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Search: Posts Made By: XiLuo
Forum: Plugin/Gameplay Ideas and Requests 08-16-2019, 21:24
Replies: 35
Views: 5,750
Posted By XiLuo
Re: [L4D2] Tank Rock Skins

That's Ok, you can also add more models by yourself
Forum: Plugin/Gameplay Ideas and Requests 08-16-2019, 20:50
Replies: 35
Views: 5,750
Posted By XiLuo
Re: [REQ][L4D2] Tank Rock Skins (junk stuck on the floor.)

There is an early plugin that I wrote, you can try it,hope to help you
Forum: Scripting 06-18-2019, 03:44
Replies: 9
Views: 2,315
Posted By XiLuo
Re: [L4D1/2] How to create and modify this panel?

I've tried and failed before,to modify this message ,first to get the message type,then find all of structures for it.
Here's a tutorial https://forums.alliedmods.net/showthread.php?t=80256
Hope...
Forum: Scripting 03-03-2019, 06:42
Replies: 12
Views: 1,447
Posted By XiLuo
Re: Need help for complied errors

#include <sourcemod>
#include <sdktools>


public Plugin:myinfo =
{
name = "Warmup Waiting",
author = "Reid",
description = "Simple plugin for waiting other player's...
Forum: Scripting 03-03-2019, 06:16
Replies: 2
Views: 928
Posted By XiLuo
Re: How to hook ban, mute, kick, slay, etc.

Maybe AddCommandListener can work.
Forum: Plugin/Gameplay Ideas and Requests 03-01-2019, 07:43
Replies: 9
Views: 998
Posted By XiLuo
Re: [L4D2] about a problem of a plugin

did you have try lower version of sdktools ?
from your report , i guess may be your sdk version is too new that your old version l4d2 can't load sdk completely.
try sdktools 1.0+
if it stills have...
Forum: Scripting 02-23-2019, 00:50
Replies: 21
Views: 2,993
Posted By XiLuo
Re: How to hook molotov touch (explosion)?

Sorry,my fault,I didn't review the topic properly.
SDKHook_StartTouch/Touch CallBack:OnTouch(int entity, int other)
parameter entity:entity which is hooked
other:which entity touched(the value...
Forum: Scripting 02-22-2019, 10:52
Replies: 21
Views: 2,993
Posted By XiLuo
Re: How to hook molotov touch (explosion)?

the event:
molotov_thrown
Note:
Name:molotov_thrown
Structure: short userid

It can get the user who has thrown molotov
Forum: Scripting 02-22-2019, 10:46
Replies: 21
Views: 2,993
Posted By XiLuo
Re: How to hook molotov touch (explosion)?

forward OnEntityDestroyed(entity) for "pipe_bomb_projectile" is useful to what you need?
Forum: Scripting 02-08-2019, 07:29
Replies: 5
Views: 1,863
Posted By XiLuo
Re: [L4D2] I need people to program some plugins

that's my link:https://steamcommunity.com/id/1047504736
Forum: Scripting 01-30-2019, 05:56
Replies: 5
Views: 1,863
Posted By XiLuo
Re: [L4D2] I need people to program some plugins

I have sent my request and name is 'xiluo', we can have a nice chat
Forum: Scripting 01-04-2019, 20:52
Replies: 7
Views: 1,411
Posted By XiLuo
Re: m_iMaxHealth is NOT WORKING! ON TF2

try this

SetEntData(client, FindDataMapOffs(client, "m_iMaxHealth"), 1000, 4, true);//set max health 1000
SetEntData(client, FindDataMapOffs(client, "m_iHealth"), 1000, 4, true);//set now health...
Forum: Scripting 12-29-2018, 21:29
Replies: 4
Views: 1,108
Posted By XiLuo
Re: [TF2] Set sequence / animation of playermodel

https://forums.alliedmods.net/showthread.php?p=1349107

Can this plugin will help you?
Forum: Scripting 12-29-2018, 12:16
Replies: 24
Views: 2,268
Posted By XiLuo
Re: Timer Issue

Please try it again, If roundstart works well,the timer will be one
Forum: Scripting 12-29-2018, 05:47
Replies: 24
Views: 2,268
Posted By XiLuo
Re: Timer Issue

I perfectly agree with 1337norway ,try many times you will know how event,timer work.
Forum: Scripting 12-29-2018, 05:44
Replies: 24
Views: 2,268
Posted By XiLuo
Re: Timer Issue

I guess it not be,timer repeat issue is the most easier wrong,timer can kill(initialize) by onMapStart(),onMapEnd(),
RoundStart or RoundEnd.
The best way to deal timer issue is that consider...
Forum: Scripting 12-29-2018, 05:20
Replies: 24
Views: 2,268
Posted By XiLuo
Re: Timer Issue

It doesn't make sense,should be

public Action Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast)
{
if(EndZoneTimer != INVALID_HANDLE)
{
KillTimer(EndZoneTimer); ...
Forum: Scripting 12-29-2018, 05:16
Replies: 11
Views: 1,866
Posted By XiLuo
Re: Execute command from a menu

I also ever not notice this problem though I have never use servercommand for client.I learned,thanks for your answer!
Forum: Scripting 12-29-2018, 04:52
Replies: 24
Views: 2,268
Posted By XiLuo
Re: Timer Issue

I think your both EndZoneTimer and CountdownTimer should be killed on finish
Forum: Scripting 12-29-2018, 04:42
Replies: 24
Views: 2,268
Posted By XiLuo
Re: Timer Issue

TIMER_FLAG_NO_MAPCHANGE flag is that will not allow timer pass next map.And the flag TIMER_REPEAT for timer if you not kill it until the next map will kill
So to avoid timer repeat more,you can try...
Forum: Scripting 12-29-2018, 00:28
Replies: 13
Views: 1,524
Posted By XiLuo
Re: pass handle through timer

Oh,I see ,you mean is that the event callback will destroy handle on return,only to use datatimer to save all datas of event can delay,that's right? thanks for you answer
Forum: Scripting 12-29-2018, 00:18
Replies: 13
Views: 1,524
Posted By XiLuo
Re: pass handle through timer

Why you dont have a try?I think it may work
Forum: Scripting 12-29-2018, 00:12
Replies: 11
Views: 1,866
Posted By XiLuo
Re: Execute command from a menu

Yes,some cmds created by RegAdminCmd() can also execute by CheatCommand on general player who is not a admin:3
Forum: Scripting 12-28-2018, 23:13
Replies: 11
Views: 1,866
Posted By XiLuo
Re: Execute command from a menu

If you want to use some commands on server like console command with 'sv_cheats 1'
Such as 'give health' , 'give ammo' and so on.
In l4d2 I usually use the function that is

stock...
Forum: Plugin/Gameplay Ideas and Requests 12-26-2018, 03:12
Replies: 7
Views: 782
Posted By XiLuo
Re: How to client save data

eyal282 is right ,disconnect is not best idea
Showing results 1 to 25 of 26

 
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