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Search: Posts Made By: Silvers
Forum: Source Servers (SRCDS) 07-10-2019, 18:05
Replies: 5
Views: 361
Posted By Silvers
Re: Missing L4D1 Maps on New L4D2 Server

common/left 4 dead 2/left4dead2_dlc2 and left4dead2_dlc3
Forum: Plugins 07-05-2019, 13:03
Replies: 46
Views: 9,929
Posted By Silvers
Re: [L4D & L4D2] Dissolve Infected (1.6) [01-Jun-2019]

Thanks for the info, I'll look into updating when I can.
Forum: Plugins 07-05-2019, 12:48
Replies: 4
Views: 781
Posted By Silvers
Re: [L4D2] Script Command Swap - Mem Leak Fix (1.0) [28-Jun-2019]

Thank you all for the messages.

All credits should go to Timocop it's his stock and idea, I just wrote and released.
Forum: Plugins 07-05-2019, 11:14
Replies: 46
Views: 9,929
Posted By Silvers
Re: [L4D & L4D2] Dissolve Infected (1.6) [01-Jun-2019]

Yes I don't see how that's possible, maybe another plugin causing.
Forum: Plugin/Gameplay Ideas and Requests 07-04-2019, 18:09
Replies: 8
Views: 583
Posted By Silvers
Re: [L4D2]Add a switch

https://forums.alliedmods.net/showpost.php?p=2605240&postcount=41
Forum: Plugins 07-03-2019, 20:57
Replies: 52
Views: 44,114
Posted By Silvers
Re: [L4D2] F-18 Airstrike (1.4.3) [03-Jul-2019]

Done.

// Maximum number of simultaneous airstrikes. Max: 8. Change MAX_ENTITIES and recompile plugin for more.
l4d2_airstrike_limit "8"


Updating from 1.4.1 or older:

All Airstrike...
Forum: Scripting 07-01-2019, 16:17
Replies: 10
Views: 546
Posted By Silvers
Re: [CSGO] Can't compile with colors include

That means the "colors.inc" file is not in your scripting/include folder when compiling the plugin.
Forum: Scripting 07-01-2019, 14:52
Replies: 10
Views: 546
Posted By Silvers
Re: [CSGO] Can't compile with colors include

Whats the error message? Do you have the colors.inc in your scripting/include folder?


Edit: you're creating the timer to fire 1.0 seconds after the plugin starts, no one is likely to be on the...
Forum: Plugins 07-01-2019, 12:40
Replies: 6
Views: 1,051
Posted By Silvers
Re: [L4D] Gascan Shove

:lol: :up:


Ahh yeah uhm ooops.
Forum: Plugins 07-01-2019, 11:20
Replies: 91
Views: 6,267
Posted By Silvers
Re: [L4D2] Airdrop

Yep: https://forums.alliedmods.net/showpost.php?p=2568404&postcount=17
Forum: Plugin/Gameplay Ideas and Requests 06-30-2019, 12:32
Replies: 8
Views: 583
Posted By Silvers
Re: [L4D2]Add a switch

RegConsoleCmd("sm_h", sm_h);
to
RegAdminCmd("sm_h", sm_h, ADMFLAG_KICK);
Forum: Snippets and Tutorials 06-29-2019, 11:53
Replies: 0
Views: 444
Posted By Silvers
[L4D2 / CSGO / ANY] Execute Vscript Get Return

About:

Heres an example plugin for returning values from a VScript code for use within SourcePawn.
I cannot find any other good method for returning strings from VScript code.
This uses a...
Forum: Plugins 06-28-2019, 11:01
Replies: 4
Views: 781
Posted By Silvers
[L4D2] Script Command Swap - Mem Leak Fix (1.0) [28-Jun-2019]

About:

Blocks the script command and replaces with a logic_script entity to execute the code instead.
This goes toward preventing some memory leaks from the VScript system.




Thanks:
Forum: Plugins 06-26-2019, 06:07
Replies: 5
Views: 846
Posted By Silvers
Re: [ANY] Gamedata Offset Tester (1.0) [25-Jun-2019]

Thanks, fixed.

Also added cvar to select library for search (engine/server).
Forum: Plugins 06-24-2019, 23:46
Replies: 5
Views: 846
Posted By Silvers
[ANY] Gamedata Offset Tester (1.1.1) [28-Jun-2019]

https://i.imgur.com/frBY7Qi.png


About

Dump memory bytes to server console for finding offsets.
Uses signature bytes or gamedata for address.
Forum: Plugins 06-24-2019, 23:36
Replies: 4
Views: 759
Posted By Silvers
Re: [ANY] Gamedata Sig Tester (1.2) [21-Jun-2019]

I have an sm_sig_offset plugin too, I'll release now.

Edit: https://forums.alliedmods.net/showthread.php?t=317074
Forum: Scripting 06-24-2019, 09:40
Replies: 8
Views: 676
Posted By Silvers
Re: Determining hour of the day and day of the week

I was showing how the double timer was stupid. He already told the OP where to look and to learn from it.
Forum: Scripting 06-24-2019, 08:00
Replies: 8
Views: 676
Posted By Silvers
Re: Determining hour of the day and day of the week

eww

public void OnClientPutInServer(int iClient)
{
CreateTimer(1.0, FirstTimer, iClient, TIMER_REPEAT);
}

public Action FirstTimer(Handle pTimer, any iClient)
{
if(...
Forum: Plugins 06-24-2019, 04:56
Replies: 55
Views: 50,181
Posted By Silvers
Re: [L4D & L4D2] Flashlight (2.6.1) [18-Jun-2018]

This has already been fixed, you're using an old version.



ehhhh that means I should add translations support and well no, maybe one day.
Forum: Plugins 06-23-2019, 20:15
Replies: 55
Views: 50,181
Posted By Silvers
Re: [L4D & L4D2] Flashlight (2.6.1) [18-Jun-2018]

Maps too detailed, too many vertices etc? Engine not designed for more than a few dynaimic lights, which is why you only see your own flashlight casting a shadow and not teammates. Disable on those...
Forum: Scripting 06-20-2019, 18:25
Replies: 1
Views: 670
Posted By Silvers
Re: Get Char from ConVar

GetConVarString or maybe GetConVarInt if you just want the byte.
Forum: Plugins 06-20-2019, 18:17
Replies: 4
Views: 759
Posted By Silvers
Forum: Plugins 06-20-2019, 18:14
Replies: 4
Views: 754
Posted By Silvers
Re: [L4D1] Witch Glow

Change from using a 0.1 timer to SDKHook_Think and do the processing in there.
Forum: Plugins 06-20-2019, 17:29
Replies: 4
Views: 759
Posted By Silvers
[ANY] Gamedata Sig Tester (1.3) [26-Jun-2019]

About

Command for testing signature bytes.
Does not check for unique signatures.
To prevent "Encountered command which overflows the argument buffer" put the bytes within quotes.


...
Forum: Plugins 06-20-2019, 02:11
Replies: 4
Views: 754
Posted By Silvers
Re: [L4D1] Witch Glow

Hi,

Nice plugin :up:
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