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Forum: Snippets and Tutorials 01-29-2020, 10:53
Replies: 21
Views: 1,861
Posted By Desktop
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Very very nice!

Will you add enum structs?
Forum: Snippets and Tutorials 01-03-2020, 15:59
Replies: 14
Views: 3,583
Posted By Desktop
Re: [CS:GO] Uncache all particles for custom maps [NEW]

Did anyone find any stable solution for Windows?
Forum: General 12-29-2019, 23:12
Replies: 0
Views: 312
Posted By Desktop
Experimenting data tables locks MySQL

Hi guys, i want to know if someone has passed thru this situation.

I have my server hosted in Windows, i've noticed that my DB is having locks because when i send queries, they just timeout.
...
Forum: Zombie:Reloaded 10-25-2019, 15:36
Replies: 4
Views: 1,778
Posted By Desktop
Re: Question About a Service

Im sure we can, but you have to explain the idea first.
Forum: Zombie:Reloaded 10-25-2019, 15:35
Replies: 4
Views: 741
Posted By Desktop
Re: Weapon disappearing randomly.

You've to find wherever those plugins strip weapons from players.

Im sure there's a mistake on the condition to strip the weapons, or its repeating for any reason.
Forum: Zombie:Reloaded 08-23-2019, 14:02
Replies: 1
Views: 2,130
Posted By Desktop
Re: CS:GO Zombie Escape Mod problem by Franug

Do you at least recognise where to apply a change of code?
Forum: Scripting 08-09-2019, 12:42
Replies: 4
Views: 977
Posted By Desktop
Re: Simulate thunders & lightning

Ummm, look at this, i've found it in an old post by Dr. Api


void ChangeLightStyle(char[] lightstring, int client = 0)
{
int style = 1;
if(strcmp(lightstring, "") != 0)
{
...
Forum: Scripting 07-30-2019, 16:31
Replies: 4
Views: 977
Posted By Desktop
Re: Simulate thunders & lightning

Yes, this is for CSGO tho, forgot to mention it.

I think we're thinking the same bug.

I wonder if we could "refresh" the entity in any way to fix this.
Forum: Scripting 07-30-2019, 13:01
Replies: 4
Views: 977
Posted By Desktop
Simulate thunders & lightning

Hi guys;

I've been searching for any code that helps making the same effect that old MercyLeZz zombie plague in 1.6 could do (talking about thunders and lightning).

Didn't find anything similar...
Forum: General 10-21-2018, 20:35
Replies: 0
Views: 204
Posted By Desktop
Configure lights brightness

Hi there,

I wanted to know what can i do to lower the entities light brightness, since i moved my server to another host, it seems it makes the lights brighter, making users to flash their eyes...
Forum: General 09-21-2018, 09:54
Replies: 2
Views: 471
Posted By Desktop
Re: Models & textures precache making CSGO users' client crash?

Thanks!

I'll be testing each model looking for errors

Edit: It seems that players found that setting the graphics to low, they can join normally (WTF?)
Forum: General 09-19-2018, 15:20
Replies: 2
Views: 471
Posted By Desktop
Models & textures precache making CSGO users' client crash?

Hi guys, i'm having a strange problem on my CSGO server.

We are using an include with similar code to Starbish autoprecacher/addtodownaloadtable.

Since we added lots of new models, we're...
Forum: Plugins 05-03-2018, 03:19
Replies: 11
Views: 5,788
Posted By Desktop
Re: [CS:GO] Glow Menu (v1.0, 1/05/2018)

Nice, I've made something similar to simulate the old cs 1.6 glow effect for Nemesis in zombie plague, but i was really lazy to take the code out from mitchell's module, so i still have that...
Forum: Scripting 04-25-2018, 23:03
Replies: 8
Views: 729
Posted By Desktop
Re: CSGO Weapon Fire Block

I think adding a return Plugin_Changed; on OnWeaponFirePre should block it.
Forum: Source Servers (SRCDS) 03-06-2018, 21:32
Replies: 11
Views: 2,693
Posted By Desktop
Re: Disable warmup completely?

Works like a charm, thanks!
Forum: Source Servers (SRCDS) 03-04-2018, 17:31
Replies: 11
Views: 2,693
Posted By Desktop
Re: Disable warmup completely?

Didn't work properly, it detects correctly warmup but only restarts the round, i still have to slay someone to let the match begin.
Forum: Source Servers (SRCDS) 02-28-2018, 04:25
Replies: 2
Views: 662
Posted By Desktop
Re: CSGO Server: timed out error?

Everything is up to date, the attacker contacted me to say "it's a 0day related to c++ buffers, socket overflow".
The server just avoids all connections (on every csgo server i have hosted in the...
Forum: Source Servers (SRCDS) 02-28-2018, 00:28
Replies: 2
Views: 662
Posted By Desktop
CSGO Server: timed out error?

I've been having a problem these days and it's quite frustrating, my server makes users to time-out, and when you try to join, it seems to try to connect, but can't correctly connect again till my...
Forum: General 02-04-2018, 04:08
Replies: 0
Views: 273
Posted By Desktop
Hook touches

Hi, i'm trying to understand how touches are hooked properly in CSGO.
Does the model have to meet any specific requirement like bones?
Or maybe there is any other way to hook collisions?

Thanks...
Forum: Source Servers (SRCDS) 01-31-2018, 00:39
Replies: 11
Views: 2,693
Posted By Desktop
Re: Disable warmup completely?

They're in server.cfg and sourcemod.cfg, i think they are actually working because there is no warmup time, but i have to slay someone to let the match begin.
Forum: Source Servers (SRCDS) 01-30-2018, 01:58
Replies: 11
Views: 2,693
Posted By Desktop
Re: Disable warmup completely?

It's CSGO, already tried mp_warmuptime, mp_do_warmup_period, even mp_freezetime in 0, but i have to kill someone to let the match begin
Forum: Source Servers (SRCDS) 01-29-2018, 01:15
Replies: 11
Views: 2,693
Posted By Desktop
Re: Disable warmup completely?

Didn't work either
Forum: Source Servers (SRCDS) 01-28-2018, 21:45
Replies: 11
Views: 2,693
Posted By Desktop
Disable warmup completely?

Hi, i've been searching but nothing really helped.
I want to disable completely the warmup, including when you kill someone and the match starts.
Cvars didnt work, any idea?
Forum: General 01-12-2018, 16:49
Replies: 62
Views: 38,819
Posted By Desktop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

I'm clicking on "Collapse all", but it takes more seconds to respond than some patches ago.
PD: Now that you say it, it's like 5 sec to respond, seems it's the outlining.
Forum: General 01-10-2018, 16:46
Replies: 62
Views: 38,819
Posted By Desktop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Hi, i updated the program since that time you added first release of "expand/collapse all" and now it's working kinda weird, it's like i have to click the option from 3 to 4 times to get it working.
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