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Search: Posts Made By: Nax0ne
Forum: Scripting Help 01-14-2018, 15:29
Replies: 10
Views: 1,816
Posted By Nax0ne
Re: How to use "cs_set_c4_explode_time" ??

const m_bIsC4 = 385;

public plugin_init()
{
register_logevent("logevent_planted_bomb", 3, "2=Planted_The_Bomb")
}

public logevent_planted_bomb()
{
new iEnt = -1;
Forum: Scripting Help 01-14-2018, 11:18
Replies: 10
Views: 1,816
Posted By Nax0ne
Re: How to use "cs_set_c4_explode_time" ??

Well... i found the solution:


new iEnt;
if ( ( iEnt = fm_find_ent_by_model( -1, "grenade", "models/w_c4.mdl" ) ) )
cs_set_c4_explode_time( iEnt, 300.0 );


And it works correctly!...
Forum: Approved Plugins 01-13-2018, 20:48
Replies: 325
Views: 176,904
Posted By Nax0ne
Re: Server Cvars Unlocker

How i can fix this error?


L 01/13/2018 - 22:46:47: [ORPHEU] Signature not found in memory
L 01/13/2018 - 22:46:47: [AMXX] Run time error 10 (plugin "server_cvars_unlocker.amxx") (native...
Forum: Scripting Help 01-13-2018, 19:11
Replies: 10
Views: 1,816
Posted By Nax0ne
Re: How to use "cs_set_c4_explode_time" ??

Doesn't work man.


L 01/13/2018 - 21:09:29: [CSTRIKE] Entity 195 ("weapon_c4") is not C4!
L 01/13/2018 - 21:09:29: [AMXX] Displaying debug trace (plugin "host.amxx", version "0.1")
L...
Forum: Scripting Help 01-13-2018, 18:43
Replies: 10
Views: 1,816
Posted By Nax0ne
How to use "cs_set_c4_explode_time" ??

Hi guys! I wanna change the explode time of the C4. But every time I try, I get an error.... Does anyone can help me?


L 01/13/2018 - 20:36:07: [CSTRIKE] Non-player entity 6 out of range
L...
Forum: Scripting Help 01-08-2018, 18:18
Replies: 11
Views: 3,862
Posted By Nax0ne
Re: Has primary/secondary weapon Function?

I fixed. :3

Instead of:
const m_rgpPlayerItems_CBasePlayer[6] = {367,368,...};

Must be:
stock const m_rgpPlayerItems_CBasePlayer[6] = {367,368,...};
Forum: Scripting Help 01-06-2018, 23:10
Replies: 11
Views: 3,862
Posted By Nax0ne
Re: Has primary/secondary weapon Function?

Sorry for reviving ... but why your code gives me error?
Forum: Unapproved/Old Plugins 01-06-2018, 18:28
Replies: 75
Views: 48,913
Posted By Nax0ne
Re: Buy Menu Management 2.0

Any alternative to this plugin? Because this plugin has a lot of bugs.
Forum: Scripting Help 11-27-2017, 19:32
Replies: 2
Views: 817
Posted By Nax0ne
Re: [Help] Doesn't save the entity origin.

I found this:

stock fm_get_brush_entity_origin(index, Float:origin[3])
{
new Float:mins[3], Float:maxs[3];
pev(index, pev_mins, mins);
pev(index, pev_maxs, maxs);

origin[0]...
Forum: Scripting Help 11-27-2017, 18:09
Replies: 2
Views: 817
Posted By Nax0ne
[Help] Doesn't save the entity origin.

Hello! My problem is the following, when I want to save the origin of an entity in a variable, it does not save it. It stays at 0. This is my code:


static iEnt = -1;
new Float:flOrigin[ 3...
Forum: Zombie Plague Mod 11-21-2017, 21:46
Replies: 14
Views: 17,933
Posted By Nax0ne
Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]

Backup link: https://www.dropbox.com/s/twyfe24oa6uthpm/CSO%20Zombie%20Escape%201.0.4.zip?dl=0

I reiterate, I don't give support for this plugin.
Forum: Suggestions / Requests 11-16-2017, 22:00
Replies: 6
Views: 1,494
Posted By Nax0ne
Re: (REQ) Get random entity

EDIT: Dont worry, i have solved the problem of saving the origin.

