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Posts Made By:
Nomexous
Forum:
Approved Plugins
09-15-2008, 23:48
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,551
Posted By
Nomexous
Re: Nade Modes (Nomexous) v6.0b
Wow. My baby has really grow up. I glanced at the code, and I have to say, ot_207, good job being able to read my code. I'm especially impressed that you figured out how to do the menus. I'm...
Forum:
Approved Plugins
02-12-2008, 14:23
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics [v2.1] (Nomexous)
How exactly are you guys compiling the plugin?
Forum:
Approved Plugins
02-11-2008, 00:14
Replies:
40
Shot Administration (Nomexous)
Views:
82,614
Posted By
Nomexous
Re: Shot Administration (Nomexous)
Well, Shot Admin doesn't deal with messages at all, so it's most likely another plugin that's the problem. I can't really say which one, so it looks like you're going to have to comment out each...
Forum:
Approved Plugins
02-09-2008, 16:12
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics [v2.0] (Nomexous)
Hmm. Seems I left a debug message in there. Fixed.Added.Sorry, there's nothing I can do to ensure that this plugin runs on nightly builds. It's probably a bad implementation/hooking of TraceModel....
Forum:
Scripting Help
02-08-2008, 10:38
Replies:
7
TraceHull Nades
Views:
2,076
Posted By
Nomexous
Re: TraceHull Nades
Keep in mind that TraceLine/TraceHull/FindEntityInSphere don't deal damage. They merely provide the mod with a target to deal damage to. The mod will decide what damage to deal, if any at all. For...
Forum:
Scripting Help
02-07-2008, 23:47
Replies:
7
TraceHull Nades
Views:
2,076
Posted By
Nomexous
Re: TraceHull Nades
Nades don't deal damage by traceline or tracehull. They call FindEntityInSphere to find targets, with a radius of 350 units (CS only).
Forum:
Approved Plugins
02-06-2008, 19:15
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics [v2.0] (Nomexous)
It's possible to disable shooting of weapons. Not to mention that I've added a sparking effect and ricochet sound. You make this release sound so bad.
Forum:
Approved Plugins
02-06-2008, 18:29
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics [v2.0] (Nomexous)
Updated!
Forum:
Unapproved/Old Plugins
02-06-2008, 11:05
Replies:
25
Grenade Modes (Nomexous)
Views:
33,132
Posted By
Nomexous
Re: Grenade Modes (Nomexous)
Plugin can now compile under AMXX 1.76.
Forum:
Approved Plugins
02-05-2008, 20:31
Replies:
15
Shoot Weapons (Nomexous)
Views:
22,830
Posted By
Nomexous
Re: Shoot Weapons (Nomexous)
No, the physics part is just fine. It's the method employed to find entities to shoot that is a bit expensive.
Forum:
Approved Plugins
02-05-2008, 15:32
Replies:
15
Shoot Weapons (Nomexous)
Views:
22,830
Posted By
Nomexous
Re: Shoot Weapons (Nomexous)
Looks like if I add weapon sparks and a hit sound, I'll have to merge this plugin and Weapon Physics. Hmm....
Forum:
Approved Plugins
02-05-2008, 15:09
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics (Nomexous)
Weapons can be shot! Look here (http://forums.alliedmods.net/showthread.php?t=66656).
Forum:
Approved Plugins
02-05-2008, 15:08
Replies:
15
Shoot Weapons (Nomexous)
Views:
22,830
Posted By
Nomexous
Shoot Weapons (Nomexous)
Shoot Weapons (Nomexous)
This plugin has been integrated into Weapon Physics.
A companion to Weapon Physics (http://forums.alliedmods.net/showthread.php?t=66472), this plugin enables players to...
Forum:
Approved Plugins
02-05-2008, 11:42
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics (Nomexous)
Instead of taking files from 1.8.0, try using the files from this (http://forums.alliedmods.net/showpost.php?p=498869&postcount=72) post to compile. I think they're the last update Sawce made for...
Forum:
Approved Plugins
02-04-2008, 23:07
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics (Nomexous)
I've already written an experimental plugin that moves weapons when you shoot them. It works, but I don't like the method all that much. Maybe I'll release it tomorrow so you guys can test it.
Forum:
Approved Plugins
02-04-2008, 18:27
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics (Nomexous)
Did you put hamdata.ini in the configs folder? And did you try the compiled version first?
Forum:
Unapproved/Old Plugins
02-04-2008, 13:31
Replies:
25
Grenade Modes (Nomexous)
Views:
33,132
Posted By
Nomexous
Re: Grenade Modes (Nomexous)
Tiny update. Now enabling/disabling a grenade mode won't send you back to the first page of the menu.
Forum:
Unapproved/Old Plugins
02-03-2008, 23:17
Replies:
25
Grenade Modes (Nomexous)
Views:
33,132
Posted By
Nomexous
Re: Grenade Modes (Nomexous)
I just took a look at the Nade Messages plugin; there should be no conflicts.
Forum:
Approved Plugins
02-03-2008, 13:51
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics (Nomexous)
No, Lie Flat still works, just not as well. It seems that after guns are thrown around by an explosion, they don't take the angle of the floor unless they land on a slope. I suspect it's because I...
Forum:
Approved Plugins
02-03-2008, 11:31
Replies:
29
Lie Flat (Nomexous)
Views:
35,496
Posted By
Nomexous
Re: Lie Flat (Nomexous)
Fixed.
Forum:
Trash
02-03-2008, 04:13
Replies:
1
Grenade Modes (Nomexous)
Views:
1,775
Posted By
Nomexous
Grenade Modes (Nomexous)
Grenade Modes (Nomexous)
This plugin for CS adds 4 new modes for the HE grenade. Simply select the grenade, and right click to change the mode.
To access the menu, type "amx_grenade_mode_menu"...
Forum:
Unapproved/Old Plugins
02-03-2008, 04:13
Replies:
25
Grenade Modes (Nomexous)
Views:
33,132
Posted By
Nomexous
Grenade Modes (Nomexous)
Grenade Modes (Nomexous)
This plugin for CS adds 4 new modes for the HE grenade. Simply select the grenade, and right click to change the mode.
To access the menu, type "amx_grenade_mode_menu"...
Forum:
Approved Plugins
02-03-2008, 00:32
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics (Nomexous)
It's not that I don't understand FM; it's just the logistics of capturing grenade explosions. With Ham Sandwich, I enable armouy_entity and weaponbox to take damage, then catch that damage in order...
Forum:
Approved Plugins
02-02-2008, 13:07
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Re: Weapon Physics (Nomexous)
Show me your FM version; I'm considering converting this all to FM. Programatically, I thought FM would be a nightmare, and that it would force it to be mod specific. I'd like to see how you did...
Forum:
Approved Plugins
02-01-2008, 00:32
Replies:
127
Weapon Physics [v2.1] (Nomexous)
Views:
118,022
Posted By
Nomexous
Weapon Physics [v2.1] (Nomexous)
Weapon Physics (Nomexous)
Updated to version 2.1
After coding my Lie Flat (http://forums.alliedmods.net/showthread.php?t=66411) plugin, I realized that I wasn't satisfied with the basic physics...
Showing results 1 to 25 of 43
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