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Search: Posts Made By: BenSib
Forum: Extensions 05-27-2013, 14:18
Replies: 363
Views: 232,213
Posted By BenSib
Re: SendProxy Manager

Here, these are all files i have (linux)
Forum: Extensions 05-24-2013, 11:32
Replies: 363
Views: 232,213
Posted By BenSib
Re: SendProxy Manager

same for me (LINUX)
Forum: Scripting 05-09-2013, 08:48
Replies: 3
Views: 887
Posted By BenSib
Re: Formatting String

thats it, thanks.
Forum: Scripting 05-09-2013, 08:18
Replies: 3
Views: 887
Posted By BenSib
Formatting String

Do you have an idea how to change Name2 and Name3 in the following example ? Formatting that way is obviously wrong...

#define MAXADMIN 3

new String:Name[MAXADMIN][] =
{
"Name1", "Name2",...
Forum: Extensions 04-20-2013, 02:00
Replies: 363
Views: 232,213
Posted By BenSib
Re: SendProxy Manager

did anyone save the source?
it was a really useful extension...
Forum: Scripting 10-28-2011, 17:24
Replies: 4
Views: 1,352
Posted By BenSib
Re: Custom server tag?

You dont need a plugin. Simply add sv_tags to your server-config.

Example: sv_tags "hpc"
Forum: Unapproved Plugins 10-23-2011, 11:05
Replies: 15
Views: 19,278
Posted By BenSib
Re: DoD Custom Victory Sounds v1.0 (Replace the round-win music!) [11th July 2009]

Dod:source plugins community has moved, find plugin here:
http://www.dodsplugins.com/viewtopic.php?f=2&t=89
Forum: Scripting 07-19-2011, 16:30
Replies: 13
Views: 3,134
Posted By BenSib
Re: DoD:S getting/changing player objectives scores

I found a way to get the score, but i cant set it in order to modify the scoretable.


new maxplayers = GetMaxClients();
new maxents = GetMaxEntities();
new ent;

decl...
Forum: Scripting 09-20-2010, 16:53
Replies: 1
Views: 970
Posted By BenSib
[L4D] Search Event for l4d_ihm02_manor call rescue !

Who dont know most famous custom campaign "I hate mountains"!

For the second map "The manor" I need the call rescue event. I should be triggered when you open the window on top of the building....
Forum: Plugins 06-30-2010, 13:11
Replies: 41
Views: 41,665
Posted By BenSib
Re: [DoD:S] Instant Respawn 1.2

You are right, there is a difference. works now, nice one :)
Forum: Plugins 06-30-2010, 03:33
Replies: 41
Views: 41,665
Posted By BenSib
Re: [DoD:S] Instant Respawn 1.0

I cant find no "DODRespawn" in the offset list too...

http://wiki.alliedmods.net/CDODPlayer_Offset_List_%28Day_of_Defeat:_Source%29
Forum: Extensions 01-17-2010, 10:33
Replies: 388
Views: 194,955
Posted By BenSib
Re: [EXTENSION] Dukehacks

Can it be updated please ? Soo many plugins are using this extension. ;-)

(Sourcemod 1.3 / MM 1.8 / Dod:source / Dukehacks 0.0.2.0 (see post 299))
L 01/17/2010 - 18:25:43: [DUKEHACKS] 0xf579bb40...
Forum: Scripting 01-09-2010, 16:29
Replies: 12
Views: 2,694
Posted By BenSib
Forum: Plugins 09-13-2009, 02:34
Replies: 37
Views: 24,796
Posted By BenSib
Re: Balloon (floating, exploding, balloon animal)

I am not sure, but I think balloon stops floating since sm 1.2.3 and the latest dukehacks (0.0.2.0). Couldn't still find the reason ... do you have a guess why?
Forum: Plugins 06-11-2009, 10:44
Replies: 520
Views: 363,242
Posted By BenSib
Re: [L4D] Director Controller (All4Dead)

No, it still spawns mobs / tank / special infected ...
Forum: Plugins 06-11-2009, 09:40
Replies: 520
Views: 363,242
Posted By BenSib
Re: [L4D] Director Controller (All4Dead)

Any way to disable the automatic spawn of special infected / mob ?

For example would it be possible to walk through a campaign without them, just the "standard" zombies ? Or are these triggers...
Forum: Plugins 06-06-2009, 16:22
Replies: 15
Views: 25,523
Posted By BenSib
Re: [DODs] Add realism physics to DoDs /any weapon has a weight and many more

Good idea & good code. I thought of it, but couldnt realize it. so thank you.
Forum: Scripting 05-24-2009, 04:45
Replies: 0
Views: 688
Posted By BenSib
[L4d] Sounds

Does EmitSound should work with L4D? (obviously not)
Could we somehow disable the Ingame sounds and replace them by our own?

thanks
Forum: Scripting 03-31-2009, 05:58
Replies: 7
Views: 6,192
Posted By BenSib
Re: GetClientOfUserId

omg thats it. Much thanks CrimsonGT!
Forum: Scripting 03-31-2009, 05:30
Replies: 7
Views: 6,192
Posted By BenSib
Re: GetClientOfUserId

right thanks, the return can obviously not be print to chat:

PrintToChat(target, "That is the userid: %s", GetClientUserId(i));
Forum: Scripting 03-31-2009, 05:17
Replies: 7
Views: 6,192
Posted By BenSib
Re: GetClientOfUserId

ok thanks, but I can get the client name of "i" with:

GetClientName(i, playerName, sizeof(playerName));

where is the userid?

btw: Maybe there is something that I completely ignore ;)
Forum: Scripting 03-31-2009, 05:06
Replies: 7
Views: 6,192
Posted By BenSib
GetClientOfUserId

something that I still dont understand is the handling of userid. if I use for example GetClientOfUserId(i) and GetClientOfUserId(target) it does NOT return the userid displayed when you type...
Forum: Plugins 03-14-2009, 08:00
Replies: 177
Views: 121,240
Posted By BenSib
Re: [DoDS] Realism Mod - v1.0.110 UPDATED September 26, 2008

btw consider that: ForcePlayerSuicide doesnt work anymore for Dod:source, so that the player who is poisoned will be hurt but wont be killed by it.
Forum: Scripting 03-11-2009, 10:12
Replies: 1
Views: 1,639
Posted By BenSib
Re: Client Damages

Maybe I should add an example: I got a repeating timer that hurts a player (poison). If health < 0 client is killed by the player that initiates timer (on event hurt). How can I give credits for that...
Forum: Scripting 03-11-2009, 06:10
Replies: 1
Views: 1,639
Posted By BenSib
Client Damages

There are different ways how a client dies on the map. (damage type and damage source). I couldnt find in API Reference/SM Wiki/Forums how you can 1. give credits for them and 2. change the way they...
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