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Posts Made By:
Luke Penny
Forum:
Scripting
10-04-2012, 02:21
Replies:
9
Need help optimizing a function
Views:
2,354
Posted By
Luke Penny
Need help optimizing a function
I call this function on round start, and it occasionally causes a bit of lag when it's called. It's basically making absolute sure that the map is loaded and the entities exist, and then looping...
Forum:
Scripting
04-02-2011, 21:36
Replies:
4
"Error 010: Invalid function or declaration" on include line
Views:
3,321
Posted By
Luke Penny
Re: "Error 010: Invalid function or declaration" on include line
I do believe you need quotes when including files not in the /include/ folder?
#include "tf2adventure/npc_talk"
#include "tf2adventure/npc_actors"
etc
Forum:
Scripting
03-12-2011, 16:52
Replies:
6
ConVar Handles Optimization
Views:
1,138
Posted By
Luke Penny
ConVar Handles Optimization
I'm doing a lot of convar changes frequently - wondering what would be the most efficient way to do this. Over the course of months I've used three different methods but I'm not sure which would be...
Forum:
Scripting
01-25-2011, 06:15
Replies:
1
[L4D] Removing Versus Survival Multiplier
Views:
911
Posted By
Luke Penny
[L4D] Removing Versus Survival Multiplier
I'm trying to remove the survival multiplier in versus, which multiplies the teams score depending on how many survivors were alive when the round ended. I've tried a bunch of netprops that seem to...
Forum:
Plugins
01-23-2011, 00:12
Replies:
53
[L4D1/2] Varying Zombie Population
Views:
69,284
Posted By
Luke Penny
Re: [L4D1/2] Varying Zombie Population
Fix'd
Forum:
Scripting
01-18-2011, 23:41
Replies:
52
Showing sprites above players head
Views:
19,507
Posted By
Luke Penny
Re: Showing sprites above players head
What issues exactly?
//This after creating the sprite
SDKHook(ent, SDKHook_SetTransmit, SetTransmit);
//Return Plugin_Handled for clients who shouldn't see it
public Action:SetTransmit(entity,...
Forum:
Scripting
01-18-2011, 23:23
Replies:
52
Showing sprites above players head
Views:
19,507
Posted By
Luke Penny
Re: Showing sprites above players head
When you say anything, do you also mean non-player entities that have no parent? If so then I'd think the problem is the sprite entity itself.
Otherwise, in TF2 anything parented to a player (and...
Forum:
Scripting
01-18-2011, 22:29
Replies:
52
Showing sprites above players head
Views:
19,507
Posted By
Luke Penny
Re: Showing sprites above players head
Hmm...The Admin ESP (http://forums.alliedmods.net/showthread.php?t=112254) plugin for CS:S accomplished roughly this, however i'm not sure if the differences between the two games prevent using the...
Forum:
Scripting
01-18-2011, 21:59
Replies:
52
Showing sprites above players head
Views:
19,507
Posted By
Luke Penny
Re: Showing sprites above players head
I believe env_sprite can not be parented (or rather should not) - it simply will not display if you parent it to anything. Use env_sprite_oriented instead, and it should properly move with the parent...
Forum:
Metamod:Source Plugins
11-09-2010, 21:19
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,278,617
Posted By
Luke Penny
Re: Stripper:Source (Mac support added)
Many thanks psychonic, much appreciated!
Forum:
General
11-07-2010, 02:59
Replies:
25
Valve update 1.0.2.2
Views:
6,707
Posted By
Luke Penny
Re: Valve update 1.0.2.2
It isn't related to stripper.
Stripper is as far as I know still 100% broken on Linux L4D1. Not sure about Windows.
No word on a fix/update of any sort really.
Forum:
Metamod:Source Plugins
10-30-2010, 20:57
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,278,617
Posted By
Luke Penny
Re: Stripper:Source (Mac support added)
All my linux L4D1 servers have stripper not working since the recent update.
Any chance of a fix?
Forum:
Extensions
10-30-2010, 18:47
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,781,631
Posted By
Luke Penny
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
SDKHooks wont load since the latest L4D update...
And of course what psychonic posted on the last page...Get the same error as others
Any way to fix it?
