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Search: Posts Made By: Lapoxickle
Forum: Scripting 12-16-2008, 22:10
Replies: 3
Views: 1,350
Posted By Lapoxickle
Re: Retrieve attackers weapon in player_hurt

Couldnt find anything on wiki, the mod is ZPS it just uses the standard hl2 gameevents.res.

The weapon isnt passed with player_hurt from what i can see in there, i was just curious if anyone knew...
Forum: Scripting 12-16-2008, 20:15
Replies: 3
Views: 1,350
Posted By Lapoxickle
Retrieve attackers weapon in player_hurt

Hi, im curious if its possible to retrieve the attackers weapon while hooking the player_hurt event to tell if the target is being hurt by a prop or an actual weapon

I've already tried...
Forum: Trash 12-16-2008, 20:05
Replies: 0
Views: 726
Posted By Lapoxickle
Attackers weapon in player_hurt

My appologies.. wrong section
Forum: Unapproved Plugins 10-09-2008, 03:21
Replies: 703
Views: 300,672
Posted By Lapoxickle
Re: Tripmines

RegConsoleCmd("sm_tripmine", Command_TripMine);

->

RegConsoleCmd("sm_tripmine", Command_TripMine, ADMFLAG_CUSTOM1);

Give the people who you want to be able to use the command flag "o"
Forum: Scripting 06-10-2008, 14:24
Replies: 20
Views: 9,965
Posted By Lapoxickle
Re: Infect players in ZPS

Managed to get it working, thanks for your help guys.
Forum: Scripting 06-10-2008, 06:16
Replies: 20
Views: 9,965
Posted By Lapoxickle
Re: Infect players in ZPS

Hi Nican,

I'm the person Yellow cake is working with,

I have tried setting the offset to 1,2,3,4 (tried 3 after 2 and 4 didnt do anything) both 1 and 3 actually 'infect' the victim but the...
Forum: Unapproved Plugins 06-04-2008, 06:21
Replies: 703
Views: 300,672
Posted By Lapoxickle
Re: Tripmines

you just have to delete a line or two of code to stop people being able to shoot them, but it also stops other mines from detonating them too

DispatchKeyValue(ent, "OnHealthChanged", tmp);...
Forum: Unapproved Plugins 06-02-2008, 10:24
Replies: 703
Views: 300,672
Posted By Lapoxickle
Re: Tripmines

have to do a hard reset after a few hours ( 6 - 8 ) because it makes all the weapons/ammo disappear on my ZPS Server :(

teh_L33tz0r you can change the damage by either editing the source or use...
Forum: Plugin/Gameplay Ideas and Requests 06-01-2008, 10:25
Replies: 24
Views: 21,306
Posted By Lapoxickle
Re: Unconnected glitch - kicker

ServerCommand("banid 0 %d",GetClientUserId(client));

it bans them.

+karma for you MoggieX, testing this on our two servers now
Forum: Plugins 05-31-2008, 10:17
Replies: 32
Views: 50,372
Posted By Lapoxickle
Re: "unnamed" - Auto Name Changer [31 May 08]

Ok, i'll be sure to test and report back also thanks for integrating this into your plugin, its a much needed addition on certain mods
Forum: Plugins 05-31-2008, 10:08
Replies: 32
Views: 50,372
Posted By Lapoxickle
Re: "unnamed" - Auto Name Changer [31 May 08]

I would test it but i get: "Plugin failed to compile! Please try contacting the author." when trying to download
Forum: Plugins 05-31-2008, 07:57
Replies: 32
Views: 50,372
Posted By Lapoxickle
Re: "unnamed" - Auto Name Changer [31 May 08]

Could you please add support for kicking/banning people with Unconnected names also? already been said that they appear as just a blank name in status, this would be much appreciated as the influx of...
Forum: Unapproved Plugins 05-21-2008, 16:10
Replies: 91
Views: 68,370
Posted By Lapoxickle
Re: Players Votes (v1.2.2)

doesnt seem to work for me on hl2, files are in the correct location.. restarted server, made sure plugins loaded, no errors in log file. nothing happens when a user types votekick, voteban or...
Forum: Trash 05-20-2008, 11:04
Replies: 633
Views: 238,281
Posted By Lapoxickle
Re: mapvote

ah, thanks alot ChrissT
Forum: Trash 05-20-2008, 10:45
Replies: 633
Views: 238,281
Posted By Lapoxickle
Re: mapvote

plugin fails to compile, "unable to read voteManager" (both versions)
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