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Search: Posts Made By: Lycode
Forum: New Plugin Submissions 05-29-2015, 22:12
Replies: 35
Views: 20,709
Posted By Lycode
Re: Precache Kit

Resource type meaning 512 models, 512 sounds, 512 generic limit? While the sum of them can not exceed 1280?

I have: * SOUND PRECACHE ( 675 Files ) *
Would that mean there are a lot of "repeat"...
Forum: New Plugin Submissions 05-29-2015, 21:49
Replies: 35
Views: 20,709
Posted By Lycode
Re: Precache Kit

*Total Precached: 616
How does that work when the precache limit is 512? The plugin even reported over 900 precaches when I tried it out.

It also seems to repeat the same precaches if they're...
Forum: Module Coding 03-31-2015, 11:32
Replies: 1,508
Views: 909,660
Posted By Lycode
Re: Module: Orpheu (v2.6.3)

More often than not, people who post about having trouble with Orpheu have trouble with it because they did not correctly install it. I don't see how compiling it would be a problem if all the...
Forum: Module Coding 03-31-2015, 08:20
Replies: 1,508
Views: 909,660
Posted By Lycode
Re: Module: Orpheu (v2.6.2)

That's a shame, there is no reason not to include both. Orpheu in its current state works, the fact that some server admins and even coders dislike it is because currently it involves copying a lot...
Forum: Off-Topic 03-09-2015, 22:12
Replies: 7
Views: 1,598
Posted By Lycode
Re: MOTD weirdness

Clear your default web browser's cache. Do the same for internet explorer.
Forum: Approved Plugins 02-13-2015, 05:55
Replies: 1,633
Views: 1,064,649
Posted By Lycode
Re: Galileo 1.1.290 (a feature rich map voting plugin)

That's rude and uncalled for, especially as it's also wrong.

Not only is this plugin one of the most dependable and used plugins for the past 7 years or so [currently running in over 1500...
Forum: Scripting Help 01-27-2015, 05:56
Replies: 12
Views: 4,108
Posted By Lycode
Re: Threaded SQL prepared statements?

Can you elaborate on that? What do you mean by "3 times buffer size"?
Forum: Scripting Help 01-06-2015, 08:12
Replies: 2
Views: 484
Posted By Lycode
Thinks

Are all of these called the same amount of times? And what would be the better method to use and why?

register_forward(FM_PlayerPreThink, "On_PreThink");
client_PreThink
register_think("player",...
Forum: Off-Topic 01-05-2015, 06:06
Replies: 174
Views: 49,475
Posted By Lycode
Re: Jackhammer 1.0 (public alpha)

The textures do not get misaligned in the remake using the backup of the map after restarting Jackhammer. However in my old map where I saved it after the textures were misaligned they are still...
Forum: Off-Topic 01-05-2015, 04:52
Replies: 174
Views: 49,475
Posted By Lycode
Re: Jackhammer 1.0 (public alpha)

When importing maps the textures are misaligned. I had to copy things over to my last backup after saving my map using Jackhammer only to realize moments later that a lot of the textures were...
Forum: Unapproved/Old Plugins 12-29-2014, 17:54
Replies: 66
Views: 46,175
Posted By Lycode
Re: Registration System

Do not put words in my mouth. I never said DMCA or any copyright laws should not be followed. A plugin like this can easily be useful as I outlined in my previous post, which you ignored and only...
Forum: Unapproved/Old Plugins 12-29-2014, 17:14
Replies: 66
Views: 46,175
Posted By Lycode
Re: Registration System

It's sad how these days people are worried about if a plugin can be used in a nonsteam server or not. AM has gone from people who cared more about open source and didn't support nonsteam only due to...
Forum: Code Snippets/Tutorials 12-22-2014, 23:26
Replies: 118
Views: 80,879
Posted By Lycode
Re: [Tut] MySql - Save/Load/Usefull Things (Xp Mod)

1- Does this mean if we use client_putinserver it wouldn't be necessary to use a task after client authorized like you do?

2- Where else can we create the global handle that would remove the risk...
Forum: Scripting Help 12-19-2014, 08:43
Replies: 0
Views: 498
Posted By Lycode
Reseting Entities

Is it possible to reset entities to their off state regardless of their current state? Meaning if I'm not sure if a door is open or not, would it be possible to reset it to its "off" position? I...
Forum: Scripting Help 12-12-2014, 11:40
Replies: 3
Views: 994
Posted By Lycode
Re: Question on SQL_ThreadQuery

I tried making multiple queries with one call and it worked. Not through a plugin, but it shouldn't make a difference.

Also, can you post useful information you came across? As far as optimization...
Forum: Scripting Help 12-10-2014, 11:39
Replies: 1
Views: 835
Posted By Lycode
CheckWinConditions and m_bCompleteReset

When terminating the round through Round Terminator (https://forums.alliedmods.net/showthread.php?t=121744), a full reset, similar to when the game commences is initiated under certain conditions....
Forum: HL1 Servers (HLDS) 12-07-2014, 08:39
Replies: 2
Views: 4,089
Posted By Lycode
Metamod 1.21-am / -P 1.21p37

I was reading the Metamod-P 1.21p37 (http://metamod-p.sourceforge.net/) page which claims -P is an enhanced version of metamod. Has anyone tried and tested both? Is -P actually better performance...
Forum: Approved Plugins 12-05-2014, 07:28
Replies: 251
Views: 180,320
Posted By Lycode
Re: Round Terminator

A lot of things reset when the game commences? And it does that based on various conditions.

Another question that's slightly unrelated but also related to terminating rounds. Would it be possible...
Forum: Approved Plugins 12-04-2014, 20:26
Replies: 251
Views: 180,320
Posted By Lycode
Re: Round Terminator

Is it possible through the use of the API to terminate the round without a full reset in terms of team wins, player scores and all that? Regardless of the conditions, such as if the map has an...
Forum: Off-Topic 11-26-2014, 16:08
Replies: 0
Views: 757
Posted By Lycode
Death Origin Bug?

For some odd reason whenever I die the origin of the body slightly changes, or even worse one side of the body sinks in the ground. I have recorded this happening in a server created through the "new...
Forum: Suggestions / Requests 11-18-2014, 10:05
Replies: 13
Views: 2,984
Posted By Lycode
Re: [req] block sv name change

Try This. (https://forums.alliedmods.net/showthread.php?p=2220986#post2220986)
Forum: Off-Topic 11-08-2014, 16:33
Replies: 9
Views: 2,303
Posted By Lycode
Re: Terrain Generator/VHE 3.5/CS 1.6

That is likely caused due to too many wads used. Make sure you're using less than 8 wads then recompile it.
Forum: Scripting Help 11-06-2014, 18:00
Replies: 9
Views: 1,624
Posted By Lycode
Re: Help with plasma shoot.

Set the size after the model. You don't need to use anything smaller than 1.0 for the size. That's small enough as it is.

entity_set_model(ePlasmaBall, "sprites/plasma.spr")//model...
Forum: Scripting Help 11-06-2014, 14:47
Replies: 4
Views: 1,369
Posted By Lycode
Re: pev_rendercolor not working as intended :/

set_pev(ent, pev_rendercolor, {0.0, 0.0, 255.0})
Forum: Suggestions / Requests 11-06-2014, 14:27
Replies: 4
Views: 1,128
Posted By Lycode
Re: please help me, I want assign a permanent hostname using a plugin.

Requires: Cvar Utilities (https://forums.alliedmods.net/showthread.php?t=154642).

#include <amxmodx>
#include <cvar_util>
#pragma semicolon 1;

#define Hostname "Server provided by: Niko1921"...
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