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Posts Made By:
BAILANDO
Forum:
Scripting
05-10-2016, 03:58
Replies:
7
comparing strings
Views:
2,256
Posted By
BAILANDO
Re: comparing strings
Try this
#include <cstrike>
new String:clan[32];
public OnPluginStart()
{
RegConsoleCmd("sm_test", test);
Format(clan, 32, "βM∑™");
Forum:
Scripting
05-08-2016, 18:15
Replies:
3
[C++] Send RCON commands
Views:
2,302
Posted By
BAILANDO
Re: [C++] Send RCON commands
yea, i use it before but not work, i try to implement another code from another language if it works. thanks
Forum:
Scripting
05-08-2016, 17:50
Replies:
3
[C++] Send RCON commands
Views:
2,302
Posted By
BAILANDO
[C++] Send RCON commands
Hello, i have done released my own admin app in C++ CLI but one thing i need to add, its 'RCON commands'. Exist any C++ library with which im able to send rcon commands to source servers? for example...
Forum:
Scripting
05-06-2016, 03:11
Replies:
3
[C++/Pawn]
Views:
1,242
Posted By
BAILANDO
Re: [C++/Pawn]
i don't have problems with sourcepawn, i have done a lot of plugins and mods for my servers which work 100%, like vip menus, zombie mods with infection and something else and when i using C++ and...
Forum:
Scripting
05-05-2016, 02:27
Replies:
3
[C++/Pawn]
Views:
1,242
Posted By
BAILANDO
[C++/Pawn]
Hello, all time i using SPedit for making plugins, but somewhere i see it's possible do this in c++, it's correct? I see on syntax page syntax for pawn and syntax for C++.
Forum:
Scripting
05-01-2016, 16:32
Replies:
1
[CSS] Knockback
Views:
509
Posted By
BAILANDO
[CSS] Knockback
Hello, im making my own mod for css something like zombie but with new experience of gameplay. I need ask you, how can i set knockback power for "zombie". For example when i shot him with weapon then...
Forum:
Scripting
04-26-2016, 13:29
Replies:
2
[CSS] Checking content included in map
Views:
607
Posted By
BAILANDO
Re: [CSS] Checking content included in map
i don't know if you can check content of compiled bsp map, you can only check entity name in bsp if exist.
Forum:
Scripting
04-06-2016, 16:51
Replies:
2
Zombie Madness
Views:
1,756
Posted By
BAILANDO
Re: Zombie Madness
Maybe you can use something like this for immunity
For sure this is example how to make immunity for players, then you must make your own code with this if you want this method
#define...
Forum:
Scripting
04-05-2016, 02:17
Replies:
32
Make a plugin run only if server IP = 1.1.1.1
Views:
5,506
Posted By
BAILANDO
Re: Make a plugin run only if server IP = 1.1.1.1
As Neuro Toxin say, better is SetFailState,
#pragma semicolon 1
#define DEBUG
#define PLUGIN_AUTHOR "BailaRazor"
#define PLUGIN_VERSION "1.00"
Forum:
Scripting
04-04-2016, 18:11
Replies:
32
Make a plugin run only if server IP = 1.1.1.1
Views:
5,506
Posted By
BAILANDO
Re: Make a plugin run only if server IP = 1.1.1.1
#pragma semicolon 1
#define DEBUG
#define PLUGIN_AUTHOR "BailaRazor"
#define PLUGIN_VERSION "1.00"
//#include <sourcemod>
//#include <sdktools>
//#include <cstrike>
Forum:
Scripting
04-04-2016, 07:05
Replies:
0
[CSS] Help with Capture the flag plugin
Views:
320
Posted By
BAILANDO
[CSS] Help with Capture the flag plugin
Hello, i trying to install this plugin https://forums.alliedmods.net/showthread.php?t=171719 but have one problem, can't pickup flags when i play solo(testing server) and when we're two and more...
Forum:
Source Servers (SRCDS)
03-04-2016, 07:47
Replies:
0
[SRCDS] Question about assigning ip addresses to server
Views:
591
Posted By
BAILANDO
[SRCDS] Question about assigning ip addresses to server
Hello, it's possible to start srcds server on all applicable ips from all network adapters in computer? I have Hyper-V Virtualization and today i make 2 adapters, one classic with ip 33.210 where i...
