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Posts Made By:
Blowst
Forum:
Scripting
06-26-2017, 00:21
Replies:
10
Solved
Communicating with socket.io using sourcemod and socket
Views:
6,875
Posted By
Blowst
Re: Communicating with socket.io using sourcemod and socket
Accually, I'm making a web panel with node.js as a hobby.
the panel will run as admin panel, remote chat server, store panel, etc...
I just wanted websocket communication with the room system...
Forum:
Scripting
06-25-2017, 02:13
Replies:
10
Solved
Communicating with socket.io using sourcemod and socket
Views:
6,875
Posted By
Blowst
Re: Communicating with socket.io using sourcemod and socket
I got this. setting sid parameter in handshake request was the problem
GET /socket.io/?EIO=3&transport=websocket&sid=q6GVx_8byvJDsuGUAAAA HTTP/1.1
Host: 127.0.0.1:8000
Connection: Upgrade...
Forum:
Scripting
06-24-2017, 15:25
Replies:
10
Solved
Communicating with socket.io using sourcemod and socket
Views:
6,875
Posted By
Blowst
Re: Communicating with socket.io using sourcemod and socket
Now, Server closes the connection after sending any data even after the handshake.
I just want to keep these connected.
OK, first(after socket connection) I send a request for getting session id:...
Forum:
Scripting
06-24-2017, 01:47
Replies:
10
Solved
Communicating with socket.io using sourcemod and socket
Views:
6,875
Posted By
Blowst
Re: Communicating with socket.io using sourcemod and socket
Yes, I actually checked it out many times. and tried to understand the protocol.
but it implementing only server-side websockets.
It looks more complicated communicating with socket.io server...
Forum:
Scripting
06-22-2017, 13:40
Replies:
10
Solved
Communicating with socket.io using sourcemod and socket
Views:
6,875
Posted By
Blowst
Communicating with socket.io using sourcemod and socket
Hello, I'm trying to connect to my socket.io server with a plugin using socket(3.0.1)
It works nice when I connected to it with web browser(socket.io client)
But it just close the connection...
Forum:
Plugins
06-14-2017, 07:13
Replies:
279
WebLync 0.0.13 - A MOTD redirection service
Views:
77,034
Posted By
Blowst
Re: WebLync 0.0.3 - A new working WebShortcuts
Sorry, but I couldn't get the Key of these works, so i got a question
Work around for broken web shortcut. so nice, but people should register his server and links...
Was it nessesary? or Just...
Forum:
Scripting
01-15-2017, 02:50
Replies:
8
How should I visualize TraceHull?
Views:
3,148
Posted By
Blowst
Re: How should I visualize TraceHull?
https://forums.alliedmods.net/attachment.php?attachmentid=160127&stc=1&d=1484466647
Forum:
Scripting
06-05-2016, 02:51
Replies:
3
[CSGO] Getting info from advanced votes
Views:
996
Posted By
Blowst
Re: [CSGO] Getting info from advanced votes
item_info array is sorted in descending order(number of votes)
So, item_info[0] is the winner item.
then item_info[1] is the 2nd voted item.
next, item_info[0][VOTEINFO_ITEM_INDEX] means...
Forum:
Scripting
06-05-2016, 00:54
Replies:
3
[CSGO] Getting info from advanced votes
Views:
996
Posted By
Blowst
Re: [CSGO] Getting info from advanced votes
get info from client_info array.
public void H_VoteForceRTVCallback(Menu menu, int num_votes, int num_clients, const int[][] client_info, int num_items, const int[][] item_info)
{
for (int i...
Forum:
Scripting
06-03-2016, 21:51
Replies:
2
Looking for Stock that convert hex code to rgb.
Views:
1,190
Posted By
Blowst
Re: Looking for Stock that convert hex code to rgb.
the thing gonna like this.
char chHexString[] = "007FFF";
int iHex, iRGBA[4];
StringToIntEx(chHexString, iHex, 16);
hexToRGB(iHex, RGBA);
PrintToServer("%i, %i, %i", RGBA[0], RGBA[1], RGBA[2])...
Forum:
Snippets and Tutorials
04-24-2016, 00:50
Replies:
24
[Tutorial] How to use Google™ to find what you're looking for in 5 simple steps!
Views:
16,701
Posted By
Blowst
Re: [Tutorial] How to use Google™ to find what you're looking for in 5 simple steps!
