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Posts Made By:
DDR Khat
Forum:
Plugins
10-15-2010, 16:31
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.4]
If someone is willing to pick this up and take over support, I'd be more than willing to pass it on.
However, it's much more likely that someone would want to rebuild this plugin from the ground up...
Forum:
Plugins
03-10-2010, 12:03
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.4]
This plugin, because of the way it works, should be almost completely unaffected by the possible increase in survivor count. As it spawns bots for survivors (For >4) it checks each time that it's not...
Forum:
Plugins
02-23-2010, 13:37
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.4]
That's what this plugin achieves, Hangender. The title is a bit mis-leading to the actual functionality of the plugin.
Forum:
Plugins
02-15-2010, 00:24
Replies:
435
L4D Director Enforcer
Views:
220,509
Posted By
DDR Khat
Re: L4D Director Enforcer
Sorry folks but I am not able to support this plugin anymore.
I no longer have a Left4Dead server to be able to test modifications to update this plugin, and important things have happened to me...
Forum:
Plugins
02-15-2010, 00:23
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.4]
Sorry folks but I am not able to support this plugin anymore.
I no longer have a Left4Dead server to be able to test modifications to update this plugin, and important things have happened to me...
Forum:
Plugins
01-06-2010, 16:45
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.4]
I have been investigating into this issue (Albiet, it is not a issue caused by this plugin directly.) And as far as I can tell it is a programming issue that I don't think I can fix (Just like I am...
Forum:
Plugins
01-03-2010, 18:33
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.4]
Yes. but if you are using L4D2 just set l4d_killreservation to 0. I am aware of this and how to fix it. I'm busy trying to identify a much larger issue.
Forum:
Metamod:Source Plugins
12-21-2009, 19:49
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,716,399
Posted By
DDR Khat
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Rather than deleting the source code. just change the CVAR for "Kill Reservation" to 0 and that error will go.
Forum:
Plugins
12-15-2009, 20:18
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,011,302
Posted By
DDR Khat
Re: [L4D & L4D2] Infected Bots (1.8.7)
I made sure there was a spare, just incase. it does not need 9 if you read the FAQ properly.
Also, why would it having MORE than enough cause this error to arise? that makes no sense...
Forum:
Metamod:Source Plugins
12-15-2009, 18:52
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,716,399
Posted By
DDR Khat
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Indeed. I've had to change from Left4DownTown to L4DToolZ, simply because it meets my needs more efficiently.
Forum:
Plugins
12-15-2009, 18:51
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,011,302
Posted By
DDR Khat
Re: [L4D & L4D2] Infected Bots (1.8.7)
Just to keep you on your toes... that BotTypeNeeded() error is STILL there. (http://infbots.ampaste.net/m65530e56) and it's not that my totals don't "add up" either.
l4d2_infectedbots_boomer_limit...
Forum:
Extensions
12-15-2009, 18:46
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
879,713
Posted By
DDR Khat
Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
According to documentation. It always returns false. So it should not be trying to execute the command. Their documentation is false.
Forum:
Extensions
12-15-2009, 17:48
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
879,713
Posted By
DDR Khat
Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
The new Unreserve is only for L4D2 or is it for both? if it's for just L4D2 I will have to code a mod check and make it execute the appropriate. Please information asap.
Forum:
Extensions
12-07-2009, 19:29
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
879,713
Posted By
DDR Khat
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Maybe you should look through this thread properly. (http://forums.alliedmods.net/showpost.php?p=996960&postcount=360)
Forum:
Plugins
12-07-2009, 11:57
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.4]
I cannot understand how you guys are having these troubles. It's a solid Server variable. Unless you guys have some stupid plugin that is locking it whatever then it should be working solidly. I made...
Forum:
Plugins
12-06-2009, 12:11
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.3]
1.5.4 in the starting post. It definitely fixes this issue. It was a silly oversight on my part.
Forum:
Plugins
12-03-2009, 22:24
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.3]
If you search for various posts by me (or threads started) you'll find one which contains L4D Cvars. I believe that will provide the information you will seek.
Forum:
Plugins
12-03-2009, 16:44
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.3]
It should be yes.
however you would see z_tank_health at 6000 (*1.5 from versus, remember!)
Forum:
Plugins
12-03-2009, 03:42
Replies:
218
[L4D] Zombie Havoc
Views:
119,883
Posted By
DDR Khat
Re: [L4D] Zombie Havoc
SuperVersus has always supported all game modes (meanwhile not aiming to offer specific functionality to any). I have been tempted to add "Take over bot" functionality for those survivors that've...
Forum:
Plugins
12-03-2009, 03:40
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.3]
Sometime soon I will sit down and take a close look at your server setup with you, together we will nail this issue.
Forum:
Plugins
12-02-2009, 18:56
Replies:
225
[L4D1/2] bebop - additional coop players (20+ players possible)
Views:
331,381
Posted By
DDR Khat
Re: [L4D1/2] bebop - additional coop players (20 players possible)
Not really been a need for the excess bot to get booted. but I suppose it won't be too hard for me to make a cvar to enable this functionality on my plugin sometime.
Forum:
Plugins
12-02-2009, 18:51
Replies:
218
[L4D] Zombie Havoc
Views:
119,883
Posted By
DDR Khat
Re: [L4D] Zombie Havoc
I apologise. I must have read completely over both of those at the time (god knows how.) I searched and didn't find a trace of my username. (Finding "DDRKhat" obviously doesn't work when what I...
Forum:
Plugins
12-02-2009, 18:46
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] Super Versus
Not quite. Tanks HP in versus is as follows...
z_tank_health (4000)
*
versus_tank_bonus_health (1.5) (This is a Left4Dead1 Cvar, I don't know the name of the one in Left4Dead2 if there is at...
Forum:
Plugins
12-02-2009, 10:35
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
189,147
Posted By
DDR Khat
Re: [L4D2] Survivor AI Trigger fix
I found that out after a little testing. Thanks for this though, at the very least the bots won't be quite as useless in co-op and I can go against them in co-op if I feel like slaughtering them.
Forum:
Plugins
12-02-2009, 09:46
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,115,606
Posted By
DDR Khat
Re: [L4D(2)] SuperVersus [1.5.3]
My apologies. I didn't finish coding the new method. Very sorry.
1.5.3 in the first post. Should be the last of these hotfixes...
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