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Search: Posts Made By: L33TGaming
Forum: Plugins 09-23-2016, 21:51
Replies: 19
Views: 20,560
Posted By L33TGaming
Re: [CS:GO] Executes 1.0b

I also have crash reports from Accelerator detailing the crashes when plugin is changing maps:

UUJX-S2U6-GQBD
FTP4-NBEI-TJK6
664W-X7N6-455A
VYF2-RIBP-KUVB
Forum: Plugins 09-23-2016, 21:45
Replies: 19
Views: 20,560
Posted By L33TGaming
Re: [CS:GO] Executes 1.0b

For more clarification on what I mean, please view the picture below:

http://i.imgur.com/yDVqrds.jpg

When I type lowercase !site b, the plugin responds with:

[SM] sm_site <A, B>

However,...
Forum: Plugins 09-23-2016, 04:53
Replies: 19
Views: 20,560
Posted By L33TGaming
Re: [CS:GO] Executes 1.0b

Thanks for the awesome plugin, just tested it out on my server and found a couple of bugs:

Map change causes server to crash
Using !site B to change the site doesn't save, site remains Site A
...
Forum: Plugins 03-17-2016, 06:21
Replies: 639
Views: 339,342
Posted By L33TGaming
Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)

Any updates on fixing the deathmatch spawns, where players are being spawned too close?
Forum: Plugins 02-27-2016, 01:48
Replies: 639
Views: 339,342
Posted By L33TGaming
Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)

The plugin seems to be ignoring the value for dm_spawn_distance_from_enemies as when its set to a value between 0 and 50, players will still spawn next to each other.

Furthermore, when I type...
Forum: Plugins 01-17-2016, 07:06
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)

Getting 3-8% constant choke on my 16 slot FFA DM server.
Forum: Plugins 01-17-2016, 07:05
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)

Thanks, I forwarded that to the player, hopefully he replies.
Forum: Plugins 01-15-2016, 22:34
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)

My servers are on competitive mode and we currently don't run that ext. I'll paste here what the player said as I might have gotten it confused.
Forum: Plugins 01-12-2016, 23:05
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)

Is there anyway to have AK skins when on CT side?

If you choose an T-side specific weapon, like AK, and join the CT side, your AK is default even though you have set a skin on the AK.

Same goes...
Forum: Plugins 01-06-2016, 09:49
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Forum: Plugins 01-02-2016, 21:08
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)

I've tried those, but the aimpunch seems to be still there. :/

Also, can anyone share some cvars to reduce choke on their servers?
Forum: Plugins 12-31-2015, 06:20
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)

Yes, that is correct, server is on FFA. The server has kevlar, it's just the slight aimpunching that is bothering the players.
Forum: Plugins 12-30-2015, 19:23
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)

I'm sorry but on my server it is FFA so mp_teammates_are_enemies = 1. Is it possible to remove the slight aimpunch from "team" damage?
Forum: Source Servers (SRCDS) 12-29-2015, 22:53
Replies: 12
Views: 2,633
Posted By L33TGaming
Re: Server is choking maybe you will know why

net_maxcleartime 0.001 would have solved it but did you have any players complain of jittery / bad spray? Like extremely jumpy recoil?
Forum: Plugins 12-29-2015, 18:57
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)

Unfortunately, the aimpunching is still there. It's a very slight aimpunching, like aimpunch without kevlar but 10 times less of a jump.

Could it be my server configuration?

Edit: Not my...
Forum: Plugins 12-27-2015, 20:16
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Forum: Plugins 12-26-2015, 21:00
Replies: 2,589
Views: 974,618
Posted By L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)

Is there any way to deal with the slight aimpunching when players on the same team shoot each other? I have the server on FFA, and even with kevlar, there is slight aimpunching when a player on the...
Forum: Plugin/Gameplay Ideas and Requests 08-02-2015, 01:47
Replies: 0
Views: 685
Posted By L33TGaming
[CS:GO] Fun Rounds

Hey Alliedmodders,

I was wondering if anyone could modify the plugin below such that the fun rounds are not every round but either set or randomly chosen. E.g. Plugin is configured to play fun...
Forum: General 07-18-2015, 05:44
Replies: 0
Views: 863
Posted By L33TGaming
Server crash when map change

About 9 hours ago, the server started to crash on map change. I've attached crash ID's below. Any help is very much appreciated.

Crash IDs
Q35C-UNQL-GTLB
5T77-SU5F-VN6H

sm plugins list
[SM]...
Forum: Plugins 07-17-2015, 03:52
Replies: 67
Views: 63,214
Posted By L33TGaming
Re: [CS:GO] New gamemode - FUN Rounds!

Awesome plugin with just a small function missing. Would love the ability to set random rounds playing random fun rounds.

E.g.
Each map is set to have 2 fun rounds. The gamemode of the fun rounds...
Forum: Source Servers (SRCDS) 07-08-2015, 23:34
Replies: 11
Views: 5,215
Posted By L33TGaming
Re: [CS:GO] Again, bad performance..

I suspect the amount of players on the server is causing your CPU to be maxed out. What specs are you running?
Forum: Source Servers (SRCDS) 07-08-2015, 05:19
Replies: 11
Views: 5,215
Posted By L33TGaming
Re: [CS:GO] Again, bad performance..

Please upload the sm prof dump in a .txt file. Allows us to more easily read what's going on.
Forum: Unapproved Plugins 06-08-2015, 04:18
Replies: 681
Views: 438,860
Posted By L33TGaming
Re: [CS:GO] Knife Upgrade 2.5.7 (Saves Knife Selection) **Updated 06-02-2015**

You can generate the same report by typing

sm prof start
sm prof stop
sm prof dump vprof
Forum: Plugins 06-08-2015, 04:17
Replies: 2,079
Views: 1,096,760
Posted By L33TGaming
Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)

Sorry about that, this was generated using CS:GO's vprof.

sm prof start
sm prof stop
sm prof dump vprof

The following is measured in ms
Time+Child
Time
Avg/Frame
Forum: Plugins 06-08-2015, 02:25
Replies: 450
Views: 485,650
Posted By L33TGaming
Re: Simple Chat Processor (Redux)

Plugin can be quite intensive at times, causing SV spikes.

http://i.imgur.com/fR3hrRs.png
Showing results 1 to 25 of 182

 
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