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Search: Posts Made By: nosoop
Forum: Plugins 10-31-2023, 01:09
Replies: 36
Views: 24,830
Posted By nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.18.3, 2023-01-30)

It's the issue due to every weapon now having string attributes (the minmode viewmodel override). Those don't get copied over correctly; that's the one thing BWR needs adjusting for. If I recall...
Forum: Plugins 10-02-2023, 15:39
Replies: 616
Views: 450,934
Posted By nosoop
Re: [TF2] TF2Attributes (v1.7.2, 2022/09/18)

Copying the information over from a Discord chat, the game client's server binary (based on the location being reported) doesn't appear to ship with debugging symbols. SourceMod and many plugins...
Forum: Plugins 08-09-2023, 05:44
Replies: 12
Views: 9,321
Posted By nosoop
Re: [TF2] Custom Attributes

What you're asking for is not possible - the Custom Attribute system is free form and doesn't have any concept of whether or not attributes actually exist; plugins just check that some entry is...
Forum: Scripting 08-08-2023, 00:21
Replies: 2
Views: 848
Posted By nosoop
Re: [TF2] Replace player_start with player_teamspawn

As described in the configuration documentation (https://www.bailopan.net/stripper/#config), there is no colon character between the key and value; that only applies to the section headers.

...
Forum: General 07-29-2023, 00:08
Replies: 2
Views: 703
Posted By nosoop
Re: Plugin With AI

If you're asking about using AI as part of your development workflow, you can certainly try.
That said, as the programmer, you still have to know how to use the tool effectively to build what you...
Forum: Plugins 07-27-2023, 02:01
Replies: 37
Views: 13,646
Posted By nosoop
Re: [TF2] Custom Weapons X

There aren't any known breakages with CWX itself, but the TF2 Utils plugin that it depends on does have a gamedata update (https://github.com/nosoop/SM-TFUtils/releases/tag/1.3.2.1).

(In the...
Forum: Plugins 07-11-2023, 03:27
Replies: 37
Views: 13,646
Posted By nosoop
Re: [TF2] Custom Weapons X

The "inherits" value is fine. Assigning it as a Heavy's secondary won't work in this case as it's still going to occupy the primary slot (you can't make weapons occupy weapon slots they weren't...
Forum: Scripting 05-10-2023, 13:12
Replies: 1
Views: 336
Posted By nosoop
Re: [TF2] Get non-stock weapon attributes?

Both TF2Attributes (https://github.com/FlaminSarge/tf2attributes/blob/3a9d780ee1eb6360348caa518ca39b29169440f4/scripting/include/tf2attributes.inc#L199-L210) and Econ Data...
Forum: Scripting 04-04-2023, 11:52
Replies: 13
Views: 1,435
Posted By nosoop
Re: Important question: How can newbies learn SourcePawn?

I think part of the struggle is that SourceMod doesn't exist in a vacuum; anything you do to the game may produce additional side effects that you weren't aware of, or may be ignored. GLua is...
Forum: General 03-26-2023, 09:58
Replies: 4
Views: 1,284
Posted By nosoop
Re: Building SourceMod Linux

AMTL appears to be missing from the MM:S checkout.
It looks like you'll need to git submodule init and git submodule update. MM:S has submodules but it doesn't look like the checkout-deps scripts...
Forum: General 03-25-2023, 22:02
Replies: 4
Views: 1,284
Posted By nosoop
Re: Building SourceMod Linux

What does python --version output? Since you're on Debian that would default to Python 2.x, while pip indicates that it's installing AMBuild for Python 3.7.

