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Search: Posts Made By: reBane
Forum: Plugins 04-06-2024, 09:31
Replies: 1
Views: 1,193
Posted By reBane
Re: [TF2] DropWeapon

Update to 24w14a
* Fixed callback for picking up weapons not being called for run-over pickup
* Added module plugin to control what team and itemdef can be dropped / picked up
Forum: Plugins 02-24-2024, 08:20
Replies: 13
Views: 5,643
Posted By reBane
Re: [TF2] Chat Bubbles

You can't see your own chat bubbles, and cursor annotations have troubles if you have a server with more than 32 slots. Did you try it with someone else; changed map; checked /settings?
Forum: Plugins 02-24-2024, 05:08
Replies: 27
Views: 6,735
Posted By reBane
Re: [TF2] Toss Buildings

Update to 24w08a
* "TF2_OnBuildingLanded" and "TF2_OnTossBuildingPost" forwards fix + New params for "TF2_OnTossBuildingPost" by @saxybois in #3
Forum: Scripting 12-30-2023, 16:30
Replies: 2
Views: 373
Posted By reBane
Re: How do i get building owner(tf2)(vscript)

Don't know if this is the best place, but here's an answer:
NetProps.GetPropEntity(building, "m_hBuilder")
The value can be empty for map/script spawned buildings.
Forum: Plugins 12-30-2023, 11:42
Replies: 3
Views: 2,346
Posted By reBane
Re: [Any] Dynamic Selectors

Update 23w52a
* Added /select and @selected
Forum: Plugins 11-13-2023, 13:10
Replies: 4
Views: 3,526
Posted By reBane
Re: [TF2] Hud Messages (tf2hudmsg)

Update 23w45b

Fixed client visibility bitfield
Fixed follow entity only taking indices
Forum: Plugins 11-10-2023, 13:33
Replies: 13
Views: 5,643
Posted By reBane
Re: [TF2] Chat Bubbles

Update to 23w45a

Added support for 100 players (requires update to tf2hudmsg)
Forum: Plugins 11-10-2023, 13:24
Replies: 4
Views: 3,526
Posted By reBane
Re: [TF2] Hud Messages (tf2hudmsg)

Update to 23w45a

Increased message length limit to 512
Exposed ShowDistance
Improved annotation tracking
Added support for 100 players
Lifetime can now be set negative for infinite
...
Forum: Plugin/Gameplay Ideas and Requests 11-10-2023, 11:26
Replies: 2
Views: 1,046
Posted By reBane
Re: 64 Player Slot TF2

For the basic increased cap put -unrestricted_maxplayers -maxplayers numberGoesHere as launch options.
Additional MvM stuff is mentioned here
If you run into edict issues, that's your problem ig....
Forum: Plugins 10-15-2023, 11:42
Replies: 3
Views: 2,346
Posted By reBane
Re: [Any] Dynamic Selectors

I have not had any issues with random targets, but i removed the spammy output and used a different way shuffling. About the error you get on compile, that was some SourcePawn change that messed with...
Forum: Plugins 10-12-2023, 15:01
Replies: 27
Views: 6,735
Posted By reBane
Re: [TF2] Toss Buildings

what's wrong with the smx attached to the GitHub release?
Forum: Scripting 08-30-2023, 10:23
Replies: 5
Views: 1,518
Posted By reBane
Re: Modified font size to sethudtextparams

No, legacy hud text is very limited, and font size can not be changed as is. that's why only valve can help you here; they'd have to update the game for that.
Forum: Plugin/Gameplay Ideas and Requests 08-06-2023, 14:16
Replies: 4
Views: 1,197
Posted By reBane
Re: [TF2] Better increased human playercount plugin for MvM (Paid?)

