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Search: Posts Made By: WaLkMaN
Forum: Suggestions / Requests 07-04-2023, 06:14
Replies: 4
Views: 1,998
Posted By WaLkMaN
Re: Spectate CT Team Only

I've rewritten the logic with reapi.


#include <amxmodx>
#include <reapi>

#define PLUGIN "Force Spectate"
#define VERSION "1.1"
#define AUTHOR "SpeeDeeR"
Forum: Scripting Help 07-02-2023, 12:42
Replies: 15
Views: 1,533
Posted By WaLkMaN
Re: Force observing a team as spectator

I've tested the edited code (with bots) that I gave and I didn't catch this kind of issue.
Forum: Scripting Help 07-02-2023, 10:05
Replies: 15
Views: 1,533
Posted By WaLkMaN
Re: Force observing a team as spectator

A small edit:


#include <amxmodx>
#include <reapi>

public plugin_init()
{
register_plugin("Force Spectate", "1.0", "Alliedmods");
Forum: New Plugin Submissions 05-17-2023, 00:48
Replies: 19
Views: 3,770
Posted By WaLkMaN
Re: Counter-Strike: Mutation Knight Mode

You can find with REHLDS_FIXES macro.
But if you still don't believe it, let see what Arkshine (https://forums.alliedmods.net/member.php?u=7779) told us (on first bullet):...
Forum: New Plugin Submissions 05-16-2023, 16:27
Replies: 19
Views: 3,770
Posted By WaLkMaN
Re: Counter-Strike: Mutation Knight Mode

Good job but let's say the truth, nobody will use it, first because of official buggy HLDS and second Orpheu. This module as you know very well is too complicated for just simple users who have basic...
Forum: Scripting Help 05-06-2023, 09:53
Replies: 5
Views: 2,044
Posted By WaLkMaN
Re: changelevel

With ReAPI:


#include <amxmodx>
#include <reapi>

public plugin_init()
{
RegisterHookChain( RG_CSGameRules_GoToIntermission, "On_GoToIntermission", true );
}
Forum: Module Coding 05-06-2023, 06:01
Replies: 1,508
Views: 892,245
Posted By WaLkMaN
Re: Module: Orpheu2.3a

With ReAPI:


#include <amxmodx>
#include <reapi>

new HookChain:handleHookAddAccount;

public plugin_init()
{
Forum: Approved Plugins 05-02-2023, 07:20
Replies: 49
Views: 60,706
Posted By WaLkMaN
Re: Block Reconnect Respawn

Let's revive "no kill" version thanks to ReAPI (https://github.com/s1lentq/reapi)


Blocks player spawn without killing. Designed for any cs/cz server with ReGameDLL_CS...
Forum: Suggestions / Requests 04-23-2023, 12:38
Replies: 12
Views: 6,750
Posted By WaLkMaN
Re: Instant sv_restartround

With ReAPI (https://github.com/s1lentq/reapi):


#include <amxmodx>
#include <reapi>

public plugin_init()
{
register_plugin( "Instant Round Restart", "0.0.1", "Juice" );
...
Forum: Scripting Help 04-22-2023, 05:25
Replies: 22
Views: 5,974
Posted By WaLkMaN
Re: Changing roundtime so it takes effect ATM

With ReAPI (https://github.com/s1lentq/reapi):


#include <amxmodx>
#include <reapi>

new const PluginName [] = "Set Round Time";
new const PluginVersion[] = "1.0";
new const PluginAuthor...
Forum: New Plugin Submissions 04-20-2023, 04:24
Replies: 39
Views: 25,331
Posted By WaLkMaN
Re: MatterAMXX: Chat relay between many services [Includes API]

You can easily add ReAPI support. This (https://forums.alliedmods.net/showpost.php?p=2801974&postcount=1507) will help you if you want to do that.

