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Posts Made By:
Exolent[jNr]
Forum:
Code Snippets/Tutorials
08-01-2011, 11:10
Replies:
232
[INC] Director Hud Message
Views:
247,036
Posted By
Exolent[jNr]
Re: [INC] Director Hud Message
Search for Permanent Message.
Forum:
Code Snippets/Tutorials
07-31-2011, 20:31
Replies:
232
[INC] Director Hud Message
Views:
247,036
Posted By
Exolent[jNr]
Re: [INC] Director Hud Message
Just use a loop and constantly display.
Forum:
Code Snippets/Tutorials
06-20-2011, 11:27
Replies:
232
[INC] Director Hud Message
Views:
247,036
Posted By
Exolent[jNr]
Re: [INC] Director Hud Message
No. It is client-side.
Forum:
Code Snippets/Tutorials
06-03-2011, 02:35
Replies:
232
[INC] Director Hud Message
Views:
247,036
Posted By
Exolent[jNr]
Re: [INC] Director Hud Message
The functions are almost the exact same of normal hud messages.
0 shows all players, player index shows only to that player.
Forum:
Code Snippets/Tutorials
02-05-2011, 13:25
Replies:
232
[INC] Director Hud Message
Views:
247,036
Posted By
Exolent[jNr]
Re: [INC] Director Hud Message
I don't think the frequency of the function being called and the size of the array qualifies it to be static.
Maybe if it was used in PreThink then it would need to.
Forum:
Code Snippets/Tutorials
02-04-2011, 21:15
Replies:
232
[INC] Director Hud Message
Views:
247,036
Posted By
Exolent[jNr]
Re: [STOCK] Director Hud Message
For those of you who wanted it to mimic the style of [set|show]_hudmessage(), here is an include that lets you do that.
All credits go to Arkshine (and others who helped) for making the original...
Forum:
Code Snippets/Tutorials
02-03-2011, 18:59
Replies:
232
[INC] Director Hud Message
Views:
247,036
Posted By
Exolent[jNr]
Re: [STOCK] Director Hud Message
Great job.
Showing results 1 to 7 of 7
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