It sounds like you want to run python3...
Forum: Plugins 01-27-2023, 09:05
Replies: 36
Views: 24,830
Posted By nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.18.2, 2022-02-23)

https://github.com/nosoop/SM-TFEconData#installation

Restart the server after installing gamedata to ensure it's not operating with stale values.
Forum: Scripting 01-26-2023, 23:32
Replies: 10
Views: 2,154
Posted By nosoop
Re: [TF2] Signature for CTFPlayer::RemoveObject

I'm unable to reproduce the issue you're seeing on 7757534; that signature is correct.
The configuration listed contains some non-breaking spaces, so if you've copy/pasted the config, that would...
Forum: Plugins 01-22-2023, 08:07
Replies: 7
Views: 3,091
Posted By nosoop
Re: [TF2] TF2 Utils

It's an implementation of Pelipoika's GetHealerByIndex (https://forums.alliedmods.net/showthread.php?t=306854), so the usage is similar:


for (int i, n = GetEntProp(client, Prop_Send,...
Forum: Plugins 01-09-2023, 03:41
Replies: 7
Views: 3,091
Posted By nosoop
Re: [TF2] TF2 Utils

Already got too much to keep track of, sorry.

Consider subscribing to the Atom feed for project releases (https://github.com/nosoop/SM-TFUtils/releases.atom) with your choice of feed aggregator /...
Forum: Plugins 12-23-2022, 12:14
Replies: 37
Views: 13,646
Posted By nosoop
Re: [TF2] Custom Weapons X

It currently only supports the creation of new weapons. See this issue for additional details. (https://github.com/nosoop/SM-TFCustomWeaponsX/issues/32)

If you are interested in applying custom...
Forum: General 12-12-2022, 10:09
Replies: 5
Views: 1,266
Posted By nosoop
Re: How to build SourceMod extensions on Windows?

I'm unable to reproduce your findings. That said it looks like Pelipoika added a fix for the project (https://github.com/Pelipoika/PathFollower/commit/b5034c93433795b34ea99012d3475cb4fc3f932c) to...
Forum: General 12-10-2022, 05:28
Replies: 5
Views: 1,266
Posted By nosoop
Re: How to build SourceMod extensions on Windows?

The following error message:

nonstandard extension used: '__asm' keyword not supported on this architecture

suggests that you are not using the correct command prompt. In your case you'll want...
Forum: General 12-09-2022, 03:28
Replies: 5
Views: 1,266
Posted By nosoop
Re: How to build SourceMod extensions on Windows?

tl;dr: The checkout-deps scripts in the SourceMod repository (https://github.com/alliedmodders/sourcemod/tree/master/tools) will download the appropriate dependencies into the layout it expects; you...
Forum: General 12-07-2022, 12:33
Replies: 7
Views: 893
Posted By nosoop
Re: TF2 Update 06-12-2022 - Crashes Stock SM

Without any third-party mods, it sounds like you're running into a Windows server-specific issue where placing a Sapper on a building currently crashes.

Wait for Valve to push a fix.
Forum: Plugins 12-06-2022, 22:54
Replies: 3
Views: 1,355
Posted By nosoop
Forum: Plugins 12-05-2022, 22:55
Replies: 27
Views: 6,073
Posted By nosoop
Re: [TF2] Building Overhaul

Ah, CTFPlayer::FinishObject had been inlined. Will need to adjust the read addresses in CTFGameStats; another PR will be sent shortly.
Forum: Plugins 12-05-2022, 22:45
Replies: 48
Views: 26,636
Posted By nosoop
Re: crashes as of Vscript update.

Try installing the gamedata from this PR (https://github.com/bakugo/sourcemod-plugins/pull/1).

If there's any other issues beyond that, do report back.
Forum: Plugins 12-05-2022, 01:43
Replies: 27
Views: 6,073
Posted By nosoop
Re: [TF2] Building Overhaul

It should be current with this PR (https://github.com/Scags/TF2-Building-Overhaul/pull/2).
Forum: Plugins 12-04-2022, 02:51
Replies: 147
Views: 73,994
Posted By nosoop
Re: [TF2] No Thriller Taunt

I'll be submitting gamedata updates on the TF2Sanitizer repository (https://github.com/Silenci0/TF2Sanitizer); in the future keep an eye out for pull requests there.
It hasn't been merged at this...
Showing results 1 to 25 of 500

 
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