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Search: Posts Made By: Jhob94
Forum: New Plugin Submissions 03-18-2024, 05:33
Replies: 5
Views: 442
Posted By Jhob94
Re: Mewtwo Rescue - Pokemon Adventure (Beta)

Did i miss someone on credits section?
Forum: Off-Topic 03-17-2024, 19:03
Replies: 29
Views: 5,078
Posted By Jhob94
Re: is this site get hacked? an invalid thread and user appears in Sourcemod - Genera

I don’t know why your first account got banned but i am pretty sure it was reasonable. Again, what does that thread has to do with this topic? You are always arguing and derailing off-topic trying to...
Forum: Off-Topic 03-17-2024, 16:37
Replies: 29
Views: 5,078
Posted By Jhob94
Re: is this site get hacked? an invalid thread and user appears in Sourcemod - Genera

My logics are bad? You want the community to stop being open source just because people pay for games. Guess what, games were always paid. If the staff wanted to charge people to create accounts they...
Forum: Off-Topic 03-17-2024, 13:14
Replies: 29
Views: 5,078
Posted By Jhob94
Re: is this site get hacked? an invalid thread and user appears in Sourcemod - Genera

What non-steam has to do with this? This is an open source community, i don’t know why you are insisting on it.
“ The term open source refers to any program whose source code is made available for...
Forum: Off-Topic 03-17-2024, 06:42
Replies: 29
Views: 5,078
Posted By Jhob94
Re: is this site get hacked? an invalid thread and user appears in Sourcemod - Genera

The staff has been busy, I don’t think there will be any anti-spam changes soon.
The proper solution would be Bugsy selecting more one or two moderators.
On AMXX, approval system could also be...
Forum: Scripting Help 03-16-2024, 16:48
Replies: 34
Views: 868
Posted By Jhob94
Re: Dollar Weapon menu

Again, use my stock. It will remove item by slot.
Kill_weapons(id, slot)
Slot 1 for primary and 2 for secondary
Forum: New Plugin Submissions 03-16-2024, 11:08
Replies: 5
Views: 442
Posted By Jhob94
Mewtwo Rescue - Pokemon Adventure (Beta)

Mewtwo Rescue
v1.0, posted at : 16/03/2024

* IMPORTANT WARNING *
This is not a normal plugin release. I started this project on an "as long as it works" mod.
It is very poorly coded and cpu...
Forum: Scripting Help 03-16-2024, 10:06
Replies: 9
Views: 361
Posted By Jhob94
Re: Converting colors (3 to 1)

I already gave you the answer of how colormap works.
Watch this video (https://www.youtube.com/watch?v=gCDGwEHNGMk), maybe it helps you understand what colormap does
Forum: Scripting Help 03-15-2024, 17:31
Replies: 9
Views: 361
Posted By Jhob94
Re: Converting colors (3 to 1)

pev_colormap is not what you think it is
https://forums.alliedmods.net/showpost.php?p=2435301&postcount=7
Forum: Scripting Help 03-15-2024, 14:36
Replies: 34
Views: 868
Posted By Jhob94
Re: Dollar Weapon menu

Use this before giving the new weapon, that stock will remove any primary/secondary a person has.
Forum: Suggestions / Requests 03-15-2024, 13:22
Replies: 1
Views: 218
Posted By Jhob94
Re: damage

Are you sure you searched?
Took me 5 seconds to find it.
https://forums.alliedmods.net/showthread.php?t=151190
Forum: Scripting Help 03-15-2024, 13:17
Replies: 9
Views: 361
Posted By Jhob94
Re: Converting colors (3 to 1)

What? Rgb is 3 colors, red, green and blue. What do you mean 1 value? For rgb you always need 3.
Forum: Scripting Help 03-15-2024, 10:11
Replies: 34
Views: 868
Posted By Jhob94
Re: Dollar Weapon menu

He doesn't want the weapon to be dropped, as instead you can do this:

const PRIMARY_WEAPONS_BIT_SUM =...
Forum: New Plugin Submissions 03-05-2024, 12:15
Replies: 11
Views: 3,656
Posted By Jhob94
Re: Furien Supreme [API Classes & Weapons]

Updated.

Added:
- Wallhang feature to both Furiens & Humans. Configurable via ini file.
- Small optimization on weapons menu
- Added a feature so a player can reopen weapons menu on M (team...
Forum: General 03-03-2024, 18:32
Replies: 10
Views: 564
Posted By Jhob94
Re: I'm new to scripting, where do I start?

Never recommend engine to a beginner. I see experienced users struggling with it.
Forum: General 03-03-2024, 14:35
Replies: 10
Views: 564
Posted By Jhob94
Re: I'm new to scripting, where do I start?

I also consider amxx studio better for pawn.

@bugsy that part he can’t escape because he will always need amxmodx, i just pointed the 3 most essential modules to build a jb from scratch.
Forum: General 03-02-2024, 17:28
Replies: 10
Views: 564
Posted By Jhob94
Re: I'm new to scripting, where do I start?

Well it all depends on what you want to do.
But the most important modules to learn are hamsandwich, fakemeta and cstrike. Fun module is also good for beginners.
Read some tutorials, read what...
Forum: Scripting Help 02-28-2024, 15:11
Replies: 27
Views: 3,692
Posted By Jhob94
Re: Hooking bots hurt

Well if it doesn’t it ain’t a problem. Just register ham from entity on bot connection. Problem solved.

But are you sure it is not called for bots?
Forum: Off-Topic 02-28-2024, 15:06
Replies: 29
Views: 5,078
Posted By Jhob94
Re: is this site get hacked? an invalid thread and user appears in Sourcemod - Genera

Will never happen. This is a free open source community as it should.
The problem is not the spambots, the problem is that we need more active staff. Also a tool to delete or at least move to a...
Forum: Scripting Help 02-28-2024, 11:39
Replies: 27
Views: 3,692
Posted By Jhob94
Re: Hooking bots hurt

Since he uses bot id he is not passing a real player id. The only thing that could happen would be the code not work if updateclientdata ignores bots.

void UpdateClientData(const struct edict_s...
Forum: Scripting Help 02-28-2024, 04:04
Replies: 27
Views: 3,692
Posted By Jhob94
Re: Hooking bots hurt

Back in 2009 threads didn’t have solved/unsolved feature.

I can’t be 100% sure because i never used bots in my life but that’s how you register takedamage from an entity (taking damage from a npc...
Forum: Scripting Help 02-27-2024, 18:09
Replies: 27
Views: 3,692
Posted By Jhob94
Re: Hooking bots hurt

This thread is from 2009.
On your quote he is not registering ham, he is registering a forward with fakemeta.
Forum: Unapproved/Old Plugins 02-26-2024, 05:48
Replies: 21
Views: 16,229
Posted By Jhob94
Re: [Precache X] 512 Limit Precache Fix

Rehlds is open source but not everyone likes it.
Anyway, that’s pointless. You can use always use orpheu, you just need to update the signatures.
Forum: Scripting Help 02-25-2024, 05:22
Replies: 3
Views: 334
Posted By Jhob94
Re: Rendering Invisible

You can either use transadd or transalpha, but they are different. I would recommend you to test to see what’s the one you are looking for exactly.
Forum: Scripting Help 02-15-2024, 11:35
Replies: 5
Views: 341
Posted By Jhob94
Re: Make entity non-solid on death

I am not sure about hl:of but usually on HL you must play with bodyque locations
Hook death and try this:
new iEnt
while((iEnt = find_ent_by_class(iEnt, “bodyque”)))
entity_set_vector(iEnt,...
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