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Posts Made By:
untamed316
Forum:
General
07-10-2013, 18:38
Replies:
60
TF2 update broke sourcemod?
Views:
14,726
Posted By
untamed316
Re: TF2 update broke sourcemod?
Same here. Had latest 1.5 and 1.6 snapshots crash. Disabling sourcemod the server doesn't auto crash.
Forum:
Plugins
07-03-2013, 16:59
Replies:
369
[ANY] SourceComms (0.9.266 - 22/11/2014)
Views:
188,594
Posted By
untamed316
Re: [ANY] SourceComms (0.9.8 - 30/06/2013)
NVM i guess.
Forum:
Plugins
05-03-2013, 11:08
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,098,726
Posted By
untamed316
Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
In my TF2 server, I'm auto-teaming people as soon as they connect to the server. However, this often times leads to an afk person being placed on a team right off the bat. I'll categorize these...
Forum:
Plugin/Gameplay Ideas and Requests
05-02-2013, 18:43
Replies:
13
[TF2] Auto Team
Views:
3,160
Posted By
untamed316
Re: [TF2] Auto Team
Is there some code snippit I could use to move a player to spectator if they don't choose a class, in lets say after 30 seconds since connection? Right now the instant assign join on connect does...
Forum:
Plugin/Gameplay Ideas and Requests
05-01-2013, 10:13
Replies:
13
[TF2] Auto Team
Views:
3,160
Posted By
untamed316
Re: [TF2] Auto Team
Oops I copied those defines from an old topic I found on here that had some different coding. I forgot to remove them. As for the blue to red and red to blue, I just assumed that Blue was 2 and Red...
Forum:
Plugin/Gameplay Ideas and Requests
04-30-2013, 22:53
Replies:
13
[TF2] Auto Team
Views:
3,160
Posted By
untamed316
Re: [TF2] Auto Team
Thanks everyone. I was able to get the results I wanted. Here is the whole thing
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define TEAM_UNSIG 0
#define TEAM_SPEC 1...
Forum:
Plugin/Gameplay Ideas and Requests
04-29-2013, 16:38
Replies:
13
[TF2] Auto Team
Views:
3,160
Posted By
untamed316
Re: [TF2] Auto Team
I hate to bump this again, is there a way to have the class selection screen pop up for the players after they are automatically put on a team? That would be the only other thing needed for me to...
Forum:
Plugins
04-25-2013, 14:50
Replies:
1,503
[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015
Views:
595,139
Posted By
untamed316
Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.13 8/20/12
Shot in the dark here but...
would it be possible to somehow implement the team switch blocking that occurs after a scramble and make it so that it happens at the beginning of a map/round? I mean...
Forum:
Plugin/Gameplay Ideas and Requests
04-15-2013, 19:23
Replies:
13
[TF2] Auto Team
Views:
3,160
Posted By
untamed316
Re: [TF2] Auto Team
It does technically work. However it doesn't automatically pop up the class selection screen so players wouldn't know what is going on. They have to manually hit "," to proceed. Would that be...
Forum:
Plugins
04-15-2013, 19:20
Replies:
549
[ANY] Report to Forums
Views:
185,447
Posted By
untamed316
Re: [ANY] Report to Forums
I also ran into the issue of it reporting the first user regardless of who you select from the menu. There is also a "\" in front of the person's name in the chat message.
Forum:
Plugin/Gameplay Ideas and Requests
04-15-2013, 14:55
Replies:
13
[TF2] Auto Team
Views:
3,160
Posted By
untamed316
[TF2] Auto Team
I apologize if this has been brought up and discussed at length before.
I would like a plugin to auto-assign someone the instant they join the game. As it is right now, mp_forceautoteam 1 only...
Forum:
Plugins
04-10-2013, 17:03
Replies:
36
[TF2] Win panel for losing team
Views:
59,920
Posted By
untamed316
Re: [TF2] Win panel for losing team
I second this request.
Forum:
Plugins
04-08-2013, 10:32
Replies:
50
[ANY] Improved Player Joined Team Messages v1.3.0.2
Views:
40,192
Posted By
untamed316
Re: [Any] Improved Player Joined Team Messages v1.3.0.2
This plugin works fine. However, right now it doesn't show you when someone selects auto-assign to join their team. It only shows "so and so has joined RED". This auto-assign information is useful...
