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Search: Posts Made By: jopmako
Forum: Scripting 04-11-2008, 13:44
Replies: 14
Views: 4,875
Posted By jopmako
How to create a "trigger" entity in running time?

I'm planning to create "trigger" entity such as "trigger_proximity", "trigger_multiple"...., in running time.

How to do that or it's impossible?

Thanks.
Forum: Scripting 04-11-2008, 13:31
Replies: 2
Views: 3,644
Posted By jopmako
Hooking entity output "OnPlayerUse" problem?

I'm create a "prop_physics" entity and hook it output.


#include <sourcemod>
#include <sdktools>

public OnPluginStart()
{
HookEntityOutput("prop_physics", "OnHealthChanged",...
Forum: News 10-28-2007, 22:37
Replies: 101
Views: 146,883
Posted By jopmako
Forum: Scripting 05-09-2007, 09:22
Replies: 5
Views: 4,418
Posted By jopmako
Re: [QUESTION] hud messages using stock written by jopmako

#include <sourcemod>
public Plugin:myinfo =
{
name = "Plugin",
author = "People",
description = "A plugin",
version = "0.0.0.1",
url = "www.sourcemod.net...
Forum: Scripting 05-07-2007, 12:41
Replies: 5
Views: 4,418
Posted By jopmako
Re: [QUESTION] hud messages using stock written by jopmako

there is not "heatshot" event



try this (untest)

public OnPluginStart()
{
HookEvent("player_death", event_headshot, EventHookMode_Pre);
}
Forum: Extensions 05-05-2007, 23:45
Replies: 45
Views: 31,864
Posted By jopmako
Re: [EXTENSION] Web downloader

that's really cool, thx.
Forum: Approved Plugins 03-28-2007, 01:19
Replies: 180
Views: 314,913
Posted By jopmako
Forum: Trash 03-26-2007, 03:16
Replies: 17
Views: 9,135
Posted By jopmako
Re: [PLUGIN] ZomibeMod Anti-Stuck

1: I have found that in http://wiki.alliedmods.net/Entity_Properties
Forum: Trash 03-26-2007, 01:49
Replies: 17
Views: 9,135
Posted By jopmako
Re: [PLUGIN] ZomibeMod Anti-Stuck

nice work.

A few question:
1: FindSendPropOffs("CBaseEntity","m_vecOrigin")
Where can we get this classname and property to used?

2:How many length of string can we send at a time in HL2?...
Forum: Scripting 03-22-2007, 01:36
Replies: 3
Views: 3,879
Posted By jopmako
Forum: Approved Plugins 03-21-2007, 13:57
Replies: 148
Views: 193,617
Posted By jopmako
Re: Spectator Banner(PICTURE) Ads

that's not work for cs only.
Forum: Scripting 03-21-2007, 04:11
Replies: 3
Views: 3,879
Posted By jopmako
[question] about close handle

When should we use CloseHandle()?
or what type of handle should we close by self?

Does all handles are automatic closed when plugin unloaded or reloaded?

thanks.
Forum: Scripting Help 03-20-2007, 05:23
Replies: 4
Views: 1,372
Posted By jopmako
Re: Performing multiple commands in an if/then statement

#include <amxmodx>
//#include <amxmisc>
#include <fun>
//#include <engine>
#include <cstrike>

new bool:invis[33]

public plugin_init()
{
Forum: Scripting 03-20-2007, 01:17
Replies: 7
Views: 5,920
Posted By jopmako
Re: [share info] message stocks

The stocks was tested in CSS only.
Forum: Snippets and Tutorials 03-19-2007, 12:40
Replies: 2
Views: 3,672
Posted By jopmako
Re: [tools] sourcemod complie

got error when posting:| ,very slow connect speed to here.
Forum: Snippets and Tutorials 03-19-2007, 12:20
Replies: 2
Views: 3,672
Posted By jopmako
[tools] sourcemod complie

A complie tool for SourcePawn made from amxx complie.

I lazy to use command prompt :) .

HowTo::
1: Copy complie.exe to a folder where spcomp.exe locate at.
2: drag *.sp file on complie.exe.
Forum: Scripting 03-19-2007, 11:02
Replies: 7
Views: 5,920
Posted By jopmako
[share info] message stocks

four useful message what I'm using. correct me if I wrong, thx.


stock SendMsg_SayText2(target, color, const String:szMsg[], any:...)

stock SendMsg_HintText(client, const String:szMsg[],...
Forum: Scripting 03-19-2007, 10:34
Replies: 15
Views: 13,552
Posted By jopmako
Re: [Question] What about HUD messages/channels ?

try this one.

// "HudMsg" message
stock SendMsg_HudMsg(client, channel,
Float:x, Float:y,
aRclr, aGclr, aBclr, aTclr,
bRclr,...
Forum: Scripting 03-18-2007, 14:18
Replies: 4
Views: 4,821
Posted By jopmako
Re: [Question] safely KillTimer()

oh, I see.
thanks a lot.
Forum: Scripting 03-18-2007, 13:58
Replies: 4
Views: 4,821
Posted By jopmako
Re: [Question] safely KillTimer()

new Handle:hTimer[65]

public OnClientPutInServer(client)
{
hTimer[client] = CreateTimer(GetRandomFloat(5.0, 10.0), welcome_msg, client);
}

public OnClientDisconnect(client)
{
if...
Forum: Scripting 03-18-2007, 08:04
Replies: 4
Views: 4,821
Posted By jopmako
[Question] safely KillTimer()

Can we remove error log when KillTimer() using to a invalid handle?
Most time we don't need this log.
Forum: Scripting 03-17-2007, 03:47
Replies: 38
Sticky: Scripting Forum
Views: 139,295
Posted By jopmako
Re: Scripting Forum

GJ to SourceMod Dev Team.
Cheer!
Forum: Approved Plugins 03-11-2007, 11:43
Replies: 148
Views: 193,617
Posted By jopmako
Re: Spectator Banner(PICTURE) Ads

could you give me more information about your amxx version or game mod?




Set http down for game mod and try again.
cvar: sv_downloadurl "http://url/...."
Forum: Approved Plugins 03-06-2007, 05:25
Replies: 148
Views: 193,617
Posted By jopmako
Re: Spectator Banner(PICTURE) Ads

there is not work since steam updated to v3779
Forum: Others 02-21-2007, 03:52
Replies: 3
Views: 1,887
Posted By jopmako
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