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Posts Made By:
dFF
Forum:
Scripting Help
09-26-2015, 11:31
Replies:
2
cs crash - overflow
Views:
639
Posted By
dFF
Re: cs crash - overflow
Try to use MSG_BROADCAST inseid of MSG_ALL
or look here https://forums.alliedmods.net/showthread.php?t=158512
Forum:
Scripting Help
11-14-2013, 12:24
Replies:
8
Strings and macros
Views:
1,691
Posted By
dFF
Re: Strings and macros
https://forums.alliedmods.net/showthread.php?t=188591
http://forums.alliedmods.net/showthread.php?t=158711
:wink:
Forum:
HL1 Servers (HLDS)
08-20-2013, 10:43
Replies:
29
HLDS 6132 svc_bad
Views:
9,217
Posted By
dFF
Re: HLDS 6132 svc_bad
This thread is not about Metamod-AM and Metamod-p. Metamod-AM or Metamod-p does not create svc_bad error.
svc_bad caused by badly plugins coded.
If i remember correctly cs_set_user_model can...
Forum:
Scripting Help
08-19-2013, 12:51
Replies:
16
pev_frags crashing after update, either my code is bad
Views:
3,210
Posted By
dFF
Re: pev_frags crashing after update, either my code is bad
I can't finde where ist fixed get_players in amxx shortlog list (http://hg.alliedmods.net/amxmodx-central/shortlog/cd6d6d802ef2).
Forum:
Scripting Help
08-19-2013, 11:46
Replies:
16
pev_frags crashing after update, either my code is bad
Views:
3,210
Posted By
dFF
Re: pev_frags crashing after update, either my code is bad
@r0ck (https://forums.alliedmods.net/member.php?u=144539), you was used get_players in zombie mod ? Explain better (with some code example if you can) what is the problem exactly.
Maybe sometimes...
Forum:
Scripting Help
08-19-2013, 09:18
Replies:
1
SQL_FieldNameToNum cached value
Views:
972
Posted By
dFF
SQL_FieldNameToNum cached value
For example i have:
public MySqlFunction( FailState, Handle:Query, Error[ ], Errcode, Data[ ], DataSize )
{
switch( FailState )
{
case TQUERY_CONNECT_FAILED:
{
...
Forum:
HL1 Servers (HLDS)
08-17-2013, 14:08
Replies:
29
HLDS 6132 svc_bad
Views:
9,217
Posted By
dFF
Re: HLDS 6132 svc_bad
Post output of: amxx plugins
svc_bad - is most caused by 3rd plugins.
My suggestion is to review your pluins.
Also, what about to use metamod-1.21-am...
Forum:
General
08-03-2013, 13:33
Replies:
1
Check for private datas
Views:
970
Posted By
dFF
Check for private datas
I don't want to create a stupid bug report on bugzilla, so i posted here.
After i read this thread:
http://forums.alliedmods.net/showthread.php?t=149797
it's not better to implement these in...
Forum:
Scripting Help
08-03-2013, 09:21
Replies:
2
[SOLVED] stop specific sounds?
Views:
594
Posted By
dFF
Re: stop specific sounds?
I think you can do only with emit_sound. Some like:
start:
emit_sound( id, CHAN_AUTO, "misc/sound.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
stop:
emit_sound( id, CHAN_AUTO, "misc/sound.wav",...
Forum:
Scripting Help
07-26-2013, 15:20
Replies:
4
Cache values for custom ents
Views:
1,073
Posted By
dFF
Re: Cache values for custom ents
Okey, thanks. :mrgreen: :bee:
Forum:
Scripting Help
07-26-2013, 15:04
Replies:
4
Cache values for custom ents
Views:
1,073
Posted By
dFF
Re: Cache values for custom ents
For example: pev_origin
my entityes thinks at very 0.1 second and in EntsThink( iEnt ) it's useless to call everytime at 0.1 pev( iEnt, pev_origin, fOrigin ) so i thinks it's was better to cache...