Forum:
Plugins
04-07-2013, 13:43
Replies:
549
[ANY] Report to Forums
Views:
185,447
Posted By
untamed316
Re: [ANY] Report to Forums
Gotcha. This is all just for aesthetics so it isn't even a big deal. I do wonder if it is possible to have it submit the post then auto edit itself and submit again. I'll look into that.
Forum:
Plugins
04-06-2013, 21:49
Replies:
549
[ANY] Report to Forums
Views:
185,447
Posted By
untamed316
Re: [ANY] Report to Forums
Has anyone else with phpbb gotten formatting of the text to work? When I add the bbcode to the code it doesn't work when a report gets posted.
Forum:
Plugins
04-06-2013, 17:16
Replies:
549
[ANY] Report to Forums
Views:
185,447
Posted By
untamed316
Re: [ANY] Report to Forums
I wouldn't expect you to. I just don't know where in the code to edit it myself. Can you can PM me it?
EDIT: figured it out myself :).
Forum:
Plugins
04-06-2013, 17:07
Replies:
549
[ANY] Report to Forums
Views:
185,447
Posted By
untamed316
Re: [ANY] Report to Forums
Ok then in that case, is there some way in the code to have something like
Time = Timestamp - 60minutes
Forum:
Plugins
04-06-2013, 14:38
Replies:
145
[ANY] SourceSleuth 1.2.0
Views:
88,388
Posted By
untamed316
Re: [ANY] SourceSleuth 1.2.0
When I set it at sm_sleuth_actions 1 (Original length), it bans the other account for 3 weeks and 4 days each time. I set the original ban length to 10 minutes so I don't know where it is getting 3...
Forum:
Plugins
04-06-2013, 14:29
Replies:
549
[ANY] Report to Forums
Views:
185,447
Posted By
untamed316
Re: [ANY] Report to Forums
I know this may sound dumb but my servers are on a VDS and the time stamp is ahead about 30 minutes from what time it actually is. It is annoying but host says it happens. Anyhow I was wondering if...
Forum:
General
02-15-2013, 11:29
Replies:
21
Internet installer for SourceMod
Views:
4,404
Posted By
untamed316
Re: Internet installer for SourceMod
The server company I rent from has auto-installers for sourcemod/metamod. When you "attempt to upgrade rather than reinstall" it doesn't overwrite your config files which is nice.
Forum:
Plugins
06-26-2012, 22:31
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,750
Posted By
untamed316
Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
I'm curious if anyone else was having problems with the voting options blocking weapon switching. I want to block the first few slots for voting so people don't just mash 1, but when I "block" those...
Forum:
Plugins
03-04-2012, 16:20
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,750
Posted By
untamed316
Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
I figured that would be the answer. We need valve to at least make the vote thing transparent or smaller ;)
Forum:
Plugins
03-04-2012, 14:16
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,750
Posted By
untamed316
Re: [UMC3] Ultimate Mapchooser 3.3.1 (Updated 12/15/2011)
Is there any way to be able to change the keys used for voting to the Function keys (F1-F9)? I've tried using the built-in-votes extension but the menu isn't transparent, revoting doesn't work and...
Forum:
Plugins
08-09-2011, 22:13
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,750
Posted By
untamed316
Re: [UMC3] Ultimate Mapchooser 3.2.1 (Updated 7/4/2011)
Is it possible to have maps/groups not on the end-of-map vote by default, but allow them to be nominated onto it? For example, currently with the sourcemod mapchooser, I have my mapcycle maps (7 of...
Forum:
Plugins
07-20-2009, 16:42
Replies:
110
[TF2] GUNGAME Leveling Mod Version 0.970-->Last Update: August 2nd 2010
Views:
61,017
Posted By
untamed316
Re: [TF2] GUNGAME Leveling Mod Version 0.966-->Last Update: July 19th 2009
I've run into a few more problems. I have tf2gg_enabled 0 in the config and tf2gg_enable_maplist_load 1 in the Gungame config file. I have maps in the included tf2gg_maplist.txt file properly, but...
Showing results 1 to 25 of 27
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