:bacon!::bacon!:The best tutorial ever been posted here.:bacon!::bacon!:
Forum:
Scripting
03-20-2016, 05:22
Replies:
3
[CSGO] Need some help with SoccerMod-plugin remake
Views:
1,699
Posted By
Blowst
Re: [CSGO] Need some help with SoccerMod-plugin remake
God, u right, edited. thx :crab::crab:
Forum:
Scripting
03-11-2016, 23:26
Replies:
3
[CSGO] Need some help with SoccerMod-plugin remake
Views:
1,699
Posted By
Blowst
Re: [CSGO] Need some help with SoccerMod-plugin remake
if(LastAttackerUser != -1) means "if there's LastAttackerUser" take look the code one more time and think about it.
u'll get it easyly.
new String:LastAttacker[512];
new LastAttackerUser;
...
Forum:
Scripting
03-05-2016, 22:25
Replies:
5
[CS:GO] Properly attach models
Views:
1,513
Posted By
Blowst
Re: [CS:GO] Properly attach models
'weapon_hand_L' for left hand,
'weapon_hand_R' for right hand.
Forum:
Scripting
03-04-2016, 20:05
Replies:
5
[CS:GO] Properly attach models
Views:
1,513
Posted By
Blowst
Re: [CS:GO] Properly attach models
we lost 'forward' attachment, but we still have 'facemask' (Im talkin about default models' template)
Forum:
Scripting
02-29-2016, 20:41
Replies:
5
[CS:GO] Set model animations (sequence)
Views:
4,027
Posted By
Blowst
Re: [CS:GO] Set model animations (sequence)
try this:
SetVariantString("spin");
AcceptEntityInput(ent, "SetAnimation", -1, -1, 0);
Forum:
Scripting
11-19-2015, 22:44
Replies:
4
[TF2]What is KoreanA???
Views:
559
Posted By
Blowst
Re: [TF2]What is KoreanA???
he's right.
the very early version of Steam has Korean translation for Korean teens.
those who play with this translation option can't see red blood or some gore effects.
"korean" perhaps...
Forum:
Scripting
11-19-2015, 11:11
Replies:
5
Model and camera rotate
Views:
1,910
Posted By
Blowst
Re: Model and camera rotate
it sounds you want like this (https://forums.alliedmods.net/showthread.php?t=265077)...
Forum:
Scripting
11-19-2015, 01:18
Replies:
17
Set Model Pose(aim_yaw | aim_pitch)
Views:
4,363
Posted By
Blowst
Re: Set Model Pose(aim_yaw | aim_pitch)
I tried it. and it works at first, but only once per an entity.
tried after the first set(flPoseParameter), and it didnt work.
i'm now trying to get signature of it.
but it seems kinda hard...
Forum:
Scripting
11-18-2015, 21:10
Replies:
17
Set Model Pose(aim_yaw | aim_pitch)
Views:
4,363
Posted By
Blowst
Re: Set Model Pose(aim_yaw | aim_pitch)
ok, i'll try it later.
btw, y model from Portal 1? not Portal 2.
for compatibility or something?
Forum:
Plugins
11-18-2015, 21:01
Replies:
103
Custom Player Skins (Core)
Views:
87,963
Posted By
Blowst
Re: Custom Player Skins (Core)
'cuz the models those players actually see are just dresses.
dress will be gone on player_death, then player's ACTUAL body appear.
it might be fixed by changing player's ragdoll model. (or...
Forum:
Scripting
11-18-2015, 20:34
Replies:
17
Set Model Pose(aim_yaw | aim_pitch)
Views:
4,363
Posted By
Blowst
Re: Set Model Pose(aim_yaw | aim_pitch)
can i get the model files?
Forum:
Scripting
11-18-2015, 20:31
Replies:
5
Model and camera rotate
Views:
1,910
Posted By
Blowst
Re: Model and camera rotate
player model and camera..
So u wanted to mean client's actual angle?
or something else for third-person view?
Forum:
Scripting
11-18-2015, 09:30
Replies:
4
How to allow to use the command !afk only to terrorists.
Views:
2,570
Posted By
Blowst
Re: How to allow to use the command !afk only to terrorists.
//////////////////////////////////////////////////////////////////
// Action: Move client
//////////////////////////////////////////////////////////////////
public Action:Move(target, args){ ...
Forum:
Scripting
11-17-2015, 19:55
Replies:
11
Strange issue with timer
Views:
1,319
Posted By
Blowst
Re: Strange issue with timer
Handle g_hSpawnTimer[MAXPLAYERS+1];
public Event_OnPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
...
Showing results 1 to 25 of 125
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