Forum:
Scripting Help
07-26-2013, 14:40
Replies:
4
Cache values for custom ents
Views:
1,073
Posted By
dFF
Cache values for custom ents
const MAX_PLAYERS = 32
#define MAX_ENTS ( 900 + MAX_PLAYERS * 15 )
#define ENTS_ARRAY_SIZE ( MAX_ENTS / 32 ) + _:!!( MAX_ENTS % 32 )
new Float:g_fVelocity[ ENTS_ARRAY_SIZE ][ 3 ]
public...
Forum:
Scripting Help
07-26-2013, 13:02
Replies:
13
Jump
Views:
2,459
Posted By
dFF
Re: Jump
Set gravity 0.1 =>
http://brojsimpson.com/wordpress/wp-content/uploads/2011/05/wtf-pics-jump-on-bed.jpg
Forum:
Scripting Help
07-24-2013, 11:57
Replies:
2
more optimization or improves?
Views:
1,217
Posted By
dFF
Re: more optimization or improves?
I think this is better: http://forums.alliedmods.net/showthread.php?t=131219 (never tried)
in you're case .. cache is_user_alive, is_user_bot, cvars, because is called to often in postThink....
Forum:
Scripting Help
07-24-2013, 11:52
Replies:
1
get_players: paramas clarification
Views:
636
Posted By
dFF
get_players: paramas clarification
Here is get_players source from amxx:
static cell AMX_NATIVE_CALL get_players(AMX *amx, cell *params) /* 4 param */
{
int iNum = 0;
int ilen;
char* sptemp = get_amxstring(amx,...
Forum:
Scripting Help
07-19-2013, 13:54
Replies:
6
Float number calculations
Views:
1,554
Posted By
dFF
Re: Float number calculations
Thank you again Connor :wink:.
Forum:
Scripting Help
07-18-2013, 15:45
Replies:
6
Float number calculations
Views:
1,554
Posted By
dFF
Re: Float number calculations
Yeah .. the printed is same, floats are strange in amxx, and i need to use floats.
Forum:
Scripting Help
07-18-2013, 15:39
Replies:
6
Float number calculations
Views:
1,554
Posted By
dFF
Float number calculations
For example i have:
static Float:fStart, Float:fAdd
fStart = getDayValue( 1 )
fAdd = fStart + 0.1
client_print( id, print_chat, "fStart: %f", fStart )
client_print( id, print_chat,...
Forum:
Scripting Help
07-14-2013, 10:32
Replies:
4
About destroying Array
Views:
770
Posted By
dFF
Re: About destroying Array
Thank you ! :mrgreen:
Forum:
Scripting Help
07-14-2013, 10:30
Replies:
4
Error on plugin
Views:
854
Posted By
dFF
Re: Error on plugin
public Ham_PlayerSpawn_Post( id )
{
if( is_user_alive( id ) )
{
switch( cs_get_user_team( id ) )
{
case CS_TEAM_T:
{
...
Forum:
Scripting Help
07-14-2013, 08:51
Replies:
4
About destroying Array
Views:
770
Posted By
dFF
Re: About destroying Array
Hmm .. for curiosity where can i found these ? in amxx source ?
Anyway thanks for reply, now it's ok.
Thanks.
Forum:
Scripting Help
07-14-2013, 08:46
Replies:
4
About destroying Array
Views:
770
Posted By
dFF
About destroying Array
For example i create an array like: g_aArray = ArrayCreate( 32, 1 )
it is necessary to destroy g_aArray in plugin_end to prevent memory leak, or the server is already destroy array like in Trie case...
Forum:
Scripting Help
07-08-2013, 07:51
Replies:
6
Camera effect
Views:
1,157
Posted By
dFF
Re: Camera effect
Tried and not work.
Forum:
Scripting Help
07-07-2013, 16:21
Replies:
6
Camera effect
Views:
1,157
Posted By
dFF
Re: Camera effect
I tried to set:
pev_button - IN_DUCK
pev_flags - FL_DUCKING [set/remove]
m_afButtonPressed - IN_DUCK
and fail .. not work.
Another way i think is to create a custom entity and attach...
Forum:
Scripting Help
07-07-2013, 14:34
Replies:
12
Code doesn't work
Views:
2,605
Posted By
dFF
Re: Code doesn't work
I'm talking in general about pev() and entity_get_* (or pev() vs entity_get_*).
Thanks for reply :wink:.
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