With for example 32 human players and 22 bots for standard pop files your values should be:

add these startup options
-unrestricted_maxplayers -maxplayers 54
54 = is humand player count + bot...
Forum: Plugins 08-06-2023, 12:25
Replies: 9
Views: 3,379
Posted By reBane
Re: [ANY] Meta Chat Processor

Update to 23w31b
* Added my own config-compatible replacement for Custom Chat-Colors and Custom Chat-Colors Toggle because i wanted to be able to switch applicable profiles
* Fixed a native in MCP...
Forum: Plugin/Gameplay Ideas and Requests 08-05-2023, 12:12
Replies: 4
Views: 1,197
Posted By reBane
Re: [TF2] Better increased human playercount plugin for MvM (Paid?)

You dont need a plugin for increased human playercount anymore, just use the new convars. You might want Mikusch's Unlimited Bots plugin if you plan to run popfiles with more than 22 bots tho.
Forum: Plugins 07-31-2023, 16:09
Replies: 7
Views: 2,091
Posted By reBane
Re: [TF2] PlayerClassData - Edit Max Speed, Health and Ammo

As i already said, literally above your messages: Teams are not Classes, so that's out of scope for this plugin.
Forum: Plugins 07-23-2023, 11:15
Replies: 9
Views: 3,379
Posted By reBane
Re: [ANY] Meta Chat Processor

Update 23w29a
* Improved support with color tag formatting for CCC-Toggle
* Added "External Formatting" option to (partially) turn off MCP formatting. This is intended to handle plugins that are...
Forum: General 07-05-2023, 14:04
Replies: 4
Views: 1,548
Posted By reBane
Re: SourceAdmin, a possible alternative to the SourceBans

Definitely interesting. Would love to see some improvements to various systems, even if it's just a modern, reactive UI
Forum: Scripting 06-15-2023, 16:47
Replies: 3
Views: 616
Posted By reBane
Re: [TF2] Allow player to talk to the server via MOTD? (MOTD Commands)

Your plugins are on the game-server, the Motd is on the client, the Motd can not execute (chat)commands, the Motd should not rcon, the web-server (backend) renders into the Motd, the web-server is a...
Forum: Scripting 06-12-2023, 14:45
Replies: 3
Views: 616
Posted By reBane
Re: [TF2] Allow player to talk to the server via MOTD? (MOTD Commands)

The way MotdMenu works is by pumping the menu items into a database for a packed to render into the Motd. Clicking a link or closing the menu goes back through the backend and, from there, rcons into...
Forum: Plugins 06-11-2023, 11:06
Replies: 13
Views: 3,876
Posted By reBane
Re: [TF2] Gravity Hands

Update to 23w23a
* Fixed props freezeing when dieing while holding them
* Improved sound engine
Forum: Plugins 04-07-2023, 04:29
Replies: 13
Views: 5,643
Posted By reBane
Re: [TF2] Chat Bubbles

I dont see the benefit of having a new command over just unsing !settings. you have to make your players aware of a command anyways, so why not just tell them about !settings?
Forum: Plugins 03-22-2023, 13:12
Replies: 12
Views: 4,072
Posted By reBane
Re: [TF2] PvP Opt-In

Update to 23w12a
* Fixed handle leak related to cookies
Forum: Scripting 03-19-2023, 10:42
Replies: 7
Views: 1,123
Posted By reBane
Re: How to pass a MenuHandler through Natives?

Sorry, based on this PR (https://github.com/alliedmodders/sourcepawn/pull/644) and this Issue (https://github.com/alliedmodders/sourcepawn/issues/671) you're not supposed to use view_as on functions...
Forum: Scripting 03-18-2023, 08:53
Replies: 7
Views: 1,123
Posted By reBane
Re: How to pass a MenuHandler through Natives?

In the inlcude I just used a MenuHandler argument (https://github.com/DosMike/MotdMenu/blob/10af3da4a7433f11d31e5d8c94bc6583daa4bebf/addons/sourcemod/scripting/include/motdmenu.inc#L39)

And in my...
Showing results 1 to 25 of 108

 
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