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Forum: Extensions 05-23-2012, 00:30
Replies: 28
Views: 21,577
Posted By Swixel
Re: [EXTENSION ALL] CTX editor (For anything/everything)

Pretty much. And depending on which version of MM:S and SM you're using, you might want to recompile it ...
Forum: Extensions 05-22-2012, 22:44
Replies: 28
Views: 21,577
Posted By Swixel
Re: [EXTENSION ALL] CTX editor (For anything/everything)

It still works if you update the data file(s) for the mod in question.
Forum: Plugins 05-17-2012, 16:16
Replies: 35
Views: 49,150
Posted By Swixel
Re: [TF2] Capture Toggle (0.0.3, 2011-01-27)

Map logic entities aren't accessible to Pawn, no ... they're compiled into the map if I remember correctly. Using C++ you can grab timers and manipulate them. The only way around it would be if...
Forum: Plugins 05-17-2012, 15:52
Replies: 35
Views: 49,150
Posted By Swixel
Re: [TF2] Capture Toggle (0.0.3, 2011-01-27)

Oh, right, missed that part. No, the timer isn't part of what I was trying to do here. It's nasty to access with C++ and unless there've been changes to the SDKTools I doubt it'd be easy to get it...
Forum: Plugins 05-17-2012, 15:42
Replies: 35
Views: 49,150
Posted By Swixel
Re: [TF2] Capture Toggle (0.0.3, 2011-01-27)

All this plugin does is disables all control points, so there's no reason it wouldn't work on other maps which use the same point types, which KOTH should be.
Forum: Plugins 05-17-2012, 15:38
Replies: 35
Views: 49,150
Posted By Swixel
Re: [TF2] Capture Toggle (0.0.3, 2011-01-27)

I thought I'd replied to that. Anyway, it's possible, but I'm keeping this as trivial as possible so it "just works" for "DM" servers. You can easily modify it for things like that ...



The...
Forum: Off-Topic 04-03-2012, 19:29
Replies: 24
Views: 6,144
Posted By Swixel
Re: What is your Steam worth?

Yeah, I killed my hosting for that site sometime late last year.

The code you want is below ... it's ugly. Asherkin has the code I had hosted, but anyway, woo, hacky crap.


# -*- coding:...
Forum: Extensions 02-01-2012, 14:27
Replies: 28
Views: 21,577
Posted By Swixel
Re: [EXTENSION ALL] CTX editor (For anything/everything)

I made a choice a while ago not to follow the per-player path. It's possible, but the code is ugly, and there's a lot of room for error (though since it's sequentially processed it shouldn't be a...
Forum: Extensions 01-14-2012, 01:19
Replies: 28
Views: 21,577
Posted By Swixel
Re: [EXTENSION ALL] CTX editor (For anything/everything)

For which game is it broken?

It probably needs new offsets if something big changed.
Forum: Plugins 08-27-2011, 21:27
Replies: 35
Views: 49,150
Posted By Swixel
Re: [TF2] Capture Toggle (0.0.3, 2011-01-27)

Saxton Hale is triggering it. Your screenshot even shows the hint text from it -- mine doesn't have any hint text. I had a suspicion that it was Saxton Hale doing it, given the text.

I can't fix...
Forum: Plugins 08-27-2011, 20:31
Replies: 35
Views: 49,150
Posted By Swixel
Re: [TF2] Capture Toggle (0.0.3, 2011-01-27)

You have a conflicting plugin re-enabling the point... the hint text even confirms that.

I suggest you either disable the other plugin, or edit it.
Forum: Extensions 07-28-2011, 17:44
Replies: 28
Views: 21,577
Posted By Swixel
Re: [EXTENSION ALL] CTX editor (For anything/everything)

It's possible to set the clip size on a per-player basis, but not with this; every per-player modification I've ever made has been done manually (i.e. hooking the weapon or weapons required). So no,...
Forum: Extensions 07-17-2011, 17:39
Replies: 6
Views: 4,648
Posted By Swixel
Re: [EXTENSION|ALL] RPGTools

