Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 26
Search took
0.00
seconds.
Search:
Posts Made By:
Gruzilkin
Forum:
Plugins
01-07-2008, 06:48
Replies:
5
Simple spark effects
Views:
24,577
Posted By
Gruzilkin
Re: Simple spark effects
Didn't know that...
ok, I've changed "Any" to "CSS"
Forum:
Plugins
01-06-2008, 22:16
Replies:
73
Grenade Pack V1.5
Views:
62,979
Posted By
Gruzilkin
Re: Grenade Pack V1.0
no, that's not what I meant
for example you can add a cvar that would toggle whether a player will get one grenade or the maximum amount of them if he buys a single grenade
I'm talking about...
Forum:
Plugins
01-06-2008, 21:51
Replies:
73
Grenade Pack V1.5
Views:
62,979
Posted By
Gruzilkin
Re: Grenade Pack V1.0
needs giving several grenades when a player buys one?
if you're planning to add this to your plugin then I'll just wait and won't bother adding it myself
eh, I had several grenades on my server...
Forum:
Plugins
01-06-2008, 21:20
Replies:
73
Grenade Pack V1.5
Views:
62,979
Posted By
Gruzilkin
Re: Grenade Pack V1.0
and also you need to add "Hacks Extension" to requirements
Forum:
Plugins
01-06-2008, 21:11
Replies:
73
Grenade Pack V1.5
Views:
62,979
Posted By
Gruzilkin
Re: Grenade Pack V1.0
good idea about item pickup :)
but maybe you should also add hooks to "autobuy" and "rebuy" commands
and maybe you could change the amount of grenades players buy? so that they will get several...
Forum:
Scripting
01-06-2008, 20:58
Replies:
16
How to change amount of grenades player has in CSS?
Views:
5,634
Posted By
Gruzilkin
Re: How to change amount of grenades player has in CSS?
can you change maximum number grenade of grenades?
that would be good, though don't know what's in that player entity data and where is grenade amount limit :)
but I'll post my plugin anyway,...
Forum:
Scripting
01-06-2008, 20:06
Replies:
16
How to change amount of grenades player has in CSS?
Views:
5,634
Posted By
Gruzilkin
Re: How to change amount of grenades player has in CSS?
thanks for the info with offset, I'll make that plugin and post it as soon as I'll be able to test it on my server
Forum:
Plugins
01-06-2008, 19:00
Replies:
5
Simple spark effects
Views:
24,577
Posted By
Gruzilkin
Simple spark effects
Description:
This plugin adds spark effects that you can see when firing at metal surfaces to every bullet impact event, so I won't add screenshot to this post :)
Installation:
Place sparks.smx...
Forum:
Scripting
01-06-2008, 16:32
Replies:
16
How to change amount of grenades player has in CSS?
Views:
5,634
Posted By
Gruzilkin
Re: How to change amount of grenades player has in CSS?
that does work with ES
you can check it out at my server: css.game.crossnet.ru:27020
but I don't want to use ES, so I'm rewriting my plugins for SM now...
Forum:
Scripting
01-05-2008, 22:42
Replies:
16
How to change amount of grenades player has in CSS?
Views:
5,634
Posted By
Gruzilkin
How to change amount of grenades player has in CSS?
I had a simple script on Event Scripts, that gave players 3 grenades on grenade buy event, and it was done by
es est_setammo event_var(userid) weapon_hegrenade server_var(gren_ammo)
how do I do...
Forum:
Plugins
01-03-2008, 20:06
Replies:
10
IP based reserved slots + free reserve slots
Views:
20,376
Posted By
Gruzilkin
Re: IP based reserved slots + free reserve slots
version 1.2 works with the new 1837 sourcemod without any changes to other plugins, use of KeyValues was optimized and I couldn't find any bugs...
Forum:
News
01-03-2008, 04:25
Replies:
111
Poll:
What do you want to see next?
Views:
42,966
Posted By
Gruzilkin
Re: What do you want to see next?
that's even better, but still, default SM plugin pack isn't even near to AMX...
I'm not saying that you yourself have to write all the plugins... but you can include "third party plugins" into...
Forum:
News
01-02-2008, 00:42
Replies:
111
Poll:
What do you want to see next?
Views:
42,966
Posted By
Gruzilkin
Re: What do you want to see next?
I understand that sourcemod is a scripting platform, but it needs to have plugins that cover all of manimod functionality, so that people could replace manimod with sourcemod
why does SM have...
