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Search: Posts Made By: Geesu
Forum: Site/Forums Issues and Discussion 02-13-2008, 16:57
Replies: 12
Views: 5,044
Posted By Geesu
Re: A lot of spam messages in your DoDFun Module @ funcwiki.php

It's still there :( Should add a captcha image or something :(
Forum: Scripting Help 12-11-2007, 14:36
Replies: 4
Views: 1,855
Posted By Geesu
Re: "MySQL server has gone away" occurring

I'm working on the pruning issue right now.... I JUST added a new thread for help about it :( Can't figure it out :(
Forum: Scripting Help 12-11-2007, 14:33
Replies: 1
Views: 984
Posted By Geesu
Need help with MySQL statement

Basically the select statement within this:

DELETE FROM wc3_player_race WHERE player_id IN ( SELECT `player_id` FROM `wc3_player` WHERE ( DATE_SUB(CURDATE(), INTERVAL 10 DAY) > time ) )

will...
Forum: Scripting Help 12-05-2007, 09:38
Replies: 4
Views: 1,855
Posted By Geesu
Re: "MySQL server has gone away" occurring

Yea that is what I was considering doing... but I hate that :( Seems like such a hack to fix some larger problem...

I'm wondering if too many queries are executed too fast? Would be interesting...
Forum: Scripting Help 11-21-2007, 15:26
Replies: 4
Views: 1,855
Posted By Geesu
"MySQL server has gone away" occurring

In war3ft 3.0 MySQL sometimes throws the error "MySQL server has gone away". You can see more information in this thread: http://wc3mods.net/forums/viewtopic.php?t=3061

I'm really not sure what...
Forum: General 07-14-2007, 19:13
Replies: 1
Views: 1,727
Posted By Geesu
SQLite Error message: "database is locked (5)"

Basically a lot of my users have been having issues with the database being locked when using war3ft - and i have NO idea why this is occurring. It doesn't seem like I should be creating an issue of...
Forum: Scripting Help 03-25-2007, 08:25
Replies: 13
Views: 3,709
Posted By Geesu
Re: StatusIcon Equivelant?

I can't recall 100% that I have actually gotten this to work... :/

But I would go with a message logger to see when the actual status icons are registered. After you do this (like you send the...
Forum: Scripting Help 02-23-2007, 16:21
Replies: 3
Views: 1,362
Posted By Geesu
Event triggered on weapon strip?

When a user's weapons are stripped (i.e. on cs_deagle5) is there an event that is triggered?

Josh
Forum: Off-Topic 02-21-2007, 12:58
Replies: 117
Views: 24,048
Posted By Geesu
Re: InGame Advertising Beta

Can't someone just write a plugin that puts something over these ads? I.E. Can't we loop through all entities to find the retarded ads + over-write them? Or are the textures not considered...
Forum: (OLD) Bug Reports 02-10-2007, 01:53
Replies: 4
Views: 3,283
Posted By Geesu
Re: [REQ] Prioritized SQL Queries

You have internal design issues :P

I'll try to talk to u on IRC when I get a chance :P :P
Forum: (OLD) Bug Reports 02-09-2007, 18:28
Replies: 4
Views: 3,283
Posted By Geesu
[REQ] Prioritized SQL Queries

Basically I'd like to be able to execute a query with a given priority...

This is how it would work:

There are 2 queues, a high and a low priority. It doesn't matter when the low priorities...
Forum: Scripting Help 01-26-2007, 13:54
Replies: 3
Views: 1,520
Posted By Geesu
Create a forward in a plugin?

Is it possible to have a plugin register a forward?

i.e. I would distribute an include file so other plugins know how to handle the forward.
Forum: Coding MM:S Plugins & SM Extensions 01-24-2007, 17:50
Replies: 1
Views: 1,081
Posted By Geesu
If you have a function you want to hook.. What interface?

So if I have a function that I want to hook + I'm setting up the SH_DECL_HOOK3_void etc....

How do I determine which interface the function is in? And if it's not in any function, what do I do to...
Forum: Coding MM:S Plugins & SM Extensions 01-23-2007, 04:31
Replies: 5
Views: 1,843
Posted By Geesu
How do you replace the default MOTD w/one displayed by a plugin?

As the title states...

I don't need code, was just wondering what the logic behind it is. I know how to display MOTDs and such.

TY!
Josh
Forum: (OLD) Bug Reports 01-22-2007, 16:02
Replies: 4
Views: 2,741
Posted By Geesu
Re: [BUG] player_menu_info always returns 1 on listenserver

I just made an entry here to help people:

http://www.amxmodx.org/funcwiki.php?search=player_menu_info&go=search
Forum: (OLD) Bug Reports 01-22-2007, 00:48
Replies: 4
Views: 2,741
Posted By Geesu
Re: [BUG] player_menu_info always returns 1 on listenserver

I understand what you're saying... So is there no possible way to determine when a VGUI menu has closed? Then specify a timeout similar to non-VGUI's?
Forum: (OLD) Bug Reports 01-21-2007, 22:24
Replies: 4
Views: 2,741
Posted By Geesu
[BUG] player_menu_info always returns 1 on listenserver

Basically as the title says... Try doing this after joining a team:

new menuUp = player_menu_info( id, menu_id, keys );

Printing the values shows something such as:

menuUp: 1
menu_id: -26...
Forum: Site/Forums Issues and Discussion 01-05-2007, 23:21
Replies: 7
Views: 3,025
Posted By Geesu
Re: [SUGGESTION] Move amxmodx offtopic forum to main forums

I blame Freecode, he has ruined my life
Forum: CSDM 12-31-2006, 02:51
Replies: 7
Views: 2,742
Posted By Geesu
Re: [REQ] Ability to re-display menu if it is "over-written"

if it matters - the instance where there is an issue w/war3ft ONLY occurs when the user first joins the server - it never occurs again...
Forum: CSDM 12-30-2006, 18:34
Replies: 7
Views: 2,742
Posted By Geesu
Re: [REQ] Ability to re-display menu if it is "over-written"

I had already talked w/BAIL regarding this - he said to post on the forums so he remembers to add this to the next release

PS - I'm the main developer of war3ft - this change in csdm makes my life...
Forum: CSDM 12-30-2006, 17:51
Replies: 7
Views: 3,511
Posted By Geesu
Re: CSDM and War3FT

Expect war3ft 3.0 to be compatible... The current CVS version (RC4) is working very will with csdm
Forum: CSDM 12-30-2006, 17:49
Replies: 7
Views: 2,742
Posted By Geesu
[REQ] Ability to re-display menu if it is "over-written"

Requesting the ability to show the menu again in case it is "closed" by another menu - such as war3ft or some other plugin...

This will allow people to get a gun instead of having to run around...
Forum: Scripting Help 12-24-2006, 12:31
Replies: 5
Views: 1,551
Posted By Geesu
Re: Possible to suppress run-time errors?

Nvmd - http://www.amxmodx.org/funcwiki.php?search=set_error_filter&go=search
Forum: Scripting Help 12-24-2006, 12:30
Replies: 5
Views: 1,551
Posted By Geesu
Re: Possible to suppress run-time errors?

So I've been looking into this and can't figure it out - native_filter is only called when you have a native in your plugin that doesn't exist - i.e. the module didn't load...

It doesn't handle...
Forum: Scripting Help 12-18-2006, 17:54
Replies: 5
Views: 1,551
Posted By Geesu
Re: Possible to suppress run-time errors?

Good call thanks - so I would jsut compare the name[] to whatever function generated the error? (function being like cs_get_user_money)

Code:
public native_filter( const name[], index, trap )
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