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Posts Made By:
Lycode
Forum:
New Plugin Submissions
05-29-2015, 22:12
Replies:
35
Precache Kit
Views:
20,709
Posted By
Lycode
Re: Precache Kit
Resource type meaning 512 models, 512 sounds, 512 generic limit? While the sum of them can not exceed 1280?
I have: * SOUND PRECACHE ( 675 Files ) *
Would that mean there are a lot of "repeat"...
Forum:
New Plugin Submissions
05-29-2015, 21:49
Replies:
35
Precache Kit
Views:
20,709
Posted By
Lycode
Re: Precache Kit
*Total Precached: 616
How does that work when the precache limit is 512? The plugin even reported over 900 precaches when I tried it out.
It also seems to repeat the same precaches if they're...
Forum:
Module Coding
03-31-2015, 11:32
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,660
Posted By
Lycode
Re: Module: Orpheu (v2.6.3)
More often than not, people who post about having trouble with Orpheu have trouble with it because they did not correctly install it. I don't see how compiling it would be a problem if all the...
Forum:
Module Coding
03-31-2015, 08:20
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,660
Posted By
Lycode
Re: Module: Orpheu (v2.6.2)
That's a shame, there is no reason not to include both. Orpheu in its current state works, the fact that some server admins and even coders dislike it is because currently it involves copying a lot...
Forum:
Off-Topic
03-09-2015, 22:12
Replies:
7
MOTD weirdness
Views:
1,598
Posted By
Lycode
Re: MOTD weirdness
Clear your default web browser's cache. Do the same for internet explorer.
Forum:
Approved Plugins
02-13-2015, 05:55
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,064,649
Posted By
Lycode
Re: Galileo 1.1.290 (a feature rich map voting plugin)
That's rude and uncalled for, especially as it's also wrong.
Not only is this plugin one of the most dependable and used plugins for the past 7 years or so [currently running in over 1500...
Forum:
Scripting Help
01-27-2015, 05:56
Replies:
12
Threaded SQL prepared statements?
Views:
4,108
Posted By
Lycode
Re: Threaded SQL prepared statements?
Can you elaborate on that? What do you mean by "3 times buffer size"?
Forum:
Scripting Help
01-06-2015, 08:12
Replies:
2
Thinks
Views:
484
Posted By
Lycode
Thinks
Are all of these called the same amount of times? And what would be the better method to use and why?
register_forward(FM_PlayerPreThink, "On_PreThink");
client_PreThink
register_think("player",...
Forum:
Off-Topic
01-05-2015, 06:06
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
49,475
Posted By
Lycode
Re: Jackhammer 1.0 (public alpha)
The textures do not get misaligned in the remake using the backup of the map after restarting Jackhammer. However in my old map where I saved it after the textures were misaligned they are still...
Forum:
Off-Topic
01-05-2015, 04:52
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
49,475
Posted By
Lycode
Re: Jackhammer 1.0 (public alpha)
When importing maps the textures are misaligned. I had to copy things over to my last backup after saving my map using Jackhammer only to realize moments later that a lot of the textures were...
Forum:
Unapproved/Old Plugins
12-29-2014, 17:54
Replies:
66
Registration System 1.3 2019 - Fvault
Views:
46,175
Posted By
Lycode
Re: Registration System
Do not put words in my mouth. I never said DMCA or any copyright laws should not be followed. A plugin like this can easily be useful as I outlined in my previous post, which you ignored and only...
Forum:
Unapproved/Old Plugins
12-29-2014, 17:14
Replies:
66
Registration System 1.3 2019 - Fvault
Views:
46,175
Posted By
Lycode
Re: Registration System
It's sad how these days people are worried about if a plugin can be used in a nonsteam server or not. AM has gone from people who cared more about open source and didn't support nonsteam only due to...
Forum:
Code Snippets/Tutorials
12-22-2014, 23:26
Replies:
118
[Tut] MySql - Save/Load/Usefull Things (Xp Mod)
Views:
80,879
Posted By
Lycode
Re: [Tut] MySql - Save/Load/Usefull Things (Xp Mod)
1- Does this mean if we use client_putinserver it wouldn't be necessary to use a task after client authorized like you do?
2- Where else can we create the global handle that would remove the risk...
