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Posts Made By:
WaLkMaN
Forum:
Suggestions / Requests
07-04-2023, 06:14
Replies:
4
Spectate CT Team Only
Views:
2,044
Posted By
WaLkMaN
Re: Spectate CT Team Only
I've rewritten the logic with reapi.
#include <amxmodx>
#include <reapi>
#define PLUGIN "Force Spectate"
#define VERSION "1.1"
#define AUTHOR "SpeeDeeR"
Forum:
Scripting Help
07-02-2023, 12:42
Replies:
15
Solved
Force observing a team as spectator
Views:
1,587
Posted By
WaLkMaN
Re: Force observing a team as spectator
I've tested the edited code (with bots) that I gave and I didn't catch this kind of issue.
Forum:
Scripting Help
07-02-2023, 10:05
Replies:
15
Solved
Force observing a team as spectator
Views:
1,587
Posted By
WaLkMaN
Re: Force observing a team as spectator
A small edit:
#include <amxmodx>
#include <reapi>
public plugin_init()
{
register_plugin("Force Spectate", "1.0", "Alliedmods");
Forum:
New Plugin Submissions
05-17-2023, 00:48
Replies:
19
Counter-Strike: Mutation Knight Mode
Views:
3,890
Posted By
WaLkMaN
Re: Counter-Strike: Mutation Knight Mode
You can find with REHLDS_FIXES macro.
But if you still don't believe it, let see what Arkshine (https://forums.alliedmods.net/member.php?u=7779) told us (on first bullet):...
Forum:
New Plugin Submissions
05-16-2023, 16:27
Replies:
19
Counter-Strike: Mutation Knight Mode
Views:
3,890
Posted By
WaLkMaN
Re: Counter-Strike: Mutation Knight Mode
Good job but let's say the truth, nobody will use it, first because of official buggy HLDS and second Orpheu. This module as you know very well is too complicated for just simple users who have basic...
Forum:
Scripting Help
05-06-2023, 09:53
Replies:
5
changelevel
Views:
2,071
Posted By
WaLkMaN
Re: changelevel
With ReAPI:
#include <amxmodx>
#include <reapi>
public plugin_init()
{
RegisterHookChain( RG_CSGameRules_GoToIntermission, "On_GoToIntermission", true );
}
Forum:
Module Coding
05-06-2023, 06:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,593
Posted By
WaLkMaN
Re: Module: Orpheu2.3a
With ReAPI:
#include <amxmodx>
#include <reapi>
new HookChain:handleHookAddAccount;
public plugin_init()
{
Forum:
Approved Plugins
05-02-2023, 07:20
Replies:
49
Block Reconnect Respawn
Views:
60,941
Posted By
WaLkMaN
Re: Block Reconnect Respawn
Let's revive "no kill" version thanks to ReAPI (https://github.com/s1lentq/reapi)
Blocks player spawn without killing. Designed for any cs/cz server with ReGameDLL_CS...
Forum:
Suggestions / Requests
04-23-2023, 12:38
Replies:
12
Instant sv_restartround
Views:
6,860
Posted By
WaLkMaN
Re: Instant sv_restartround
With ReAPI (https://github.com/s1lentq/reapi):
#include <amxmodx>
#include <reapi>
public plugin_init()
{
register_plugin( "Instant Round Restart", "0.0.1", "Juice" );
...
Forum:
Scripting Help
04-22-2023, 05:25
Replies:
22
Changing roundtime so it takes effect ATM
Views:
6,083
Posted By
WaLkMaN
Re: Changing roundtime so it takes effect ATM
With ReAPI (https://github.com/s1lentq/reapi):
#include <amxmodx>
#include <reapi>
new const PluginName [] = "Set Round Time";
new const PluginVersion[] = "1.0";
new const PluginAuthor...
Forum:
New Plugin Submissions
04-20-2023, 04:24
Replies:
39
MatterAMXX: Chat relay between many services [Includes API]
Views:
25,854
Posted By
WaLkMaN
Re: MatterAMXX: Chat relay between many services [Includes API]
You can easily add ReAPI support. This (https://forums.alliedmods.net/showpost.php?p=2801974&postcount=1507) will help you if you want to do that.
And another way to get the FPS...
Forum:
Suggestions / Requests
04-03-2023, 16:51
Replies:
1
Anti speed plugin that stops Flatcheat speedhack
Views:
768
Posted By
WaLkMaN
Re: Anti speed plugin that stops Flatcheat speedhack
So are you try with Hackdetector lite https://youtube.com/watch?v=GkfKGgVFZao to block the speed hack and this to stop ddrun?
