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Search: Posts Made By: medpacker
Forum: Plugins 04-09-2016, 23:10
Replies: 926
Views: 352,053
Posted By medpacker
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Is it possible to make an attribute which causes projectiles to be homing if the crosshair is on an enemy?
Forum: Plugins 04-02-2016, 14:08
Replies: 1,732
Views: 1,348,517
Posted By medpacker
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Very nice plugin you've got here. I tried to make a weapon with a custom model but I came across an issue. The models and textures download and work almost completely fine, but the viewmodel is...
Forum: Plugins 02-09-2016, 08:10
Replies: 527
Views: 388,574
Posted By medpacker
Re: FuncommandsX

I noticed something with the colours: when you first apply one, players will be fully coloured as expected, but on respawns they become partially coloured only (such as only weapons and other parts...
Forum: Suggestions / Requests 01-14-2016, 10:28
Replies: 0
Views: 300
Posted By medpacker
[Request] Modification of a plugin

Hey guys. I'm requesting for a modification of this plugin (https://forums.alliedmods.net/showthread.php?t=152173) so that it is compatible with the nukes from this plugin...
Forum: Plugins 01-11-2016, 23:41
Replies: 63
Views: 54,637
Posted By medpacker
Re: [TF2] Nanobot (Dodgeball Bot) (Player vs. Bot) (v1.3.1, 5-5-2015)

Just to let you know that this bot isn't invincible. Your server probably didn't have an uncapped sv_maxvelocity, so everything was technically limited to 3500 Hu/s per axis. Set sv_maxvelocity to a...
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