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Posts Made By:
alpetras
Forum:
General
02-26-2011, 13:28
Replies:
9
@t @ct in css is equal to what in dods??
Views:
2,804
Posted By
alpetras
Re: @t @ct in css is equal to what in dods??
this one's for HL2MP/HL2DM
thanks psychonic for the help
#include <sourcemod>
#define COMBINE 2
#define REBELS 3
public OnPluginStart()
{
AddMultiTargetFilter("@combine", FilterCombine,...
Forum:
Plugins
10-17-2010, 12:22
Replies:
63
[HL2DM] Advanced HL2 Movement (sprint delay fix)
Views:
37,288
Posted By
alpetras
Re: [HL2DM] Advanced HL2 Movement
useful thing indeed
Forum:
Plugins
09-04-2010, 11:54
Replies:
32
Auto Name Changer - "unnamed"/New Player Name [23rd Jun 08]
Views:
50,444
Posted By
alpetras
Re: Auto Name Changer - "unnamed"/New Player Name [23rd Jun 08]
i would like to request this feature too.
Forum:
Plugins
02-20-2010, 02:19
Replies:
189
Map configs with prefix support 1.3
Views:
191,375
Posted By
alpetras
Re: Map configs with prefix support
mp_teamplay can be changed while the server is running. you can change the mp_teamplay to 1 via rcon and after mapchange you will have a Team Deathmatch.
Forum:
Plugins
02-19-2010, 10:19
Replies:
189
Map configs with prefix support 1.3
Views:
191,375
Posted By
alpetras
Re: Map configs with prefix support
when are the cfg files executed? before loading the map or after?
i think ill first present u with my situation
the server runs mostly DM maps but sometimes we like to play some ctf too.
to load...
Forum:
Source Servers (SRCDS)
10-04-2009, 05:31
Replies:
0
TF2 no mapcycle on empty server
Views:
2,555
Posted By
alpetras
TF2 no mapcycle on empty server
hi
Ive got a linux TF2 server running with SourceMod, I think I have all the appropriate plugins. my problem is that when the server is empty, the map rotation stops, the server gets stuck on the...
Forum:
Plugins
09-24-2009, 07:13
Replies:
4
ManiCompat for Super Menu
Views:
26,504
Posted By
alpetras
Re: ManiCompat for Super Menu
lol yeah. didnt find that plugin when i was searching for this option
Forum:
General
07-27-2009, 08:08
Replies:
13
Where does Sourcemod stored banned users' Steam IDs?
Views:
32,628
Posted By
alpetras
Re: Where does Sourcemod stored banned users' Steam IDs?
hi
i have a similar problem and i think this is the most appropriate thread for me to post.
when i ban somebody temporarily, the ban stays in effect more than it should. say a days ban can work...
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2009, 14:57
Replies:
0
minimal number/percentage of votes for mapchooser
Views:
617
Posted By
alpetras
minimal number/percentage of votes for mapchooser
could someone write a rather simple code for mapchooser?
the code should have one/two if possible additional cvars : sm mapchooser minvotes and sm mapchooser minratio. as much as i understand the...
Forum:
Plugin/Gameplay Ideas and Requests
07-01-2009, 08:04
Replies:
2
turn off map vote at end of map when no players on
Views:
964
Posted By
alpetras
Re: turn off map vote at end of map when no players on
durrrrr
thanks a lot, dunno how i missed that line...
Forum:
Plugin/Gameplay Ideas and Requests
06-30-2009, 04:09
Replies:
2
turn off map vote at end of map when no players on
Views:
964
Posted By
alpetras
turn off map vote at end of map when no players on
Im running a server with randomcycle.smx and mapchooser.smx with sm_mapvote_endvote "1"
I need the randomcycle plugin to set the next map from the nap cycle if the server is empty and I need the...
Forum:
Plugins
06-27-2009, 09:56
Replies:
4
ManiCompat for Super Menu
Views:
26,504
Posted By
alpetras
Re: ManiCompat for Super Menu
edited the plugin so that it would execute sm_admin instead of sm_super when ma_admin or admin commands are called.
Forum:
Plugins
06-25-2009, 08:34
Replies:
958
Spray Tracer v5.8b (Full v5.8a) updated 6/12/2011
Views:
496,134
Posted By
alpetras
Re: Spray Tracer v5.8 updated 4/12/2009
thank you
Forum:
Plugins
06-25-2009, 07:24
Replies:
958
Spray Tracer v5.8b (Full v5.8a) updated 6/12/2011
Views:
496,134
Posted By
alpetras
Re: Spray Tracer v5.8 updated 4/12/2009
is there a file like spraytrace.cfg in the cfg/ folder where i have to put all the available cvars? or do i have to put the cvars and the custom values in the sourcemod.cfg file?
Forum:
Plugins
06-08-2009, 07:05
Replies:
876
quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Views:
635,087
Posted By
alpetras
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)
hello
ive installed this plugin on a hl2dm server. the problem is that the plugin doesnt work correctly while running mp_teamplay 0. the plugin responds to /quake messages and the options work, but...
Showing results 1 to 15 of 15
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