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Search: Posts Made By: untamed316
Forum: General 07-10-2013, 18:38
Replies: 60
Views: 14,726
Posted By untamed316
Re: TF2 update broke sourcemod?

Same here. Had latest 1.5 and 1.6 snapshots crash. Disabling sourcemod the server doesn't auto crash.
Forum: Plugins 07-03-2013, 16:59
Replies: 369
Views: 188,594
Posted By untamed316
Forum: Plugins 05-03-2013, 11:08
Replies: 2,079
Views: 1,098,726
Posted By untamed316
Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)

In my TF2 server, I'm auto-teaming people as soon as they connect to the server. However, this often times leads to an afk person being placed on a team right off the bat. I'll categorize these...
Forum: Plugin/Gameplay Ideas and Requests 05-02-2013, 18:43
Replies: 13
Views: 3,160
Posted By untamed316
Re: [TF2] Auto Team

Is there some code snippit I could use to move a player to spectator if they don't choose a class, in lets say after 30 seconds since connection? Right now the instant assign join on connect does...
Forum: Plugin/Gameplay Ideas and Requests 05-01-2013, 10:13
Replies: 13
Views: 3,160
Posted By untamed316
Re: [TF2] Auto Team

Oops I copied those defines from an old topic I found on here that had some different coding. I forgot to remove them. As for the blue to red and red to blue, I just assumed that Blue was 2 and Red...
Forum: Plugin/Gameplay Ideas and Requests 04-30-2013, 22:53
Replies: 13
Views: 3,160
Posted By untamed316
Re: [TF2] Auto Team

Thanks everyone. I was able to get the results I wanted. Here is the whole thing

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>

#define TEAM_UNSIG 0
#define TEAM_SPEC 1...
Forum: Plugin/Gameplay Ideas and Requests 04-29-2013, 16:38
Replies: 13
Views: 3,160
Posted By untamed316
Re: [TF2] Auto Team

I hate to bump this again, is there a way to have the class selection screen pop up for the players after they are automatically put on a team? That would be the only other thing needed for me to...
Forum: Plugins 04-25-2013, 14:50
Replies: 1,503
Views: 595,139
Posted By untamed316
Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.13 8/20/12

Shot in the dark here but...

would it be possible to somehow implement the team switch blocking that occurs after a scramble and make it so that it happens at the beginning of a map/round? I mean...
Forum: Plugin/Gameplay Ideas and Requests 04-15-2013, 19:23
Replies: 13
Views: 3,160
Posted By untamed316
Re: [TF2] Auto Team

It does technically work. However it doesn't automatically pop up the class selection screen so players wouldn't know what is going on. They have to manually hit "," to proceed. Would that be...
Forum: Plugins 04-15-2013, 19:20
Replies: 549
Views: 185,447
Posted By untamed316
Re: [ANY] Report to Forums

I also ran into the issue of it reporting the first user regardless of who you select from the menu. There is also a "\" in front of the person's name in the chat message.
Forum: Plugin/Gameplay Ideas and Requests 04-15-2013, 14:55
Replies: 13
Views: 3,160
Posted By untamed316
[TF2] Auto Team

I apologize if this has been brought up and discussed at length before.

I would like a plugin to auto-assign someone the instant they join the game. As it is right now, mp_forceautoteam 1 only...
Forum: Plugins 04-10-2013, 17:03
Replies: 36
Views: 59,920
Posted By untamed316
Re: [TF2] Win panel for losing team

I second this request.
Forum: Plugins 04-08-2013, 10:32
Replies: 50
Views: 40,192
Posted By untamed316
Re: [Any] Improved Player Joined Team Messages v1.3.0.2

This plugin works fine. However, right now it doesn't show you when someone selects auto-assign to join their team. It only shows "so and so has joined RED". This auto-assign information is useful...
Forum: Plugins 04-07-2013, 13:43
Replies: 549
Views: 185,447
Posted By untamed316
Re: [ANY] Report to Forums

Gotcha. This is all just for aesthetics so it isn't even a big deal. I do wonder if it is possible to have it submit the post then auto edit itself and submit again. I'll look into that.
Forum: Plugins 04-06-2013, 21:49
Replies: 549
Views: 185,447
Posted By untamed316
Re: [ANY] Report to Forums

Has anyone else with phpbb gotten formatting of the text to work? When I add the bbcode to the code it doesn't work when a report gets posted.
Forum: Plugins 04-06-2013, 17:16
Replies: 549
Views: 185,447
Posted By untamed316
Re: [ANY] Report to Forums

I wouldn't expect you to. I just don't know where in the code to edit it myself. Can you can PM me it?

EDIT: figured it out myself :).
Forum: Plugins 04-06-2013, 17:07
Replies: 549
Views: 185,447
Posted By untamed316
Re: [ANY] Report to Forums

Ok then in that case, is there some way in the code to have something like

Time = Timestamp - 60minutes
Forum: Plugins 04-06-2013, 14:38
Replies: 145
Views: 88,388
Posted By untamed316
Re: [ANY] SourceSleuth 1.2.0

When I set it at sm_sleuth_actions 1 (Original length), it bans the other account for 3 weeks and 4 days each time. I set the original ban length to 10 minutes so I don't know where it is getting 3...
Forum: Plugins 04-06-2013, 14:29
Replies: 549
Views: 185,447
Posted By untamed316
Re: [ANY] Report to Forums

I know this may sound dumb but my servers are on a VDS and the time stamp is ahead about 30 minutes from what time it actually is. It is annoying but host says it happens. Anyhow I was wondering if...
Forum: General 02-15-2013, 11:29
Replies: 21
Views: 4,404
Posted By untamed316
Re: Internet installer for SourceMod

The server company I rent from has auto-installers for sourcemod/metamod. When you "attempt to upgrade rather than reinstall" it doesn't overwrite your config files which is nice.
Forum: Plugins 06-26-2012, 22:31
Replies: 5,058
Views: 2,631,750
Posted By untamed316
Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)

I'm curious if anyone else was having problems with the voting options blocking weapon switching. I want to block the first few slots for voting so people don't just mash 1, but when I "block" those...
Forum: Plugins 03-04-2012, 16:20
Replies: 5,058
Views: 2,631,750
Posted By untamed316
Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)

I figured that would be the answer. We need valve to at least make the vote thing transparent or smaller ;)
Forum: Plugins 03-04-2012, 14:16
Replies: 5,058
Views: 2,631,750
Posted By untamed316
Re: [UMC3] Ultimate Mapchooser 3.3.1 (Updated 12/15/2011)

Is there any way to be able to change the keys used for voting to the Function keys (F1-F9)? I've tried using the built-in-votes extension but the menu isn't transparent, revoting doesn't work and...
Forum: Plugins 08-09-2011, 22:13
Replies: 5,058
Views: 2,631,750
Posted By untamed316
Re: [UMC3] Ultimate Mapchooser 3.2.1 (Updated 7/4/2011)

Is it possible to have maps/groups not on the end-of-map vote by default, but allow them to be nominated onto it? For example, currently with the sourcemod mapchooser, I have my mapcycle maps (7 of...
Forum: Plugins 07-20-2009, 16:42
Replies: 110
Views: 61,017
Posted By untamed316
Re: [TF2] GUNGAME Leveling Mod Version 0.966-->Last Update: July 19th 2009

I've run into a few more problems. I have tf2gg_enabled 0 in the config and tf2gg_enable_maplist_load 1 in the Gungame config file. I have maps in the included tf2gg_maplist.txt file properly, but...
Showing results 1 to 25 of 27

 
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