Forum:
Scripting Help
12-19-2014, 08:43
Replies:
0
Reseting Entities
Views:
498
Posted By
Lycode
Reseting Entities
Is it possible to reset entities to their off state regardless of their current state? Meaning if I'm not sure if a door is open or not, would it be possible to reset it to its "off" position? I...
Forum:
Scripting Help
12-12-2014, 11:40
Replies:
3
Question on SQL_ThreadQuery
Views:
994
Posted By
Lycode
Re: Question on SQL_ThreadQuery
I tried making multiple queries with one call and it worked. Not through a plugin, but it shouldn't make a difference.
Also, can you post useful information you came across? As far as optimization...
Forum:
Scripting Help
12-10-2014, 11:39
Replies:
1
CheckWinConditions and m_bCompleteReset
Views:
835
Posted By
Lycode
CheckWinConditions and m_bCompleteReset
When terminating the round through Round Terminator (https://forums.alliedmods.net/showthread.php?t=121744), a full reset, similar to when the game commences is initiated under certain conditions....
Forum:
HL1 Servers (HLDS)
12-07-2014, 08:39
Replies:
2
Metamod 1.21-am / -P 1.21p37
Views:
4,089
Posted By
Lycode
Metamod 1.21-am / -P 1.21p37
I was reading the Metamod-P 1.21p37 (http://metamod-p.sourceforge.net/) page which claims -P is an enhanced version of metamod. Has anyone tried and tested both? Is -P actually better performance...
Forum:
Approved Plugins
12-05-2014, 07:28
Replies:
251
Round Terminator
Views:
180,320
Posted By
Lycode
Re: Round Terminator
A lot of things reset when the game commences? And it does that based on various conditions.
Another question that's slightly unrelated but also related to terminating rounds. Would it be possible...
Forum:
Approved Plugins
12-04-2014, 20:26
Replies:
251
Round Terminator
Views:
180,320
Posted By
Lycode
Re: Round Terminator
Is it possible through the use of the API to terminate the round without a full reset in terms of team wins, player scores and all that? Regardless of the conditions, such as if the map has an...
Forum:
Off-Topic
11-26-2014, 16:08
Replies:
0
Death Origin Bug?
Views:
757
Posted By
Lycode
Death Origin Bug?
For some odd reason whenever I die the origin of the body slightly changes, or even worse one side of the body sinks in the ground. I have recorded this happening in a server created through the "new...
Forum:
Suggestions / Requests
11-18-2014, 10:05
Replies:
13
[req] block sv name change
Views:
2,984
Posted By
Lycode
Re: [req] block sv name change
Try This. (https://forums.alliedmods.net/showthread.php?p=2220986#post2220986)
Forum:
Off-Topic
11-08-2014, 16:33
Replies:
9
Terrain Generator/VHE 3.5/CS 1.6
Views:
2,303
Posted By
Lycode
Re: Terrain Generator/VHE 3.5/CS 1.6
That is likely caused due to too many wads used. Make sure you're using less than 8 wads then recompile it.
Forum:
Scripting Help
11-06-2014, 18:00
Replies:
9
Help with plasma shoot.
Views:
1,624
Posted By
Lycode
Re: Help with plasma shoot.
Set the size after the model. You don't need to use anything smaller than 1.0 for the size. That's small enough as it is.
entity_set_model(ePlasmaBall, "sprites/plasma.spr")//model...
Forum:
Scripting Help
11-06-2014, 14:47
Replies:
4
pev_rendercolor not working as intended :/
Views:
1,369
Posted By
Lycode
Re: pev_rendercolor not working as intended :/
set_pev(ent, pev_rendercolor, {0.0, 0.0, 255.0})
Forum:
Suggestions / Requests
11-06-2014, 14:27
Replies:
4
please help me, I want assign a permanent hostname using a plugin.
Views:
1,128
Posted By
Lycode
Re: please help me, I want assign a permanent hostname using a plugin.
Requires: Cvar Utilities (https://forums.alliedmods.net/showthread.php?t=154642).
#include <amxmodx>
#include <cvar_util>
#pragma semicolon 1;
#define Hostname "Server provided by: Niko1921"...
Showing results 1 to 25 of 33
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