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Search: Posts Made By: HamletEagle
Forum: Scripting Help 02-26-2021, 16:30
Replies: 13
Views: 285
Posted By HamletEagle
Re: [ORPHEU] How to identify windows signatures ??

You are missing the point. Again, you do not go into the windows DLL, just look at random functions and figure out what they do. Do not do that, you are approaching the problem from the wrong end....
Forum: Scripting Help 02-26-2021, 13:32
Replies: 13
Views: 285
Posted By HamletEagle
Re: [ORPHEU] How to identify windows signatures ??

Usually, you don't just go in IDA, look at windows functions and figure out what they are from the assembly(possible, but hard and requires experience). The usual workflow is you look at a project...
Forum: Scripting Help 02-23-2021, 12:58
Replies: 8
Views: 175
Posted By HamletEagle
Re: changing v_ model

For learning purposes? This section is mainly for learning after all.
Forum: Scripting Help 02-21-2021, 16:47
Replies: 4
Views: 190
Posted By HamletEagle
Re: Efficient way of precaching models and sounds?

That's perfectly fine. What are you trying to optimize? Why do you think this is inefficient?
Forum: Unapproved/Old Plugins 02-13-2021, 11:42
Replies: 24
Views: 5,718
Posted By HamletEagle
Re: Pro Become V.I.P. [re1.0.4]

Umm, no. If a better plugin is released after an older plugin is approved then the old plugin will be unapproved and the new one will be approved instead.
Forum: Code Snippets/Tutorials 02-11-2021, 12:56
Replies: 24
Views: 7,139
Posted By HamletEagle
Re: [INC] Md5 Security Plugin

You do know anyone can recompile amxx and nullify set_fail_state or hook& block it with orpheu/okapi, right??
No matter how complex your protection checks are(and here they are not, cause it can be...
Forum: General 02-10-2021, 12:31
Replies: 6
Views: 488
Posted By HamletEagle
Re: Latest amxx 1.9.0 stable build?

If you want the formal answer: 1.9.0 is not stable, the stable version is 1.8.2
Then there is this answer:
Forum: Unapproved/Old Plugins 02-03-2021, 11:07
Replies: 24
Views: 5,718
Posted By HamletEagle
Re: Pro Become V.I.P. [re1.0.4]

1. I did review it and reached the conclusion the other plugin is objectively better and with more features. No point in doing a code review on a duplicate/bad idea. You are free to update your...
Forum: Scripting Help 01-31-2021, 06:01
Replies: 14
Views: 561
Posted By HamletEagle
Re: Precaching generic player models server crash

That's not what I was talking about. OciXCrom suggested an API and I gave you an alternative to avoid SVC_BAD without using other apis.
Forum: Scripting Help 01-31-2021, 04:09
Replies: 14
Views: 561
Posted By HamletEagle
Re: Precaching generic player models server crash

If you don't want to use an external api, SetClientKeyValue + UpdateClientData works just fine.
Forum: Module Coding 01-29-2021, 08:14
Replies: 7
Views: 758
Posted By HamletEagle
Re: ENTINDEX() and INDEXENT() Question.

Players ARE entities and every entity has an index.
Forum: New Plugin Submissions 01-26-2021, 15:59
Replies: 283
Views: 73,094
Posted By HamletEagle
Re: Entity Resources Replacement[ V 1.4 ]

It compiles just fine for me. Try to compile with 1.8.2, not 1.8.3/1.9/1.10.
Forum: Code Snippets/Tutorials 01-26-2021, 06:43
Replies: 40
Views: 24,657
Posted By HamletEagle
Re: Random locations generator

You have an example plugin in my post. It should be all the information you need to use ROG in your plugin.
Forum: Code Snippets/Tutorials 01-26-2021, 04:05
Replies: 40
Views: 24,657
Posted By HamletEagle
Re: Random locations generator

https://forums.alliedmods.net/showthread.php?t=309495
Forum: Scripting Help 01-11-2021, 12:52
Replies: 6
Views: 415
Posted By HamletEagle
Re: Unexpected TraceAttack

TraceAttack calls TakeDamage, it should do damage. However, what you describe is likely because you are missing ClearMultiDamage/ApplyMultiDamage, like CrazY mentioned. You can find orpheu signatures...
Forum: Scripting Help 01-09-2021, 11:45
Replies: 6
Views: 263
Posted By HamletEagle
Re: random_num

View it as if(g_JoinedGiveaway[id]) where g_JoinedGiveaway is declared as: new g_JoinedGiveaway[33].
If you want to understand how it works, read about bits & bitsums.
If you are wondering if you...
Forum: Scripting Help 01-07-2021, 04:17
Replies: 2
Views: 265
Posted By HamletEagle
Re: Como "NO" usar una native? | How to "Not" use a native

Do you have any good reason for avoiding natives?
Forum: Scripting Help 01-03-2021, 06:22
Replies: 4
Solved Why 33+32?
Views: 399
Posted By HamletEagle
Re: Why 33+32?

Bugsy already explained why we use 33 instead of 32 so I'm going to explain why you need a 2D array.

For a moment, let's assume you are building an XP system and you want to store how many points...
Forum: Scripting Help 12-30-2020, 08:55
Replies: 17
Views: 477
Posted By HamletEagle
Re: set_user_velocity

Lower the 250*250.
Forum: Scripting Help 12-18-2020, 05:39
Replies: 10
Views: 530
Posted By HamletEagle
Re: Testing to write custom letter and number to txt

https://forums.alliedmods.net/showthread.php?t=46218
Check the new file commands section.
Forum: Scripting Help 12-13-2020, 09:49
Replies: 13
Views: 733
Posted By HamletEagle
Re: Questions on "message_begin()"

And you would be terribly wrong by doing that.
Firstly, a user can not alive without being connected so logically checking both is useless.
Secondly, the proper way to iterate over all players is...
Forum: Scripting Help 12-06-2020, 16:52
Replies: 1
Views: 221
Posted By HamletEagle
Re: how to hook event in game then run linux .sh script

One relatively easy way: in a module hook your event and then use the C system("script.sh") function to execute your script.
Forum: General 12-06-2020, 16:49
Replies: 11
Views: 1,256
Posted By HamletEagle
Re: Data/gamedata

Said person was on the phone :wink:
Forum: General 12-01-2020, 15:11
Replies: 11
Views: 1,256
Posted By HamletEagle
Re: Data/gamedata

gamedata is an 1.9 feature so you should link to the dev builds download page, not 1.8.2
Forum: Scripting Help 12-01-2020, 15:10
Replies: 11
Views: 724
Posted By HamletEagle
Re: Pawn to C++ translation for Unreal Engine $$$

Literally the first line says "the amxx plugin".
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