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Posts Made By:
DreamStalker
Forum:
HL1 Servers (HLDS)
07-12-2015, 16:56
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,406
Posted By
DreamStalker
Re: ReHLDS, Reverse-engineered HLDS
I already know him :)
These guys are investigating prediction and hit registration now, they asked me to implement hitboxes tracking on server-side.
http://i.imgur.com/JIdjsLr.gif
Forum:
HL1 Servers (HLDS)
07-12-2015, 06:04
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,406
Posted By
DreamStalker
Re: ReHLDS, Reverse-engineered HLDS
Please send me a PM with more detailed description of the problem.
Forum:
HL1 Servers (HLDS)
07-11-2015, 04:26
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,406
Posted By
DreamStalker
Re: ReHLDS, Reverse-engineered HLDS
You should ask Valve to implement proper input on arabic languages in goldsource client.
HLDS already has unicode support.
Forum:
HL1 Servers (HLDS)
06-24-2015, 12:24
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,406
Posted By
DreamStalker
Re: ReHLDS, Reverse-engineered HLDS
It's not as simple as it seems to be - there are a lot of gotchas there. Every signature should be reviewed by human.
As for me, the 'Orpheu is not supported' problem is exaggerated. A lot of...
Forum:
HL1 Servers (HLDS)
06-24-2015, 01:29
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,406
Posted By
DreamStalker
Re: ReHLDS, Reverse-engineered HLDS
You have to create signature files specific for rehlds binaries to get Orpheu working. Signatures for original engine don't work for rehlds because rehlds is built with more modern compilers.
...
Forum:
HL1 Servers (HLDS)
06-23-2015, 12:32
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,406
Posted By
DreamStalker
Re: ReHLDS, Reverse-engineered HLDS
AFAIK, these limits are also exist on the client, so it doesn't make sense to increase them on server-side only.
Hehe, I was aware of this bug but forgot to fix it.
Now it is fixed ...
Forum:
HL1 Servers (HLDS)
06-21-2015, 08:50
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,406
Posted By
DreamStalker
Re: ReHLDS, Reverse-engineered HLDS
Hey TjaardA!
1. It's not optimized and therefore it wastes CPU time. You may get more FPS or run more servers/slots on the same box if you use ReHLDS.
2. Original HLDS still has some bugs which...
Forum:
HL1 Servers (HLDS)
06-21-2015, 02:22
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,406
Posted By
DreamStalker
Re: ReHLDS, Reverse-engineered HLDS
All, thank you for your answers!
fysiks, It may violate copyright law, but I'm not going to have discussion about this, because I'm not a lawyer. I'm a developer, who wants to create amazing...
Forum:
HL1 Servers (HLDS)
06-20-2015, 16:56
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,406
Posted By
DreamStalker
ReHLDS, Reverse-engineered HLDS
Dear All,
I want to introduce you ReHLDS, reverse-engineered, bugfixed and optimized version of HLDS.
Source code (https://github.com/dreamstalker/rehlds/)
Most recent builds (built by CI from...
Showing results 1 to 9 of 9
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