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Search: Posts Made By: el_psycho
Forum: Plugins 02-05-2013, 11:38
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

Ummmm... I just made a new copy of my old server and have the same problem as Sidonicus (old servers are working fine).

The console is spamming this:

L 02/05/2013 - 08:37:30: [SM] Native...
Forum: Plugins 09-21-2012, 07:59
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

Ah, OK, my bad. I didn't see it.

OP = Original Poster/Opening Post
Forum: Plugins 09-20-2012, 18:49
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

Hi muukis, I dont know how often you'll check your githup repo for reported issues and such so i'll post this one here as well.

Also, you should mention your githup repo in the OP so people...
Forum: Plugins 09-19-2012, 09:36
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

No, actually the blob stores the text value while preserving the original encoding. That's why we're having these problems because now we have to guess what encoding was used. A complete PHP fix will...
Forum: Plugins 09-19-2012, 07:34
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

well, I've noticed that when all players die and the map is restarted the message saying all survivors lose points for dying appears more than once. sometimes it appears six times in a row.
Same...
Forum: Plugins 09-18-2012, 20:41
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

It doesnt matter, it's just that you underlined that text in your next post as if you made that clear in the previous one and i totally missed the point. But hey, it's all good.

Thank you!

I...
Forum: Plugins 09-18-2012, 18:58
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

That looks better but that's not what you posted earlier :) :nono:
But yeah, "Score = (Score * Modifier)/Players" seems like it takes care of all concerns mentioned. I don't think we need to mess...
Forum: Plugins 09-18-2012, 11:20
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

In regards to the tank multiplier, I have a suggestion that I think will be more fair taking into account cases where there are only a few players in the server:

// Tank death code. Points are...
Forum: Plugins 09-17-2012, 07:53
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

muukis, please dont make that the default, I think the way it is now is better. all that needs to be done is change the base score. This new proposed way rewards players for dying and penalizes them...
Forum: Plugins 09-10-2012, 18:35
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

TL;DR go to EDIT 2

Hi muukis, I've been looking into the encoding problem with some special characters causing the names to be blank. I'm fairly certain its an encoding problem. UTF-8 unicode...
Forum: Plugins 09-05-2012, 12:25
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

I don't see anything obviously wrong there.
maybe someone else can confirm whether this happens to them too in scavenge mode.
Forum: Plugins 09-05-2012, 11:48
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

can you post the output of

sm plugins list

and of

meta list
Forum: Plugins 09-05-2012, 11:39
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

That's strange. I would recommend you disable ALL other plugins except ACS and see if it still happens.
Forum: Plugins 08-29-2012, 10:21
Replies: 200
Views: 118,679
Posted By el_psycho
Re: ChatLog v1.3.7 (Extended)

I fixed this bug.

Original lines for Action:Event_PlayerConnect:

public Action:Event_PlayerConnect(Handle:event, const String:name[], bool:dontBroadcast)
{...
Forum: Plugins 08-29-2012, 02:15
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

New version ACS v1.2.2-1.3e

New in this version:
- *BUG FIX*, Changed the way the plugin checks when a player spawned, from using the "player_spawn" event, to OnClientPostAdminCheck(). After the...
Forum: Plugins 08-29-2012, 02:11
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

I'm sorry but I don't think I'll be adding such functionality. Doesn't the plugin kick everyone if the next campaign is NOT one of the stock campaigns? I added that in my last update.

I guess, to...
Forum: Plugins 08-27-2012, 20:54
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

I Don't think that can be done. How can you change to a map if you don't know its name?

Instead, configure ACS properly. Type the following in the server console to get a list of maps in your...
Forum: Scripting 08-26-2012, 18:48
Replies: 6
Views: 2,229
Posted By el_psycho
Re: Text align in Console

This is very useful.
I have an additional question:
How would i go about aligning text to the right? Like in the player names in a chatlog like this:

[20:15:35] SomePlayer: player chat...
Forum: Plugins 08-05-2012, 18:37
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

Hey muukis, this looks like the problem i was having a while back with the google maps images, to which i posted my solution in this post....
Forum: Plugins 07-28-2012, 16:06
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

How do you know it's this plugin what's causing it to crash? It doesn't matter what map you start with as long as it's not a custom map that isn't in the plugin map rotation. Any custom maps you want...
Forum: Plugins 07-16-2012, 20:55
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

Did you restart Xampp or your computer? the fact you are seeing that means error reporting is still on. Also did you change the existing line or added a new one?
Forum: Plugins 06-23-2012, 20:55
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

I think i used to do it using server.cfg but as i added more things, i had more and more exec lines. text overflow errors started to happen there too. i found that with sourcemod.cfg text overflow...
Forum: Plugins 06-11-2012, 18:37
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

Can you PM me the error logs you used to determine it was ACS causing the problem?
Are you seeing text overflow errors on the server console when you start the server or change maps?
If you see...
Forum: Plugins 05-15-2012, 19:38
Replies: 2,034
Views: 1,128,021
Posted By el_psycho
Re: [L4D & L4D2] Custom Player Stats v1.4B117

What i did was simply turn off error reporting in the php.ini file like so:

error_reporting = ~E_ALL

everything works and looks fine after.
Forum: Plugins 05-07-2012, 12:06
Replies: 259
Views: 195,444
Posted By el_psycho
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

It's possible you made a mistake in the last map of the campaign array when setting up your map rotation. Double check. Make sure the map name is typed correctly as well.
Showing results 1 to 25 of 67

 
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