#include <amxmodx>
#include <reapi>
#pragma semicolon 1
new...
Forum:
Module Coding
03-30-2023, 12:55
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,593
Posted By
WaLkMaN
Re: Module: Orpheu2.3
ReAPI version:
#include <amxmodx>
#include <reapi>
static Msg[ 100 ];
static HookChain:g_handlePrintf;
public plugin_precache()
Forum:
Approved Plugins
03-03-2023, 09:28
Replies:
59
Super Destructive Grenades V2
Views:
43,952
Posted By
WaLkMaN
Re: HE Explosions Destroy Breakables
Using ReAPI:
- Hooking CGrenade::Explode3() (https://github.com/s1lentq/ReGameDLL_CS/blob/d8702df5482d8945dff4ef5005261ffbc8b29343/regamedll/dlls/ggrenade.cpp#L241) via...
Forum:
Suggestions / Requests
02-11-2023, 06:05
Replies:
9
orpheu precache counter
Views:
3,236
Posted By
WaLkMaN
Re: orpheu precache counter
Only for testing purpose. The info is not correct. Instead of that, there are two commands implemented in ReHLDS https://github.com/dreamstalker/rehlds#commands
#include <amxmodx>
#include...
Forum:
Approved Plugins
01-29-2023, 12:32
Replies:
23
BSP Compat - Make maps compatible with your mod
Views:
21,006
Posted By
WaLkMaN
Re: BSP Compat - Make maps compatible with your mod
I've attached a ReAPI version but someone with more experience with maps needs to test it.
Forum:
Approved Plugins
01-08-2023, 04:07
Replies:
658
[v2.5.2, March 19] Trouble in Terrorist Town mod
Views:
256,558
Posted By
WaLkMaN
Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
https://forums.alliedmods.net/showthread.php?t=340389
Forum:
New Plugin Submissions
01-03-2023, 15:53
Replies:
11
[ReAPI] Round Terminator (Wrapper)
Views:
4,141
Posted By
WaLkMaN
Re: [ReAPI] Round Terminator (Wrapper)
There are mistakes.
get_member_game( m_iRoundWinStatus, 0 );
get_member_game( m_iRoundTimeSecs , 0 );
get_member_game( m_fRoundStartTime , 0.0 );
...
Forum:
Approved Plugins
01-03-2023, 15:39
Replies:
12
Rock The Round by Exolent
Views:
19,885
Posted By
WaLkMaN
Re: Rock The Round by Exolent
If someone is interested, here is a ReAPI version of the plugin.
Forum:
Approved Plugins
12-24-2022, 13:37
Replies:
251
Round Terminator
Views:
180,316
Posted By
WaLkMaN
Re: Round Terminator
ReAPI version is here https://forums.alliedmods.net/showthread.php?t=340389
Forum:
Approved Plugins
12-24-2022, 13:36
Replies:
36
Timer Controller v0.0.2 [ April 5th 2014 ]
Views:
17,642
Posted By
WaLkMaN
Re: Timer Controller v0.0.2 [ April 5th 2014 ]
ReAPI version is here https://forums.alliedmods.net/showthread.php?t=340389
Forum:
Off-Topic
10-16-2022, 14:58
Replies:
15
Disable ping send
Views:
5,048
Posted By
WaLkMaN
Re: Disable ping send
ReAPI equivalent:
#include <amxmodx>
#include <reapi>
public plugin_init()
{
RegisterHookChain( RH_SV_EmitPings, "OnSV_EmitPings" );
}
Forum:
Approved Plugins
01-23-2022, 16:31
Replies:
251
Round Terminator
Views:
180,316
Posted By
WaLkMaN
Re: Round Terminator
rg_round_end (https://amxx-bg.info/api/reapi_gamedll/rg_round_end)
Forum:
HL1 Servers (HLDS)
01-03-2022, 12:16
Replies:
1
HLTV - Need method to detect when client connected to hltv gets disconnected
Views:
1,465
Posted By
WaLkMaN
Re: HLTV - Need method to detect when client connected to hltv gets disconnected
The source code of HLTV may help you (not sure).
https://github.com/dreamstalker/rehlds/tree/master/rehlds/HLTV
Forum:
Suggestions / Requests
12-05-2021, 17:26
Replies:
5
[Orpheu/rehlds] signature updates for GetEntityInit
Views:
2,457
Posted By
WaLkMaN
Re: [Orpheu/rehlds] signature updates for GetEntityInit
If you want the hook without orpheu, then:
https://github.com/dreamstalker/rehlds/pull/832
https://github.com/s1lentq/reapi/pull/215 (RH_GetEntityInit)
Showing results 1 to 25 of 434
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