Forum:
Scripting
12-17-2015, 04:57
Replies:
0
Sevrer crash after some time on map change or something else
Views:
318
Posted By
BAILANDO
Sevrer crash after some time on map change or something else
Hello, it's any way how can i check in log why my server sometime crash? its any way to debug it with -debug for check shutdown description? thanks
Forum:
Scripting
11-14-2015, 18:18
Replies:
6
Show different motd on round end
Views:
1,252
Posted By
BAILANDO
Re: Show different motd on round end
or
public Action:Timer_MOTD(Handle:timer)
{
new num = GetRandomInt(1, 5);
for (new i = 1; i <= MaxClients; i++)
{
switch(num)
{
Forum:
Scripting
11-14-2015, 18:15
Replies:
6
Show different motd on round end
Views:
1,252
Posted By
BAILANDO
Re: Show different motd on round end
public Action:Timer_MOTD(Handle:timer)
{
new num = GetRandomInt(1, 5);
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && !IsFakeClient(i))
{
if (num == 1)
{...
Forum:
Scripting
11-13-2015, 09:26
Replies:
2
[CSS] Duplicate print and action
Views:
630
Posted By
BAILANDO
Re: [CSS] Duplicate print and action
Ah, stupid i forgot, thanks :)
Forum:
Scripting
11-13-2015, 08:49
Replies:
2
[CSS] Duplicate print and action
Views:
630
Posted By
BAILANDO
[CSS] Duplicate print and action
Hello, i have problem with easy function and don't know why. When i select player from menu, then it kick/slay but kick me too from console name and this i don't have declared :D
Please how to fix...
Forum:
Scripting
11-10-2015, 08:30
Replies:
0
[CSGO] ZombieReloaded Zombie movement
Views:
372
Posted By
BAILANDO
[CSGO] ZombieReloaded Zombie movement
Hello, it's possible to fix zombie movement in Zombie:Reloaded in CS:GO? In CSS works fine, but here every zombie looks like without weapon and look like debug model like STAR '*'.
Here is screen,...
Forum:
Scripting
11-06-2015, 02:29
Replies:
2
[CSGO] Crediting the friendly killer
Views:
615
Posted By
BAILANDO
Re: [CSGO] Crediting the friendly killer
WHen you have enabled FriendlyFire then u can try this
public OnPluginStart(){
HookEvent("player_hurt", OnPlayerHurt);
}
public OnMapStart(){
}
Forum:
Scripting
10-30-2015, 10:04
Replies:
22
[CSS/CSGO] Need help with array sort
Views:
2,854
Posted By
BAILANDO
Re: [CSS/CSGO] Need help with array sort
ah then it's hexa, thanks, i will try it later this when i go sort some arrays :) thanks a lot :)
Forum:
Scripting
10-30-2015, 07:48
Replies:
22
[CSS/CSGO] Need help with array sort
Views:
2,854
Posted By
BAILANDO
Re: [CSS/CSGO] Need help with array sort
Thanks a lot :) i will try it when i came home from work. but can i ask last question for now, where i can find description what and why you use 0xFFFF (all bits at 1) and << or >> 16 what this mean...
Forum:
Scripting
10-30-2015, 03:03
Replies:
22
[CSS/CSGO] Need help with array sort
Views:
2,854
Posted By
BAILANDO
Re: [CSS/CSGO] Need help with array sort
Here is code, thanks :)
#include <sourcemod>
//#include <sdktools>
//#include <cstrike>
//#include <sdkhooks>
//#include <smlib>
Forum:
Scripting
10-29-2015, 15:43
Replies:
22
[CSS/CSGO] Need help with array sort
Views:
2,854
Posted By
BAILANDO
Re: [CSS/CSGO] Need help with array sort
and my old function when i use it before yours:
while (prehodene) {
prehodene = false;
for (new i = 0; i < MaxClients; i++) {
if (g_Kills[i] > g_Kills[i + 1])
{
pom = g_Kills[i];...
Forum:
Scripting
10-29-2015, 15:40
Replies:
22
[CSS/CSGO] Need help with array sort
Views:
2,854
Posted By
BAILANDO
Re: [CSS/CSGO] Need help with array sort
i try it, works correctly but one thing, i kill 8 people in 60 seconds(BOTS), but my name is not listed here, only bots, everytime. THanks :)
Example:
Place: 1, client: Seth, kills: 3
Place:...
Forum:
Scripting
10-29-2015, 15:10
Replies:
22
[CSS/CSGO] Need help with array sort
Views:
2,854
Posted By
BAILANDO
Re: [CSS/CSGO] Need help with array sort
whoa, i need only explain what is "& 0xFFFF" and << 16 or >> 16 (forgot, really i dont use this in C++ :X)
Showing results 1 to 25 of 180
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