And another way to get the FPS...
Forum: Suggestions / Requests 04-03-2023, 16:51
Replies: 1
Views: 715
Posted By WaLkMaN
Re: Anti speed plugin that stops Flatcheat speedhack

So are you try with Hackdetector lite https://youtube.com/watch?v=GkfKGgVFZao to block the speed hack and this to stop ddrun?
#include <amxmodx>
#include <reapi>

#pragma semicolon 1

new...
Forum: Module Coding 03-30-2023, 12:55
Replies: 1,508
Views: 892,245
Posted By WaLkMaN
Re: Module: Orpheu2.3

ReAPI version:


#include <amxmodx>
#include <reapi>

static Msg[ 100 ];
static HookChain:g_handlePrintf;

public plugin_precache()
Forum: Approved Plugins 03-03-2023, 09:28
Replies: 59
Views: 43,519
Posted By WaLkMaN
Re: HE Explosions Destroy Breakables

Using ReAPI:

- Hooking CGrenade::Explode3() (https://github.com/s1lentq/ReGameDLL_CS/blob/d8702df5482d8945dff4ef5005261ffbc8b29343/regamedll/dlls/ggrenade.cpp#L241) via...
Forum: Suggestions / Requests 02-11-2023, 06:05
Replies: 9
Views: 3,196
Posted By WaLkMaN
Re: orpheu precache counter

Only for testing purpose. The info is not correct. Instead of that, there are two commands implemented in ReHLDS https://github.com/dreamstalker/rehlds#commands

#include <amxmodx>
#include...
Forum: Approved Plugins 01-29-2023, 12:32
Replies: 23
Views: 20,884
Posted By WaLkMaN
Re: BSP Compat - Make maps compatible with your mod

I've attached a ReAPI version but someone with more experience with maps needs to test it.
Forum: Approved Plugins 01-08-2023, 04:07
Replies: 658
Views: 251,398
Posted By WaLkMaN
Re: [v2.5.2, March 19] Trouble in Terrorist Town mod

https://forums.alliedmods.net/showthread.php?t=340389
Forum: New Plugin Submissions 01-03-2023, 15:53
Replies: 11
Views: 3,839
Posted By WaLkMaN
Re: [ReAPI] Round Terminator (Wrapper)

There are mistakes.


get_member_game( m_iRoundWinStatus, 0 );
get_member_game( m_iRoundTimeSecs , 0 );
get_member_game( m_fRoundStartTime , 0.0 );

...
Forum: Approved Plugins 01-03-2023, 15:39
Replies: 12
Views: 19,682
Posted By WaLkMaN
Re: Rock The Round by Exolent

If someone is interested, here is a ReAPI version of the plugin.
Forum: Approved Plugins 12-24-2022, 13:37
Replies: 251
Views: 179,132
Posted By WaLkMaN
Re: Round Terminator

ReAPI version is here https://forums.alliedmods.net/showthread.php?t=340389
Forum: Approved Plugins 12-24-2022, 13:36
Replies: 36
Views: 17,393
Posted By WaLkMaN
Re: Timer Controller v0.0.2 [ April 5th 2014 ]

ReAPI version is here https://forums.alliedmods.net/showthread.php?t=340389
Forum: Off-Topic 10-16-2022, 14:58
Replies: 15
Views: 5,011
Posted By WaLkMaN
Re: Disable ping send

ReAPI equivalent:

#include <amxmodx>
#include <reapi>

public plugin_init()
{
RegisterHookChain( RH_SV_EmitPings, "OnSV_EmitPings" );
}
Forum: Approved Plugins 01-23-2022, 16:31
Replies: 251
Views: 179,132
Posted By WaLkMaN
Re: Round Terminator

rg_round_end (https://amxx-bg.info/api/reapi_gamedll/rg_round_end)
Forum: HL1 Servers (HLDS) 01-03-2022, 12:16
Replies: 1
Views: 1,448
Posted By WaLkMaN
Re: HLTV - Need method to detect when client connected to hltv gets disconnected

The source code of HLTV may help you (not sure).
https://github.com/dreamstalker/rehlds/tree/master/rehlds/HLTV
Forum: Suggestions / Requests 12-05-2021, 17:26
Replies: 5
Views: 2,412
Posted By WaLkMaN
Re: [Orpheu/rehlds] signature updates for GetEntityInit

If you want the hook without orpheu, then:

https://github.com/dreamstalker/rehlds/pull/832
https://github.com/s1lentq/reapi/pull/215 (RH_GetEntityInit)
Showing results 1 to 25 of 434

 
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