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Search: Posts Made By: AtomicStryker
Forum: Plugins 04-28-2022, 11:33
Replies: 151
Views: 114,564
Posted By AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)

No. As you correctly surmise, killing by melee has nothing to do with damage and thus cannot be influenced by this hook
Forum: Plugins 12-22-2018, 10:59
Replies: 151
Views: 114,564
Posted By AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)

Don't expect consistency. The implementations of weapons, SI direct and indirect abilities, the new L4D2 melee weapons, and environmental damage are all different. I suspect most was haphazardly...
Forum: Plugins 12-08-2018, 08:21
Replies: 392
Views: 278,382
Posted By AtomicStryker
Re: [L4D2] Gun Control

I don't remember. I haven't coded in Sourcemod in a decade.
Forum: Plugins 12-07-2018, 11:56
Replies: 392
Views: 278,382
Posted By AtomicStryker
Re: [L4D2] Gun Control

Oh you don't mean reload as in reload animation, you want people to have to PICK UP ammo.
The other mod does a hack into the M60 entity to prevent it being dropped when empty. You could use that.
Forum: Plugins 06-18-2017, 05:01
Replies: 594
Views: 192,878
Posted By AtomicStryker
Re: [L4D2] Standardized Revamp Structure (srsmod)

It literally says your configuration file is invalid.
Forum: Plugins 01-28-2017, 11:21
Replies: 134
Views: 82,691
Posted By AtomicStryker
Re: [L4D2] Tank Swap

Uploaded another new file with that signature fixed
Forum: Plugins 01-28-2017, 09:13
Replies: 134
Views: 82,691
Posted By AtomicStryker
Re: [L4D2] Tank Swap

Uploaded new l4d2addresses with fixed TakeOverZombieBot signature
Forum: Plugins 01-28-2017, 09:07
Replies: 90
Views: 92,926
Posted By AtomicStryker
Re: [L4D & L4D2] Boomer Bit** Slap

Updated OP with a new l4d2addresses which should have a working Fling signature
Forum: Plugins 01-28-2017, 09:03
Replies: 127
Views: 103,148
Posted By AtomicStryker
Re: [L4D2] Bile the World

Go into l4d2adresses.txt


/*
* CTerrorPlayer::Fling(Vector const&,PlayerAnimEvent_t,CBaseCombatCharacter *,float)
*
* Vector: how target...
Forum: Plugins 03-19-2016, 08:03
Replies: 127
Views: 103,148
Posted By AtomicStryker
Re: [L4D2] Bile the World

https://www.youtube.com/watch?v=n4nWOiHmnYc

This video of a different plugin shows Rochelle being flung. The same happens to survivors near an exploding boomer, here, if that convar you ask about...
Forum: Plugins 07-30-2015, 11:42
Replies: 75
Views: 53,715
Posted By AtomicStryker
Re: [L4D2] Mighty Stomp Foot

Heh, if you do manage to add in a walking stomp animation (along with an automatic going into third person camera to see yourself doing this) this plugin will increase 400% in epicness
Forum: Plugins 07-30-2015, 08:00
Replies: 75
Views: 53,715
Posted By AtomicStryker
Re: [L4D2] Mighty Stomp Foot

Hmm probably wont look as good since you have to be "moving" for this plugin to work. Unused Zoey vocalize? Nice.
Forum: Plugins 04-15-2015, 17:15
Replies: 108
Views: 153,267
Posted By AtomicStryker
Forum: Plugins 12-19-2014, 16:41
Replies: 594
Views: 192,878
Posted By AtomicStryker
Re: [L4D2] Standardized Revamp Structure (srsmod)

There is no error regarding srsmod in that errorlog.
Forum: Plugins 09-05-2014, 07:29
Replies: 134
Views: 82,691
Posted By AtomicStryker
Re: [L4D2] Tank Swap

DEAR GOD 246 BYTES OF MEMORY OH THE HUMANITY
I cant find any obvious memory leak in the timer handles, they all run once and return Plugin_Stop.

1.0.7 - fixed infinite Tank retries, added...
Forum: Plugins 08-18-2014, 18:07
Replies: 44
Views: 38,145
Posted By AtomicStryker
Re: [L4D2] Finale Ghost Range Mod

You can use sm_cvar to set restricted variables
Forum: Plugins 06-23-2014, 14:08
Replies: 634
Views: 260,020
Posted By AtomicStryker
Re: [L4D2] Score/Team Manager 1.3.0

Just remove the PrinToChatAll, or replace it with something after the if clause.
Locking the teams is nontrivial and i dont feel like doing it.
Forum: Plugins 06-21-2014, 13:54
Replies: 634
Views: 260,020
Posted By AtomicStryker
Re: [L4D2] Score/Team Manager 1.3.0

It's in this part


else if (action == MenuAction_VoteEnd)
{
decl String:item[256], String:display[256], Float:percent;
new votes, totalVotes;

...
Forum: Plugins 04-20-2014, 06:53
Replies: 81
Views: 67,403
Posted By AtomicStryker
Re: [L4D & L4D2] Tank Vote

This is one of the more complicated plugins (logic-wise) and i've forgotten all about it. Your logfiles should contain debug logging however, since i never took that out. Provide an example of such a...
Forum: Plugins 04-17-2014, 20:40
Replies: 127
Views: 103,148
Posted By AtomicStryker
Re: [L4D2] Bile the World

One of panxiohais plugin has this, the incapped grenades mod. I could copy the script thing he does over but never bothered
Forum: Plugins 04-13-2014, 11:58
Replies: 75
Views: 53,715
Posted By AtomicStryker
Re: [L4D2] Mighty Stomp Foot

Outdated meta- and sourcemod will 100% crash. Outdated gamedata files will likely crash. Outdated plugins without gamedata should be fine.
Forum: Plugins 04-12-2014, 21:23
Replies: 75
Views: 53,715
Posted By AtomicStryker
Re: [L4D2] Mighty Stomp Foot

The lack of a gamedata file needed and no updates indicates "simple, rock solid plugin which doesnt break", which is the case.
Forum: Extensions 03-03-2014, 05:56
Replies: 1,094
Views: 775,615
Posted By AtomicStryker
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

I think you misunderstood. You need the latest snapshots of MM and SM to run it.
Forum: Extensions 03-02-2014, 21:25
Replies: 1,094
Views: 775,615
Posted By AtomicStryker
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Oh, i did compile against the newest versions of everything :)
Forum: Extensions 03-02-2014, 14:42
Replies: 1,094
Views: 775,615
Posted By AtomicStryker
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Working windows build. I've also pushed the fix to the repo
[Requires Sourcemod 1.6]
Showing results 1 to 25 of 500

 
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