Forum:
News
01-01-2008, 19:14
Replies:
111
Poll:
What do you want to see next?
Views:
42,966
Posted By
Gruzilkin
Re: What do you want to see next?
SM should have ALL the features of Manimod, because at the moment it lacks many of admin functions... for example, AFK manager, or just an option in the menu to send player to spectators ... you can...
Forum:
Scripting
01-01-2008, 16:23
Replies:
2
How to change player adminflags before he gets kicked by reserved slots plugin?
Views:
1,375
Posted By
Gruzilkin
Re: How to change player adminflags before he gets kicked by reserved slots plugin?
I've added Feature Request, but it's not in the issue list... I suppose there's some kind of moderation?
Forum:
Plugins
01-01-2008, 08:57
Replies:
10
IP based reserved slots + free reserve slots
Views:
20,376
Posted By
Gruzilkin
Re: IP based reserved slots + free reserve slots
and before that happens I'll have to edit reserved slots plugin to make checks later in the game...
Forum:
Plugins
01-01-2008, 08:56
Replies:
10
IP based reserved slots + free reserve slots
Views:
20,376
Posted By
Gruzilkin
Re: IP based reserved slots + free reserve slots
ok, I see now... so OnClientPreAdminCheck has another puspose and there's really no such function that I need in this case
then I guess I have to wait for new forwards
Forum:
Plugins
12-31-2007, 22:24
Replies:
10
IP based reserved slots + free reserve slots
Views:
20,376
Posted By
Gruzilkin
Re: IP based reserved slots + free reserve slots
but isn't it OnClientPreAdminCheck that should allow plugins to change users flags?
I think that there's no need in new natives, it's just default user flags assigning should be changed...
...
Forum:
Scripting
12-31-2007, 12:09
Replies:
2
How to change player adminflags before he gets kicked by reserved slots plugin?
Views:
1,375
Posted By
Gruzilkin
How to change player adminflags before he gets kicked by reserved slots plugin?
I'm writing a plugin that adds admin_reserved flag to players based on their IP addresses, but there's something strange going on with these adminflags...
...
Forum:
Plugins
12-31-2007, 11:17
Replies:
10
IP based reserved slots + free reserve slots
Views:
20,376
Posted By
Gruzilkin
Re: IP based reserved slots + free reserve slots
mmm... there are some bugs with this version and I can't figure out how to fix them
the problem is that function AddUserFlags works quite strange when it is called from OnClientPreAdminCheck in my...
Forum:
Plugins
12-30-2007, 20:31
Replies:
10
IP based reserved slots + free reserve slots
Views:
20,376
Posted By
Gruzilkin
IP based reserved slots + free reserve slots
Description:
This plugin can be useful for admins who have their servers working both in the internet and in some localnetwork, and they need to give local players a priority to join these servers...
Forum:
Plugin/Gameplay Ideas and Requests
12-30-2007, 08:28
Replies:
2
IP-based reserve slots
Views:
1,068
Posted By
Gruzilkin
Re: IP-based reserve slots
yeah, because I was writing it just for myself, I didn't think much about it's flexibility, but it is a good idea tomake it compatible with other plugins by simply assigning "reserve slot" flag,...
Forum:
Plugin/Gameplay Ideas and Requests
12-29-2007, 17:46
Replies:
2
IP-based reserve slots
Views:
1,068
Posted By
Gruzilkin
IP-based reserve slots
it's not really a request for a plugin, because I already have it written and I'm thinking about sharing it with community
so, what does this thing do... it has a list of networks ranges and when...
Forum:
Scripting
09-12-2007, 13:11
Replies:
8
how to check player ducked or not?
Views:
5,054
Posted By
Gruzilkin
Re: how to check player ducked or not?
can someone pls give a link to maybe some tutorial, or article that describes how to work with Entities?
I know C++, so I understand all this stuff, I'm just looking for some overview to start...
Forum:
Scripting
09-12-2007, 10:30
Replies:
3
How do you use Keyvalues ?
Views:
2,543
Posted By
Gruzilkin
Re: How do you use Keyvalues ?
Thx, I've found another topic about KeyValues, and there was this example with
KvJumpToKey(kvhandle,"STEAM_0:01",true);
but it's not mentioned at all in wiki that you can create keys with this...
Showing results 1 to 25 of 26
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
14:37
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode