions / Requests
11-10-2013, 06:23
Replies:
11
When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Views:
2,596
Posted By
kketan77
Re: When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Few things are right & few things wrongs, let me correct it!:
1. All terrorists have a bomb at new round. ( C4 can not be dropped by pressing G button, Also block C4 drop on dead.)
2....
Forum:
Suggestions / Requests
11-10-2013, 05:57
Replies:
11
When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Views:
2,596
Posted By
kketan77
Re: When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Sure! Why not!!!
I giving C4 to all Terrorist. All Terrorist get striped from C4 when any Terrorist successful to plant C4.
Also i am making function like, Press & Hold 'E' Button to Plant...
Forum:
Suggestions / Requests
11-10-2013, 05:40
Replies:
11
When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Views:
2,596
Posted By
kketan77
Re: When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
I want this for some kind of function which works only within func_bomb_target area!
I want it only for Terrorist, till the bomb plant.
Forum:
Suggestions / Requests
11-10-2013, 05:27
Replies:
11
When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Views:
2,596
Posted By
kketan77
Re: When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Do you have any other good way to do this? :?:
Forum:
Suggestions / Requests
11-06-2013, 10:13
Replies:
3
I am in urgent need! Who can help me?
Views:
711
Posted By
kketan77
Re: I am in urgent need! Who can help me?
I understood your question! You want plugin, which give C4 to All Terrorist.
All T's Get a Bomb = http://forums.alliedmods.net/showthread.php?t=41767
Next time use Search option before you...
Forum:
Suggestions / Requests
11-06-2013, 08:47
Replies:
11
When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Views:
2,596
Posted By
kketan77
Re: When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Solved! i used this code...
public client_PostThink(id)
{
if(is_user_alive(id) && cs_get_user_bombtarget(id))
{
// Code while player in func_bomb_target
}
if(is_user_alive(id) &&...
Forum:
Suggestions / Requests
11-04-2013, 04:00
Replies:
11
When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
Views:
2,596
Posted By
kketan77
When Player is in Bomb Plant Zone & When Player is not in Bomb Plant Zone!!!
This code detects player is in the bomb plant zone.
But, How do i check when player is not in Bomb Plant Zone?
public plugin_init()
{...
Forum:
Suggestions / Requests
11-03-2013, 11:15
Replies:
2
[Solved] Block Multiple C4 Planting!
Views:
1,009
Posted By
kketan77
Re: [REQ] Block Multiple C4 Planting
Solved!
#include <csx>
//..........
public bomb_planted(id)
{
new id = get_loguser_index()
Forum:
Suggestions / Requests
11-03-2013, 07:48
Replies:
2
[Solved] Block Multiple C4 Planting!
Views:
1,009
Posted By
kketan77
[Solved] Block Multiple C4 Planting!
This code help to buy c4.
But i want changes in this code to stopping two or more bomb-plants when using this plugin. Which means if someone that bought a bomb planted it, everyone else will be...
Forum:
Scripting Help
10-14-2013, 04:43
Replies:
7
Detect if player is at the info_bomb_target? Help!
Views:
1,256
Posted By
kketan77
Re: Detect if player is at the info_bomb_target? Help!
sorry, :cry: i did not read your post properly. Btw thank you for your help.
public plugin_init()
{
if(is_user_connected(id))
{
new target = -1, class[] = "func_bomb_target",...
Forum:
Scripting Help
10-14-2013, 04:08
Replies:
7
Detect if player is at the info_bomb_target? Help!
Views:
1,256
Posted By
kketan77
Re: Detect if player is at the info_bomb_target? Help!
public plugin_init()
{
new target = -1, class[] = "func_bomb_target", bool:is_inside = false
while ((target = fm_find_ent_by_class(target, class))) {
if...
Forum:
Scripting Help
10-14-2013, 03:28
Replies:
7
Detect if player is at the info_bomb_target? Help!
Views:
1,256
Posted By
kketan77
Detect if player is at the info_bomb_target? Help!
Well i want to know how to use this...
// Is player at the bomb target (func_bomb_target)?
// Note: there are no good way to detect if player is at the info_bomb_target
new target = -1,...
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