There are some more untested natives, which I won't update the first post to reflect yet. Trying an update to see if this resolves the mapchange issue.
Forum: Extensions 07-14-2011, 06:51
Replies: 28
Views: 21,577
Posted By Swixel
Re: [EXTENSION ALL] CTX editor (For anything/everything)

Yeah, already done in the repository:

https://bitbucket.org/aws/ctx/src/1514563f1263/pawn/include/ctx.inc

If anyone's worried, the repository is kept up to date for things like that.
Forum: Extensions 07-13-2011, 17:01
Replies: 6
Views: 4,648
Posted By Swixel
Re: [EXTENSION|ALL] RPGTools

Yeah, I need to do some more testing to work out what's happening there. I'm unhooking and it shouldn't be messing with anything bad ... I guess I could pull it to pieces a few more times to track...
Forum: Extensions 07-12-2011, 16:38
Replies: 6
Views: 4,648
Posted By Swixel
Re: [EXTENSION|ALL] RPGTools

Not too badly. I have a few more things I should test, but the content mirrors down under are overwhelmed, so it'll probably be several days before I can even test them on TF2.



I think the...
Forum: SteamTools 07-08-2011, 19:20
Replies: 203
Sticky: Old thread
Views: 322,700
Posted By Swixel
Re: VAC safe?

SRCDS and your Steam instance are individual instances of the game -- they are not connected. So the short answer is: unless Valve are doing it horribly wrong (See MW2, though that wasn't Valve),...
Forum: Extensions 07-08-2011, 09:26
Replies: 6
Views: 4,648
Posted By Swixel
Re: [EXTENSION|ALL] RPGTools

Game Compatibility Listing

(Reversed for a lot more junk as time goes by)

Counter-Strike Source


Statistics:

Speed -> Works
Forum: Extensions 07-08-2011, 06:48
Replies: 6
Views: 4,648
Posted By Swixel
[EXTENSION|ALL] RPGTools

THIS IS ALPHA (AND/OR SPARTA)


ConVars
sm_rpgtools_version - version
sm_rpgtools_please_spam_my_logs - Enables debugging printing on setting of variables and on the modifications to damage...
Forum: Extensions 07-06-2011, 18:06
Replies: 28
Views: 21,577
Posted By Swixel
Re: [EXTENSION ALL] CTX editor (For anything/everything)

UPDATE: Everything is returned in buffers to provide checks.

Things to take note of:


It's case sensitive for the variable and class (lower case for mine, whatever Valve uses for their code);...
Forum: Extensions 07-06-2011, 07:44
Replies: 28
Views: 21,577
Posted By Swixel
Re: [EXTENSION ALL] CTX editor (For anything/everything)

Data files used to be stored in 'ctx' files (now many are just .txt). These files are cached by the server on load, so you can only make changes before you start the server up (i.e. changing...
Forum: Extensions 07-06-2011, 07:36
Replies: 28
Views: 21,577
Posted By Swixel
Re: [EXTENSION ALL] CTX editor (For anything/everything)

I think I've resolved the issue, but it'll be a while before I can test CS:S, attaching latest binaries to the main post now ...
Forum: Extensions 07-06-2011, 02:09
Replies: 28
Views: 21,577
Posted By Swixel
[EXTENSION ALL] CTX editor (For anything/everything)

If upgrading from 1.0.0 or 1.0.1, remove the old gamedata before updating.

Licence
This extension, and the include, are licenced under AGPLv3. Anything attached to it must also be AGPLv3. This...
Forum: Trash 07-02-2011, 02:18
Replies: 10
Views: 6,661
Posted By Swixel
Re: [CSS] CTX Editor

Yeah, regarding attachments it's more of a miracle I even attached the binaries ...



Yes, it is possible, in theory, but I've only tested it in practice in TF2. I never worked out the real...
Forum: Trash 06-30-2011, 19:34
Replies: 9
Views: 4,971
Posted By Swixel
Re: [TF2] CTX - Basic CTX Editing in RAM

No. That adds strcmp overhead, and I'd like to avoid that in the event people need to use this quickly... and it's not just a "native" change, it requires me to double-check things against data I...
Showing results 1 to 25 of 115

 
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