Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 32
Search took 0.04 seconds.
Search: Posts Made By: BoooM.TUF
Forum: CS:S DM 02-23-2006, 23:04
Replies: 7
Views: 2,979
Posted By BoooM.TUF
Installation tutorial:

I'm not sure if this is at all appreciated, if not, just feel free to remove the thread, no biggy.

I'v had a lot of requests so far from people asking me how to make a server into a cssdm server,...
Forum: CS:S DM 01-22-2006, 19:13
Replies: 7
Views: 3,087
Posted By BoooM.TUF
Do you have the Gamebin line in your gameinfo.txt?

Do you have the Gamebin line in your gameinfo.txt?
Forum: Metamod:Source Questions 01-19-2006, 17:34
Replies: 5
Views: 2,644
Posted By BoooM.TUF
Thats not what I'm after, I made one myself with...

Thats not what I'm after, I made one myself with Trepje aswell, I'd much rather have a plugin that, instead of removing a feature, fixes the feature.
Forum: CS:S DM 01-19-2006, 05:47
Replies: 9
Views: 3,726
Posted By BoooM.TUF
Re: Latest Steam Update 19 Jan/2006 ->

CSS DM does not work for me.

03:41:28 meta list
03:41:28 -Id- Name Version Author Status
[01] - - - FAIL
Forum: Metamod:Source Questions 01-19-2006, 05:29
Replies: 5
Views: 2,644
Posted By BoooM.TUF
Comes down to this, there's a bug in the...

Comes down to this, there's a bug in the counterstrike source netcode that causes the server to register bullets to incorrect serverticks if the player is using cl_interpolate 0. (For reference:...
Forum: CS:S DM 01-19-2006, 05:25
Replies: 1
Views: 1,293
Posted By BoooM.TUF
Anyone managed to test CSSDM 0.84 yet?

Anyone managed to test it yet? Im currently updating my servers, just wondering if anyone's tried cssdm on the new CSS update.
Forum: Metamod:Source Questions 01-19-2006, 04:16
Replies: 5
Views: 2,644
Posted By BoooM.TUF
Just a question.

Is it at all possible to alter the servertick a bullet registers to?

edit: preferably on a per attacker different basis.
Forum: Metamod:Source Questions 01-05-2006, 10:02
Replies: 3
Views: 1,685
Posted By BoooM.TUF
:( Rather depressing.

:( Rather depressing.
Forum: Metamod:Source Questions 01-04-2006, 17:50
Replies: 3
Views: 1,685
Posted By BoooM.TUF
I'm looking for...

(if this is the right forum, move it)
Basically I'm looking for someone to guide me through the process of making a metamod source plugin, currently I dont know shit about c++ and the likes, though...
Forum: CS:S DM 12-31-2005, 09:33
Replies: 54
Views: 18,139
Posted By BoooM.TUF
I'm trying to contact Bailopan atm, if anyone...

I'm trying to contact Bailopan atm, if anyone gets the linux version of his hands, please message me / host it somewhere, I'll try do the same if I get it.
Forum: CS:S DM 12-24-2005, 18:38
Replies: 7
Views: 2,903
Posted By BoooM.TUF
So you're telling Valve to make sure their...

So you're telling Valve to make sure their updates remain compatible with CSS DM? Hate to break it to you, but you can't always stay compatible with everything, just like Bailopan hardly tries to...
Forum: CS:S DM 12-19-2005, 19:31
Replies: 8
Views: 2,818
Posted By BoooM.TUF
It works "alright" if people leave as often as...

It works "alright" if people leave as often as they come in.
Forum: CS:S DM 12-19-2005, 14:48
Replies: 8
Views: 2,818
Posted By BoooM.TUF
That simply doesnt work when rounds dont end,...

That simply doesnt work when rounds dont end, einstein.
Forum: CS:S DM 12-19-2005, 14:48
Replies: 3
Views: 1,763
Posted By BoooM.TUF
I said add spawn points based on player positions...

I said add spawn points based on player positions running around the map, not random number generating... :roll:
Forum: CS:S DM 12-18-2005, 04:59
Replies: 2
Views: 1,610
Posted By BoooM.TUF
-> http://www.sourcemod.net/forums/search.php ...

-> http://www.sourcemod.net/forums/search.php
Search before you post, you'd have found this thread:

-> http://forums.alliedmods.net/showthread.php?t=39447
Forum: CS:S DM 12-14-2005, 19:19
Replies: 8
Views: 2,818
Posted By BoooM.TUF
Could check on player_death.

Could check on player_death.
Forum: CS:S DM 12-14-2005, 14:49
Replies: 8
Views: 2,818
Posted By BoooM.TUF
Fair enough.

Fair enough.
Forum: Metamod:Source Plugins 12-13-2005, 14:13
Replies: 1,843
Views: 1,264,233
Posted By BoooM.TUF
would it be possible to make maps where you have,...

would it be possible to make maps where you have, and hostage rescue, and bomb defusal? could make for intresting games.
Forum: CS:S DM 12-13-2005, 14:09
Replies: 8
Views: 2,818
Posted By BoooM.TUF
Team balance?

Could you add an option that, when set to 0 will randomize the team you respawn in? Or if 1 team is a few players down, auto respawn you into that team? This to me sounds like something that could...
Forum: CS:S DM 12-13-2005, 14:06
Replies: 69
Views: 137,688
Posted By BoooM.TUF
You could use eventscripts to kill everyone after...

You could use eventscripts to kill everyone after 30 minutes (which still triggers a round end), but I guess this could be considered for future versions.
Forum: Metamod:Source Plugins 12-11-2005, 20:54
Replies: 514
Views: 226,452
Posted By BoooM.TUF
Nice stuff mani :) Hope to see more on this :)

Nice stuff mani :) Hope to see more on this :)
Forum: CS:S DM 12-11-2005, 03:56
Replies: 69
Views: 137,688
Posted By BoooM.TUF
Well, my configs are fairly similar to those (so...

Well, my configs are fairly similar to those (so theres not much I can try and help there), however, do you have a bot_quota set in server.cfg? I get crashes when I set my bot quota.

Also I'd...
Forum: CS:S DM 12-11-2005, 00:09
Replies: 69
Views: 137,688
Posted By BoooM.TUF
Besides OS, could you show us your complete...

Besides OS, could you show us your complete config file? *and*, It might be buggy if you ALSO enable these features in css dm itself, make sure css dm isnt trying to also remove bombs and objectives.
Forum: CS:S DM 12-10-2005, 21:45
Replies: 69
Views: 137,688
Posted By BoooM.TUF
Tested and true, loving phys-prop-less deathmatch...

Tested and true, loving phys-prop-less deathmatch aswell :)
Forum: CS:S DM 12-10-2005, 20:08
Replies: 69
Views: 137,688
Posted By BoooM.TUF
Probally a stupid question, but wouldn't rounds...

Probally a stupid question, but wouldn't rounds still end if you only remove bombs and hostages?
Showing results 1 to 25 of 32

 
Forum Jump

All times are GMT -4. The time now is 12:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode