Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 16 of 16
Search took 0.00 seconds.
Search: Posts Made By: IxAvnoMonvAxI
Forum: Plugins 07-04-2011, 08:05
Replies: 27
Views: 47,727
Posted By IxAvnoMonvAxI
Re: [L4D2] Custom weapon: Flamethrower

models/weapons/melee/v_thrower.mdl ....

v_thrower.mdl ....

Where can I find a file? The model is listed as Error ...
Please check.
Forum: Plugins 05-20-2011, 21:16
Replies: 128
Views: 115,221
Posted By IxAvnoMonvAxI
Re: [L4D2] Bile the World

[SM] Native "GetEntPropVector" reported: Property "m_vecMins" not found (entity 979/)
[SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
[SM] [0] Line 249,...
Forum: Plugins 05-16-2011, 09:12
Replies: 28
Views: 27,979
Posted By IxAvnoMonvAxI
Re: [L4D2] Area of Denial (1.0 - 15-May-2011)

What is the criteria for triggering plug-in? Applies to all infected patients seems to be special, we want to be a direct attack
Whether or more specific conditions that do not know.
Forum: Plugins 05-13-2011, 00:08
Replies: 128
Views: 122,078
Posted By IxAvnoMonvAxI
Re: L4D2 Melee Weapons Mod 1.9.1

Information Mouse message was modified mice.
I've tested have been well.
Forum: Plugin/Gameplay Ideas and Requests 05-05-2011, 02:33
Replies: 5
Views: 6,833
Posted By IxAvnoMonvAxI
Re: Last Boss Extended Beta..

[L4D2] LAST BOSS (Extended Version)

 In this plugin, Six kind of special tank has special skills based on LAST BOSS.

  Type-00[GHOST] (Blue) - StealthSkin
  Type-01[LAVA] (Red) - BurnClaw,...
Forum: Plugins 05-04-2011, 03:16
Replies: 151
Views: 126,739
Posted By IxAvnoMonvAxI
Re: [L4D2] Damage Mod (SDKHooks Ed.)

Is very good. Without even leaving the error log is very clean. AtomicStryker like to thank you ..
Forum: Plugin/Gameplay Ideas and Requests 05-02-2011, 23:44
Replies: 17
Views: 15,482
Posted By IxAvnoMonvAxI
Re: [L4D2] Melee Fix

Easy dedicated servers servers servers for non-jejakhaeju Can not do that? Or in general listen server
Will you be able to make ..
Forum: Plugins 05-02-2011, 23:39
Replies: 151
Views: 126,739
Posted By IxAvnoMonvAxI
Re: [L4D2] Damage Mod (SDKHooks Ed.)

Is in total 41 kinds. Infections and general infections, all special, close to all firearms and weapons, riot shields
And are excluded. With over 31 kinds of errors do not occur noses. As riot...
Forum: Plugins 05-02-2011, 23:30
Replies: 228
Views: 226,224
Posted By IxAvnoMonvAxI
Re: [L4D2] Spawn uncommon Infected

SDKHooks 2.0 are used, the version is 2.0.6.6. Metadata, source mode to keep everyone up to date, and that the downtown had a AtomicStryker upload their use. But the problem is .. I can not see the...
Forum: Plugins 04-29-2011, 04:48
Replies: 151
Views: 126,739
Posted By IxAvnoMonvAxI
Re: [L4D2] Damage Mod (SDKHooks Ed.)

[SM] Plugin encountered error 15: Array index is out of bounds
[SM] Displaying call stack trace for plugin "l4d2_damage_sdkhooks.smx":
[SM] [0] Line 139,...
Forum: Plugins 02-25-2011, 20:32
Replies: 128
Views: 122,078
Posted By IxAvnoMonvAxI
Re: L4D2 Melee Weapons Mod 1.9.1

Escaping Special infection is the biggest problem for the melee weapons to choose to die at the moment when you try to click
Invisibility is the character. I use plug-in for respawn revive, nor to...
Forum: Plugins 02-19-2011, 18:37
Replies: 128
Views: 122,078
Posted By IxAvnoMonvAxI
Re: L4D2 Melee Weapons Mod 1.9.1

1.9.1 Source 1 warning

public Action:SaveHIM(Client)
{
// Check if its a valid player
if (Client == 0 || !IsClientInGame(Client) || IsFakeClient(Client)) return;
if...
Forum: Plugins 02-18-2011, 00:39
Replies: 128
Views: 122,078
Posted By IxAvnoMonvAxI
Re: L4D2 Melee Weapons Mod 1.9.1

L 02/18/2011 - 14:08:53: [SM] Plugin encountered error 25: Call was aborted
L 02/18/2011 - 14:08:53: [SM] Native "SetFailState" reported: Can't get CTerrorPlayer::OnPummelEnded SDKCall!
L...
Forum: Plugins 02-12-2011, 05:49
Replies: 32
Views: 35,471
Posted By IxAvnoMonvAxI
Re: [L4D 1 & 2] Block Flashlight

There's a few bugs.
First, nailed to the special Infected leaves can choose to not guns, the flash is turned on again
Even climb a ladder that automatically turns on the flash, it will be turned on...
Forum: Plugins 02-08-2011, 05:29
Replies: 62
Views: 81,356
Posted By IxAvnoMonvAxI
Re: [L4D2] Survivor Respawning V-1.22 (Updated: 1/30/11)

L 02/08/2011 - 19:23:17: [SM] Native "KillTimer" reported: Invalid timer handle 2b3a0243 (error 1)
L 02/08/2011 - 19:23:17: [SM] Displaying call stack trace for plugin "L4D2_Survivor...
Forum: Plugins 01-29-2011, 07:46
Replies: 62
Views: 81,356
Posted By IxAvnoMonvAxI
Re: [L4D2] Survivor Respawning V-1.2 (Updated: 1/26/11)

L 01/29/2011 - 21:44:30: [SM] Native "CloseHandle" reported: Handle 5aee0262 is invalid (error 1)
L 01/29/2011 - 21:44:30: [SM] Displaying call stack trace for plugin "L4D2_Survivor Respawning.smx":...
Showing results 1 to 16 of 16

 
Forum Jump

All times are GMT -4. The time now is 10:30.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode