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Posts Made By:
Chief149
Forum:
Scripting
09-19-2018, 12:43
Replies:
4
Sending a tempent beam with a life <0.1 means it's permanent
Views:
1,058
Posted By
Chief149
Re: Sending a tempent beam with a life <0.1 means it's permanent
Looking at the code for sourcemod and for source engine I cannot find anywhere that clamps the float.
Forum:
Scripting
09-18-2018, 22:03
Replies:
4
Sending a tempent beam with a life <0.1 means it's permanent
Views:
1,058
Posted By
Chief149
Re: Sending a tempent beam with a life <0.1 means it's permanent
This is hl2dm.
Tickrate of 66.
Forum:
Scripting
09-18-2018, 20:10
Replies:
4
Sending a tempent beam with a life <0.1 means it's permanent
Views:
1,058
Posted By
Chief149
Sending a tempent beam with a life <0.1 means it's permanent
As the title states, when using TE_SetupBeamPoints, if you pass a value less than 0.1 (seconds) for the beam life parameter, then it simply becomes a permanent beam on the client side.
Is there...
Forum:
General
05-03-2017, 14:04
Replies:
4
Sourcemod Info Help
Views:
1,718
Posted By
Chief149
Re: Sourcemod Info Help
Personally I wouldn't merge the two. If one is in C# and the other is C++ I'd keep them separate.
Forum:
General
05-02-2017, 21:51
Replies:
4
Sourcemod Info Help
Views:
1,718
Posted By
Chief149
Re: Sourcemod Info Help
I read up on Bailopans blog. Found a couple of posts from 2007 involving the structure of .smx files, and I was able to get some info from looking at the source code, but I wasn't able to get a...
Forum:
General
05-02-2017, 16:53
Replies:
4
Sourcemod Info Help
Views:
1,718
Posted By
Chief149
Sourcemod Info Help
So I had an idea for something to code over the Summer because I have a few ideas in my head, but no clue which one I actually wanna dedicate my new-found time to.
One of my ideas involves playing...
Forum:
General
01-09-2017, 11:26
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
209,983
Posted By
Chief149
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translat
I love the update, but I would like to make a few requests:
1) When the user types ' or ", the plugin adds as second one. So typing ' gives me '' and typing " gives me "". I get where this is...
Forum:
Scripting
01-08-2017, 10:34
Replies:
13
Native is not bound
Views:
3,013
Posted By
Chief149
Re: Native is not bound
I appreciate the discussion from you all.
Plugin A has always created its forwards and natives in AskPluginLoad2.
Plugin B depends on A.
"Native is not bound" only occurs when plugin B starts...
Forum:
Scripting
01-06-2017, 03:02
Replies:
13
Native is not bound
Views:
3,013
Posted By
Chief149
Re: Native is not bound
That's the thing. When plugin B starts, it just does nothing (on purpose) until it is told to do something by plugin A when it eventually starts. By the time plugin A has told plugin B to do...
Forum:
Scripting
01-05-2017, 21:56
Replies:
13
Native is not bound
Views:
3,013
Posted By
Chief149
Re: Native is not bound
Yeah that's what I have done since the start as that was the recommendation from the natives wiki back when I was first learning about natives.
Forum:
Scripting
01-05-2017, 17:12
Replies:
13
Native is not bound
Views:
3,013
Posted By
Chief149
Native is not bound
So let's say plugin B is dependent of plugin A.
Plugin A defines a bunch of its own natives. They are all marked as optional.
If plugin A starts before plugin B then everything is fine.
If...
Forum:
General
10-06-2016, 16:07
Replies:
7
Strange Occurrence when changing entity models
Views:
2,006
Posted By
Chief149
Re: Strange Occurrence when changing entity models
hl2dm. Eventually CS:S as well.
But CEF only has builds for 2009+ at the moment. I guess I could build a version for hl2dm as well, but I don't have all the stuff set up.
Honestly I'd just like...
Forum:
General
10-06-2016, 12:48
Replies:
7
Strange Occurrence when changing entity models
Views:
2,006
Posted By
Chief149
Re: Strange Occurrence when changing entity models
Unfortunately that metamod plugin doesn't work.
Forum:
General
10-06-2016, 10:20
Replies:
7
Strange Occurrence when changing entity models
Views:
2,006
Posted By
Chief149
Re: Strange Occurrence when changing entity models
Well that addon is neat, but it doesn't work really well. In fact, I tried a while ago, and it didn't work at all. As I am aware, the reason Source Engine isn't using the correct entity indices...
Forum:
General
10-06-2016, 02:11
Replies:
7
Strange Occurrence when changing entity models
Views:
2,006
Posted By
Chief149
Strange Occurrence when changing entity models
So I made a furniture plugin for an RP server. Because players want to decorate their apartments with props, the entity count can get really high. The solution I came up with was to have all player...
Forum:
General
09-28-2016, 22:33
Replies:
6
Simple Question Regarding SQL Callbacks
Views:
1,747
Posted By
Chief149
Re: Simple Question Regarding SQL Callbacks
So deleting that db handle will not delete g_hDB? Because while they reference the same databases, they are clones?
Would something like this cause problems?
Handle g_hDB = Some Valid DB...
Forum:
General
09-28-2016, 20:18
Replies:
6
Simple Question Regarding SQL Callbacks
Views:
1,747
Posted By
Chief149
Re: Simple Question Regarding SQL Callbacks
A second question that is an afterthought.
I made a furniture plugin that re-uses entities. When an entity is needed, my plugin checks to see if there is an unused entity in the list. If not then it...
Forum:
General
09-28-2016, 19:53
Replies:
6
Simple Question Regarding SQL Callbacks
Views:
1,747
Posted By
Chief149
Simple Question Regarding SQL Callbacks
So we of course have queries being called in the following manner:
public void doMySQL() {
Handle g_hDB = Some Valid MySQL Handle; //PART1
char sQuery[256] = "SELECT * FROM mytable...
Forum:
Snippets and Tutorials
09-28-2016, 15:12
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,681
Posted By
Chief149
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]
That would be nice.
I have found that somewhere in my plugin is a memory leak, so I just added an object registration system. Every object my plugin makes goes to two lists. One list is used by my...
Forum:
Snippets and Tutorials
09-26-2016, 20:23
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,681
Posted By
Chief149
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]
Well I currently do not use any other plugins that use dynamic, and I do actually keep up with all of the dynamics.
I am not denying that I failed somewhere to clean up after myself as far as me...
Forum:
Snippets and Tutorials
09-26-2016, 19:06
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,681
Posted By
Chief149
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]
Ok so I can confirm that I did not break the version of your plugin that I am using. All I did was comment out the if statement that contains the code for disposing a dynamic object's members (if...
Forum:
Snippets and Tutorials
09-26-2016, 18:30
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,681
Posted By
Chief149
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]
YES!
I have personally been trying to figure out a solution myself after finding out it was happening, but because I could never see the actual error message, I couldn't think of anything to do...
Forum:
Snippets and Tutorials
09-26-2016, 10:58
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,681
Posted By
Chief149
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]
There appears to be a very rare memory leak going on where SourceMod closes your plugin. This might just be Sourcemod being dumb, but I wanted to mention this.
Why no copy/paste of the error, you...
Forum:
Scripting
09-19-2016, 23:37
Replies:
5
Solved
How to add something to somebody by steam id
Views:
961
Posted By
Chief149
Re: How to add something to somebody by steam id
He made a typo. The function is defined as: StrEqual(char[] str1, char[] str2, bool ignoreCase=false);
Forum:
Scripting
09-15-2016, 13:36
Replies:
3
Threaded Query
Views:
1,119
Posted By
Chief149
Re: Threaded Query
I will elaborate on Potato's input:
database is just another reference to the db handle. If you delete database then you are basically closing the original database handle that was used in...
Showing results 1 to 25 of 92
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