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Posts Made By:
Zero [UM-wFs]
Forum:
Scripting Help
08-21-2008, 16:49
Replies:
10
Possible make light for my own objects ?
Views:
2,887
Posted By
Zero [UM-wFs]
Re: Possible make light for my own objects ?
this is how i made it in client postthink and its working :)
new origin[3]
get_user_origin(id, origin)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin)
...
Forum:
Scripting Help
08-21-2008, 14:23
Replies:
10
Possible make light for my own objects ?
Views:
2,887
Posted By
Zero [UM-wFs]
Re: Possible make light for my own objects ?
do it in client postthink or make a loop ;)
Forum:
Scripting Help
08-20-2008, 14:23
Replies:
4
Alive Message instead of DeathMSG
Views:
1,067
Posted By
Zero [UM-wFs]
Re: Alive Message instead of DeathMSG
here ya go
public plugin_init()
{
register_event("DeathMsg", "hook_death_msg")
}
public hook_death_msg()
{
Forum:
Scripting Help
08-20-2008, 09:58
Replies:
8
Tutorial for making Fire , Water ,... attacks
Views:
2,539
Posted By
Zero [UM-wFs]
Re: Tutorial for making Fire , Water ,... attacks
it does matter Alka, because if he use ESF he just need to replace sprites and hook damage ;)
Forum:
Scripting Help
08-20-2008, 09:00
Replies:
8
Tutorial for making Fire , Water ,... attacks
Views:
2,539
Posted By
Zero [UM-wFs]
Re: Tutorial for making Fire , Water ,... attacks
i mean what mod: CS, ESF, HL, etc
Forum:
Scripting Help
08-20-2008, 08:24
Replies:
8
Tutorial for making Fire , Water ,... attacks
Views:
2,539
Posted By
Zero [UM-wFs]
Re: Tutorial for making Fire , Water ,... attacks
for what mod ?
Forum:
Scripting Help
08-19-2008, 14:11
Replies:
1
[SOLVED] Problems with a native
Views:
842
Posted By
Zero [UM-wFs]
[SOLVED] Problems with a native
SOLVED
Forum:
News
08-17-2008, 05:51
Replies:
204
AMX Mod X 1.8.1 Released
Views:
229,281
Posted By
Zero [UM-wFs]
Re: AMX Mod X 1.8.1 Released
nice :up:
Forum:
Scripting Help
08-16-2008, 12:48
Replies:
0
getting pdata offsets
Views:
820
Posted By
Zero [UM-wFs]
getting pdata offsets
Hey!
How to get pdatas and pdata offsets from the game ?
example: if the player jump do a client_print(id, print_chat, "current pdata: <jumping pdata>")
thnaks
Forum:
Scripting Help
08-14-2008, 16:02
Replies:
6
how to make a Hud text
Views:
2,163
Posted By
Zero [UM-wFs]
Re: how to make a Hud text
this will do it
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
public plugin_init()
{
register_plugin("plugin_name", "version", "author");
...
Forum:
Code Snippets/Tutorials
08-14-2008, 07:28
Replies:
11
[INC] ESF Stock
Views:
12,414
Posted By
Zero [UM-wFs]
Re: [INC] ESF Stock
nice work dude
i hope you will update this inc with new functions (maybe i will help you with this xD)
Forum:
Unapproved/Old Plugins
08-13-2008, 06:27
Replies:
7
ESF Goten Character
Views:
5,755
Posted By
Zero [UM-wFs]
Re: ESF Goten Character
yes, as i know esf has only ResetHUD for new rounds
Forum:
Unapproved/Old Plugins
08-12-2008, 13:48
Replies:
7
ESF Goten Character
Views:
5,755
Posted By
Zero [UM-wFs]
Re: ESF Goten Character
Its not a rip ! ecx is bassed on cci i dunno what is this i never used it, and my plugin is made by me based on amxx.
I don't care there is a newer version, i just want to code so what is your...
Forum:
Unapproved/Old Plugins
08-12-2008, 09:08
Replies:
7
ESF Goten Character
Views:
5,755
Posted By
Zero [UM-wFs]
ESF Goten Character
ESF Goten Character v1.0
Description:
This plugin is adding one more character to the esf.
The character name is Goten the son of Goku :P
Usage:
Just say goten
To add:
Showing results 1 to 14 of 14
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