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Search: Posts Made By: d_duck
Forum: General 11-05-2011, 06:58
Replies: 396
Views: 288,167
Posted By d_duck
Re: Lysis: An experimental .smx decompiler

no,

you are not recognize.

you can't appeal to makers of decomplier.

can't appeal. you can't get anything.
Forum: General 11-05-2011, 05:57
Replies: 396
Views: 288,167
Posted By d_duck
Re: Lysis: An experimental .smx decompiler

I think that you committing enormous mistake. according to license, don't complain about developing sourcemod. In other words, you can share the idea or source code and so on , you can be stolen by...
Forum: Scripting 07-19-2011, 10:05
Replies: 3
Views: 2,027
Posted By d_duck
Hooking +voicerecord?

I can't find the way that hook event which pressing 'voice' key.

I used 'OnClientSpeaking' , +voicerecord, etc...

finally, I couldn't get how to...

Is there fine way?
Forum: Scripting 01-28-2011, 22:57
Replies: 2
Views: 1,917
Posted By d_duck
open url with motd/vgui panel has error

Hello!. I am poor at speaking english first.

I'm using codes of link to the url.
it is work exactly to link to the specific web page. but others no.
others are php,java etc... such as...
Forum: VSH / Freak Fortress 01-06-2011, 08:24
Replies: 4,384
Views: 1,833,335
Posted By d_duck
Re: [TF2] VS Saxton Hale Mode

L 01/06/2011 - 17:41:45: [SM] Native "SetEntProp" reported: Property "m_nSkin" not found (entity 351/tf_flame)
L 01/06/2011 - 17:41:45: [SM] Displaying call stack trace for plugin "saxtonhale.smx":...
Forum: VSH / Freak Fortress 01-06-2011, 06:35
Replies: 4,384
Views: 1,833,335
Posted By d_duck
Re: [TF2] VS Saxton Hale Mode

I have something to tell you.
this is a problem , about the crash.
I don't know about it happend when.
just happen after map change , round start , 'vagineer' pressed 'g' key, etc...

how can...
Forum: VSH / Freak Fortress 01-05-2011, 05:30
Replies: 4,384
Views: 1,833,335
Posted By d_duck
Re: [TF2] VS Saxton Hale Mode

I don't know why server has crash.
sometimes work exact.
when other happen crash.
Forum: VSH / Freak Fortress 01-04-2011, 02:57
Replies: 4,384
Views: 1,833,335
Posted By d_duck
Re: [TF2] VS Saxton Hale Mode

use windows notepad to view
use pawnstudio to write

I checked you successful done. It works exactly. thx.
Forum: VSH / Freak Fortress 01-04-2011, 02:27
Replies: 4,384
Views: 1,833,335
Posted By d_duck
Re: [TF2] VS Saxton Hale Mode

2 - no I didn't anything, just you should coding respawn after change the class in your plugin.

Found problems in your sp file.


line : 2174 - QueuePanleH should return a value
- write...
Forum: VSH / Freak Fortress 01-04-2011, 01:15
Replies: 4,384
Views: 1,833,335
Posted By d_duck
Re: [TF2] VS Saxton Hale Mode

I am admire for your struggle. and I want to help you fix these errors so I made list of errors.

1. attacheables can't load meta mode with .vdf file.
-> this can load at autoexec - ' meta load...
Forum: VSH / Freak Fortress 01-03-2011, 23:53
Replies: 4,384
Views: 1,833,335
Posted By d_duck
Re: [TF2] VS Saxton Hale Mode

Is this work correct? there is okay with errors?

I have a lot of question for you . so I want to contact you
please chat to me http://steamcommunity.com/profiles/76561197988976044
...
Forum: Scripting 01-03-2011, 23:00
Replies: 17
Views: 5,567
Posted By d_duck
Re: Removing entities.

what's problem with you?
Forum: VSH / Freak Fortress 01-03-2011, 21:12
Replies: 4,384
Views: 1,833,335
Posted By d_duck
Re: [TF2] VS Saxton Hale Mode

ok, I solved the problem about attachables.

but how can i start this mod?

repeating announce and not starting it's full of player 24.