Forum:
General
10-29-2010, 19:45
Replies:
25
Valve update 1.0.2.2
Views:
6,707
Posted By
Luke Penny
Re: Valve update 1.0.2.2
Nothing seems to be working in L4D1 after this update. SDKhooks, Stripper, Left4Downtown...any word on these getting updated to accommodate this? Basically everything on my servers depend on them so...
Forum:
Scripting
10-16-2010, 20:04
Replies:
0
[L4D] Hook Slot Commands
Views:
782
Posted By
Luke Penny
[L4D] Hook Slot Commands
I am trying to hook whenever a player presses their 6, 7, 8 keys etc, which by default are bound to the commands "slot6" "slot7" "slot8" and so on. I've tried AddCommandListener, RegConsoleCmd and so...
Forum:
Scripting
10-13-2010, 20:46
Replies:
4
Get Entity Targetname [L4D]
Views:
5,595
Posted By
Luke Penny
Re: Get Entity Targetname [L4D]
Sorry about that - Wrong copy paste! I am using Get, not Set. The property not found must have been somewhere else in my code...
However, I'm still having trouble getting this name...Stuff's...
Forum:
Scripting
10-13-2010, 20:26
Replies:
4
Get Entity Targetname [L4D]
Views:
5,595
Posted By
Luke Penny
Get Entity Targetname [L4D]
I've tried everything I can think of, but I simply can not get the targetname of props/brush entities. From what I can find with the lovely search feature, people have used m_iName and m_target, both...
Forum:
Scripting
10-06-2010, 20:46
Replies:
11
Get World Bounds
Views:
3,708
Posted By
Luke Penny
Re: Get World Bounds
Depends on the game - If the spawn area is defined with a brush entity it's most likely possible using the same thing as above, if not then you could try defining a certain area around the...
Forum:
Scripting
10-06-2010, 20:32
Replies:
11
Get World Bounds
Views:
3,708
Posted By
Luke Penny
Re: Get World Bounds
Apparently, it is. Did a little tinkering, and this works.
new Float:maxbounds[3];
GetEntPropVector(0, Prop_Data, "m_WorldMaxs", maxbounds);
Before I was trying to get the worlds edict by...
Forum:
Scripting
10-06-2010, 19:44
Replies:
11
Get World Bounds
Views:
3,708
Posted By
Luke Penny
Get World Bounds
I'm trying to get the world min and max bounds and store them in a vector, but I'm not sure where to start. All I know is there is an m_WorldMins and m_WorldMaxs but I'm not sure how I would get them.
Forum:
Scripting
09-30-2010, 21:57
Replies:
3
HeadShot Only?
Views:
1,582
Posted By
Luke Penny
HeadShot Only?
I'm trying to make Tanks only take damage from headshots in L4D, but it doesn't seem to work.
Here's what I have:
public Action:Event_Player_Hurt(Handle:event, const String:name[],...
Forum:
Plugin/Gameplay Ideas and Requests
09-27-2010, 01:09
Replies:
7
How to make a command run each "x" seconds
Views:
2,021
Posted By
Luke Penny
Re: How to make a command run each "x" seconds
I'm not entirely sure what you want here - But I quickly made this in a few seconds because I'm lazy. Simply make a file called repeatedcommands.cfg in your cfg/sourcemod/ folder, and it will be...
Forum:
Scripting
09-22-2010, 19:42
Replies:
3
Vertical Space Above Player
Views:
1,308
Posted By
Luke Penny
Vertical Space Above Player
I'm trying to check if a player is inside a building or not, so I want to check the vertical space above them for a roof or some sort of shelter above them. I'm not entirely sure how I would go about...
Forum:
Scripting
09-19-2010, 03:16
Replies:
3
Understanding Natives?
Views:
950
Posted By
Luke Penny
Re: Understanding Natives?
Thanks, I finally understand it! Got a little confused about what to do in the second plugin.
Forum:
Scripting
09-18-2010, 18:20
Replies:
3
Compile manually?
Views:
871
Posted By
Luke Penny
Re: Compile manually?
You can also (on windows) just drag the .sp file onto compile.exe, and it will compile that single file. (the include/ directory stuff still applies)
Showing results 1 to 25 of 106
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