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Showing results 1 to 16 of 16
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Posts Made By:
IxAvnoMonvAxI
Forum:
Plugins
07-04-2011, 08:05
Replies:
27
[L4D2] Custom weapon: Flamethrower
Views:
47,727
Posted By
IxAvnoMonvAxI
Re: [L4D2] Custom weapon: Flamethrower
models/weapons/melee/v_thrower.mdl ....
v_thrower.mdl ....
Where can I find a file? The model is listed as Error ...
Please check.
Forum:
Plugins
05-20-2011, 21:16
Replies:
128
[L4D2] Bile the World
Views:
115,221
Posted By
IxAvnoMonvAxI
Re: [L4D2] Bile the World
[SM] Native "GetEntPropVector" reported: Property "m_vecMins" not found (entity 979/)
[SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
[SM] [0] Line 249,...
Forum:
Plugins
05-16-2011, 09:12
Replies:
28
[L4D2] Area of Denial (1.6) [28-Apr-2021]
Views:
27,979
Posted By
IxAvnoMonvAxI
Re: [L4D2] Area of Denial (1.0 - 15-May-2011)
What is the criteria for triggering plug-in? Applies to all infected patients seems to be special, we want to be a direct attack
Whether or more specific conditions that do not know.
Forum:
Plugins
05-13-2011, 00:08
Replies:
128
L4D2 Melee Weapons Mod 2.2.1
Views:
122,078
Posted By
IxAvnoMonvAxI
Re: L4D2 Melee Weapons Mod 1.9.1
Information Mouse message was modified mice.
I've tested have been well.
Forum:
Plugin/Gameplay Ideas and Requests
05-05-2011, 02:33
Replies:
5
[REQ]Anyone can rewrite "[L4D2]LAST BOSS" plugins?
Views:
6,833
Posted By
IxAvnoMonvAxI
Re: Last Boss Extended Beta..
[L4D2] LAST BOSS (Extended Version)
In this plugin, Six kind of special tank has special skills based on LAST BOSS.
Type-00[GHOST] (Blue) - StealthSkin
Type-01[LAVA] (Red) - BurnClaw,...
Forum:
Plugins
05-04-2011, 03:16
Replies:
151
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
126,739
Posted By
IxAvnoMonvAxI
Re: [L4D2] Damage Mod (SDKHooks Ed.)
Is very good. Without even leaving the error log is very clean. AtomicStryker like to thank you ..
Forum:
Plugin/Gameplay Ideas and Requests
05-02-2011, 23:44
Replies:
17
[L4D2] Melee Fix
Views:
15,482
Posted By
IxAvnoMonvAxI
Re: [L4D2] Melee Fix
Easy dedicated servers servers servers for non-jejakhaeju Can not do that? Or in general listen server
Will you be able to make ..
Forum:
Plugins
05-02-2011, 23:39
Replies:
151
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
126,739
Posted By
IxAvnoMonvAxI
Re: [L4D2] Damage Mod (SDKHooks Ed.)
Is in total 41 kinds. Infections and general infections, all special, close to all firearms and weapons, riot shields
And are excluded. With over 31 kinds of errors do not occur noses. As riot...
Forum:
Plugins
05-02-2011, 23:30
Replies:
228
[L4D2] Spawn uncommon Infected
Views:
226,224
Posted By
IxAvnoMonvAxI
Re: [L4D2] Spawn uncommon Infected
SDKHooks 2.0 are used, the version is 2.0.6.6. Metadata, source mode to keep everyone up to date, and that the downtown had a AtomicStryker upload their use. But the problem is .. I can not see the...
Forum:
Plugins
04-29-2011, 04:48
Replies:
151
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
126,739
Posted By
IxAvnoMonvAxI
Re: [L4D2] Damage Mod (SDKHooks Ed.)
[SM] Plugin encountered error 15: Array index is out of bounds
[SM] Displaying call stack trace for plugin "l4d2_damage_sdkhooks.smx":
[SM] [0] Line 139,...
Forum:
Plugins
02-25-2011, 20:32
Replies:
128
L4D2 Melee Weapons Mod 2.2.1
Views:
122,078
Posted By
IxAvnoMonvAxI
Re: L4D2 Melee Weapons Mod 1.9.1
Escaping Special infection is the biggest problem for the melee weapons to choose to die at the moment when you try to click
Invisibility is the character. I use plug-in for respawn revive, nor to...
Forum:
Plugins
02-19-2011, 18:37
Replies:
128
L4D2 Melee Weapons Mod 2.2.1
Views:
122,078
Posted By
IxAvnoMonvAxI
Re: L4D2 Melee Weapons Mod 1.9.1
1.9.1 Source 1 warning
public Action:SaveHIM(Client)
{
// Check if its a valid player
if (Client == 0 || !IsClientInGame(Client) || IsFakeClient(Client)) return;
if...
Forum:
Plugins
02-18-2011, 00:39
Replies:
128
L4D2 Melee Weapons Mod 2.2.1
Views:
122,078
Posted By
IxAvnoMonvAxI
Re: L4D2 Melee Weapons Mod 1.9.1
L 02/18/2011 - 14:08:53: [SM] Plugin encountered error 25: Call was aborted
L 02/18/2011 - 14:08:53: [SM] Native "SetFailState" reported: Can't get CTerrorPlayer::OnPummelEnded SDKCall!
L...
Forum:
Plugins
02-12-2011, 05:49
Replies:
32
[L4D2] Block Flashlight (1.2, 18/10-2011)
Views:
35,471
Posted By
IxAvnoMonvAxI
Re: [L4D 1 & 2] Block Flashlight
There's a few bugs.
First, nailed to the special Infected leaves can choose to not guns, the flash is turned on again
Even climb a ladder that automatically turns on the flash, it will be turned on...
Forum:
Plugins
02-08-2011, 05:29
Replies:
62
[L4D2] Survivor Respawning V-1.25 (Updated: 2/6/14)
Views:
81,356
Posted By
IxAvnoMonvAxI
Re: [L4D2] Survivor Respawning V-1.22 (Updated: 1/30/11)
L 02/08/2011 - 19:23:17: [SM] Native "KillTimer" reported: Invalid timer handle 2b3a0243 (error 1)
L 02/08/2011 - 19:23:17: [SM] Displaying call stack trace for plugin "L4D2_Survivor...
Forum:
Plugins
01-29-2011, 07:46
Replies:
62
[L4D2] Survivor Respawning V-1.25 (Updated: 2/6/14)
Views:
81,356
Posted By
IxAvnoMonvAxI
Re: [L4D2] Survivor Respawning V-1.2 (Updated: 1/26/11)
L 01/29/2011 - 21:44:30: [SM] Native "CloseHandle" reported: Handle 5aee0262 is invalid (error 1)
L 01/29/2011 - 21:44:30: [SM] Displaying call stack trace for plugin "L4D2_Survivor Respawning.smx":...
Showing results 1 to 16 of 16
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