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Search: Posts Made By: Peace-Maker
Forum: Plugins 02-19-2019, 20:17
Replies: 24
Views: 6,655
Posted By Peace-Maker
Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)

Check out the latest source code from the GitHub repository.
Forum: Plugins 02-14-2019, 07:08
Replies: 24
Views: 6,655
Posted By Peace-Maker
Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)

No, it works fine on newer versions. You have to compile locally and can't use the online compiler due to the custom include files.
Forum: Scripting 02-11-2019, 21:35
Replies: 4
Views: 792
Posted By Peace-Maker
Re: Setting a detour

@Kailo: As a convenience you don't have to add that logic yourself and can just set the calling convention to "thiscall" on Linux as well. Internally dhooks will do exactly what you did, but allows...
Forum: Scripting 02-11-2019, 09:45
Replies: 4
Views: 792
Posted By Peace-Maker
Re: Setting a detour

What's not working correctly? Without looking at the function you're trying to detour itself, it looks like you're using the wrong calling convention for a member function. Try thiscall.
Forum: Extensions 02-05-2019, 06:29
Replies: 84
Views: 34,888
Posted By Peace-Maker
Re: CollisionHook

That output is from Accelerator and the crash not related to this extension. You might want to open your own thread in the Source Servers section.
Forum: Scripting 02-04-2019, 11:15
Replies: 8
Views: 1,091
Posted By Peace-Maker
Re: Trying to play with the new enum structs, but....

No, view_as only tells the compiler that you think you know better what tag that blob of data should have. It doesn't change the actual value in any way. Like in C, any value other than 0 is...
Forum: Scripting 01-31-2019, 21:34
Replies: 8
Views: 1,091
Posted By Peace-Maker
Re: Trying to play with the new enum structs, but....

Yeah, it's not the "casting" using view_as<> that's causing your weird behavior, but the comparison afterwards. true is equivalent to 1 and false to 0. So you compared the address of the enum struct...
Forum: Scripting 01-31-2019, 11:23
Replies: 8
Views: 1,091
Posted By Peace-Maker
Re: Trying to play with the new enum structs, but....

You are right, this is a bug in the compiler. The compiler inserts a load of the enum struct base address into pri after each method call. The function's return value is passed in pri too, which gets...
Forum: Scripting 01-30-2019, 20:04
Replies: 8
Views: 1,091
Posted By Peace-Maker
Re: Trying to play with the new enum structs, but....

The enum struct is initialized to 0 like all arrays. Calling IsValid() first without setting Edict will result in true being returned, since the "worldspawn" (entity 0) doesn't have a targetname set...
Forum: Extensions 01-11-2019, 17:27
Replies: 645
Views: 261,797
Posted By Peace-Maker
Re: DHooks (Dynamic Hooks - Dev Preview)

That's an outstanding issue with parameter addresses getting reused in the functions on Windows, so post-hooks don't have access to the initial input anymore. The same holds for the this-pointer,...
Forum: Extensions 12-15-2018, 12:59
Replies: 98
Views: 31,558
Posted By Peace-Maker
Re: [EXTENSION] Nav File Download Blocker (Linux fixed)

Yeah, wildcard the first 6 bytes of the signature while keeping it unique.
Forum: Extensions 11-27-2018, 12:09
Replies: 645
Views: 261,797
Posted By Peace-Maker
Re: DHooks (Dynamic Hooks - Dev Preview)

Do you have a test case on a different game than NMRIH? :wink:
Forum: Extensions 11-27-2018, 11:50
Replies: 65
Views: 15,912
Posted By Peace-Maker
Re: SourceTV Manager

Are you testing on linux? I'm happy to test on other games, since I'm not a TF2 guy ;)
Yes, please send some PRs for new features!
Forum: Extensions 11-21-2018, 11:46
Replies: 645
Views: 261,797
Posted By Peace-Maker
Re: DHooks (Dynamic Hooks - Dev Preview)

I've added symbols for the latest dhooks2-dynhooks build to throttle as well, so the stack traces should be more useful now.

Shouldn't dhooks get unloaded if it fails to get a required interface?...
Forum: Plugins 10-10-2018, 06:24
Replies: 11
Views: 4,494
Posted By Peace-Maker
Re: [CSGO] Ramp slope fix (from Momentum Mod)

Do you have accelerator installed and got a link to one of your crash traces?
Forum: Plugins 10-09-2018, 12:42
Replies: 11
Views: 4,494
Posted By Peace-Maker
Re: [CSGO] Ramp slope fix (from Momentum Mod)

As sneaK pointed out, this fix is flawed and allows players to gain incredible speed, so I'm not sure it's as useful as I thought it would be.
Regardless, I've checked the windows gamedata and it...
Forum: Plugins 10-02-2018, 13:44
Replies: 59
Views: 54,937
Posted By Peace-Maker
Re: [CS:S] Bot Mimic - Record your movements (Version 1.0)

It's possible to support TF2 as well, but Bot Mimic is using some features specific to Counter-Strike like weaponids right now. You'd need to extend the plugin to save the player class too when...
Forum: Snippets and Tutorials 08-24-2018, 11:53
Replies: 9
Views: 880
Posted By Peace-Maker
Re: The operating system of server

So the purpose of a way to get the server's operating system is to make it OK to not care and encourage users to not read documentation?
Forum: Scripting 08-20-2018, 04:39
Replies: 8
Views: 412
Posted By Peace-Maker
Re: [CS:GO] OnTakeDamage headshot damage

Try comparing the damage value in the OnTakeDamage hook to the value in the OnTakeDamageAlive hook.
Forum: Scripting 08-18-2018, 08:16
Replies: 11
Views: 495
Posted By Peace-Maker
Re: [CS:GO] Set movement speed

Make sure you're in a post-hook.
DHookEntity(h_GetPlayerMaxSpeed, true, client);

Paste your code!
Forum: Plugins 07-08-2018, 14:29
Replies: 147
Views: 71,667
Posted By Peace-Maker
Re: [CS:GO] Movement Unlocker

The signature is still fine. You might have tried to load the plugin twice?
Forum: Extensions 07-07-2018, 07:49
Replies: 645
Views: 261,797
Posted By Peace-Maker
Re: DHooks (Dynamic Hooks - Dev Preview)

Can you please post a complete testcase for debugging?

You can check if a parameter is NULL using the DHookIsNullParam native before trying to get its value.

Your second weapondrop hook try...
Forum: Extensions 06-26-2018, 06:24
Replies: 645
Views: 261,797
Posted By Peace-Maker
Re: DHooks (Dynamic Hooks - Dev Preview)

Can you please post a complete testcase for debugging?
Forum: Plugins 06-22-2018, 14:45
Replies: 62
Views: 35,347
Posted By Peace-Maker
Re: [DEV] WebSocket Server - Direct connection between webbrowser and gameserver

You'd need an extension that provides you with a raw socket interface that's tunneled through a TLS encrypted connection. The protocol itself doesn't change.
Forum: Extensions 06-20-2018, 18:11
Replies: 14
Views: 3,633
Posted By Peace-Maker
Re: SRCDS command-line autocompletion 1.0.1

Did you try the latest builds for version 1.0.1? That's usually caused by some compiler being unable to link tier0 correctly, but that should be the case for all builds not only the tf2 one....
Showing results 1 to 25 of 500

 
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