I put the maplist on saxton_hale_maps.

there is...
Forum: VSH / Freak Fortress 01-03-2011, 07:13
Replies: 4,384
Views: 1,833,335
Posted By d_duck
Re: [TF2] VS Saxton Hale Mode

'attachables' can't load.

just crash.
Forum: Scripting 01-03-2011, 00:36
Replies: 7
Views: 1,771
Posted By d_duck
Re: [TF2] how can make it a time to Sudden Death Mod?

sorry to my poor english skills.

I said that i want to set sudden death used by sourcemod. no console.
Forum: Scripting 01-03-2011, 00:22
Replies: 17
Views: 5,567
Posted By d_duck
Removing entities.

new String:Entity[4][256] = {
{"logic_timer"},
{"game_round_win"},
{"team_round_timer"},
{"logic_relay"}
}
public OnMapStart()
{
decl String:temp_entity[65];
for (new e = 0; e < 4; e++)
Forum: Scripting 01-02-2011, 01:11
Replies: 7
Views: 1,771
Posted By d_duck
Re: [TF2] how can make it a time to Sudden Death Mod?

what's mean? I can't understand what you saying.
I want to set the round to sudden death
Forum: Scripting 01-01-2011, 07:15
Replies: 7
Views: 1,771
Posted By d_duck
Forum: Scripting 12-30-2010, 00:36
Replies: 7
Views: 1,771
Posted By d_duck
[TF2] how can make it a time to Sudden Death Mod?

I got this codes from http://forums.alliedmods.net/showthread.php?p=624942 by bl4nk.

this command can make it time 'sudden death'


RegAdminCmd("sm_forcestalemate", Command_ForceStalemate,...
Forum: Plugins 12-27-2010, 02:07
Replies: 2,724
Views: 1,087,702
Posted By d_duck
Re: [TF2 Stats] With Web Ranking and Item Logger [v7.4.8/v7.0.2]

I got a error in log.


[TF2_Stats.smx] Query failed! Table 'player' is marked as crashed and should be repaired


I running web ranking. I can't help finding the problem about it.

what...
Forum: General 12-22-2010, 05:45
Replies: 1
Views: 1,521
Posted By d_duck
[HELP] sql error msg.

L 12/22/2010 - 19:42:53: [admin-sql-prefetch.smx] Could not connect to database "default": [1045]: Access denied for user 'root'@'localhost' (using password: NO)
L 12/22/2010 - 19:42:53:...
Forum: Scripting 11-27-2010, 21:35
Replies: 9
Views: 2,152
Posted By d_duck
Re: Prevent Flashlight from beying activated for a team

Use This Code



HookEvent("player_blind",Event_Flashed);

public Action:Event_Flashed(Handle:event, const String:name[], bool:dontBroadcast)
{
new client =...
Forum: Scripting 11-09-2010, 07:35
Replies: 2
Views: 961
Posted By d_duck
Re: failed setting ammo (not clip).

ha? wow! you good guy. thx!
Forum: Scripting 11-08-2010, 08:12
Replies: 2
Views: 961
Posted By d_duck
failed setting ammo (not clip).

I tried to change AWP ammo
AWP's Offset is '5'


// first way.
new ammoOffset = FindSendPropInfo("CCSPlayer", "m_iAmmo");
new getammo = GetEntData(client, ammoOffset+(5*4)); // slot...
Forum: Scripting 11-03-2010, 10:39
Replies: 0
Views: 572
Posted By d_duck
return the damage.

public Action:Event_PlayerHurt(Handle:event, const String:Name[], bool:Broadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker =...
Showing results 1 to 25 of 51

 
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