Mmm how i said, works for me the second line. I dont know why the first line doesn't work. :cry: :cry: or i did something...
Forum: Suggestions / Requests 11-15-2017, 14:10
Replies: 6
Views: 1,494
Posted By Nax0ne
Re: (REQ) Get random entity

Mmm i tested and it didn't work. But i changed this line:

ArrayGetCell(entities, random(iNpcTotal - 1))

for this one:
ArrayGetCell(entities, random_num(0, iNpcTotal - 1))

And it works !...
Forum: Suggestions / Requests 11-15-2017, 11:56
Replies: 6
Views: 1,494
Posted By Nax0ne
(REQ) Get random entity

Hello everyone! How can I get an "entity" at random, as if it were a player, but in reality it is an NPC. For example, a random NPC is selected as a "hero" but I have done it in different ways and it...
Forum: Zombie Plague Mod 11-07-2017, 18:44
Replies: 8,633
Views: 6,708,097
Posted By Nax0ne
Re: [Zp] Another Zombie's models Collection

My little contribution :wink: :3 (My first exported model)

Killing Floor 2 Siren:
https://wiki.tripwireinteractive.com/images/thumb/b/bd/SirenKF2.png/500px-SirenKF2.png
...
Forum: Zombie Plague Mod 05-24-2016, 14:32
Replies: 17
Views: 9,907
Posted By Nax0ne
Re: [HOT] Zombie OutStanding + .cpp + Webstats [Source Code]

what is Zombie OutStanding?

Why dont you put a description or something?
Forum: Scripting Help 05-08-2016, 11:11
Replies: 3
Views: 1,150
Posted By Nax0ne
Re: [HELP] Remove bots from scoreboard?

Yeah... something like that. :wink:
Forum: Scripting Help 05-08-2016, 00:53
Replies: 3
Views: 1,150
Posted By Nax0ne
[HELP] Remove bots from scoreboard?

Well.. Is it possible to remove bots or real players from Scoreboard?

I don't want transfer to other team, i just want to remove from scoreboard. :)

Thanks !

http://i.imgur.com/VvVv2ni.jpg
Forum: New Plugin Submissions 05-06-2016, 21:05
Replies: 12
Views: 24,845
Posted By Nax0ne
Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)

I'm trying to modify the condition zero bots but... the bots are still stupid and don't pursue human at all times.

That is way prefer to use SyPB, they are more intelligent. (has new natives and...
Forum: Code Snippets/Tutorials 05-06-2016, 20:59
Replies: 26
Views: 11,256
Posted By Nax0ne
Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)

This gave me error:

"New message started when msg '44' has not been sent yet"
Forum: Zombie Plague Mod 05-06-2016, 17:17
Replies: 191
Views: 141,768
Posted By Nax0ne
Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!

Yeah... but the change is noticeable, and hardly shaken.

You can test this: http://darkgl.pl/2015/03/05/sprites-in-player-hud-wyswietlanie-sprites-w-hudzie-gracza/

Its works for me. :)
Forum: Zombie Plague Mod 05-06-2016, 17:04
Replies: 14
Views: 17,933
Posted By Nax0ne
Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]

You can download this mod from the video.

But i don't give support anymore... Anyway, I'll see if I can do a little review and improve the plugin.
Forum: Zombie Plague Mod 05-06-2016, 16:51
Replies: 191
Views: 141,768
Posted By Nax0ne
Re: [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!

Yes... i found a method to stop sprite shaking... but i think this is slowhack, anyway:

When the sprite appear:


client_cmd( id , "cl_bob 0" );
client_cmd( id , "cl_bobup 0" );

:)
Forum: Scripting Help 05-06-2016, 14:37
Replies: 2
Views: 930
Posted By Nax0ne
Re: [HELP] How I can do to make a sprite follow a player?

Sounds interesting. I'm gonna test it. :)
Forum: Scripting Help 05-05-2016, 15:20
Replies: 2
Views: 930
Posted By Nax0ne
[HELP] How I can do to make a sprite follow a player?

I'm trying create a sprite follow the player, but I have not succeeded. :cry: :cry:

For example, i have a zombie class named "Zombie Heal" (from CSO), and i want when the zombie is healing, the...
Showing results 1 to 25 of 218

 
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