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Posts Made By:
Powerlord
Forum:
Coding MM:S Plugins & SM Extensions
08-05-2016, 05:21
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
Having said that, someone (Bacardi?) was saying in the past that these functions return incorrect data on games that use economy items... like TF2 or CS:GO.
Forum:
Coding MM:S Plugins & SM Extensions
10-27-2014, 13:54
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
...since SDKHooks already has a FireBulletsPost hook, couldn't you just look at what it's doing?
Forum:
Coding MM:S Plugins & SM Extensions
05-18-2014, 13:51
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
Most of the the sound-related functions for CBaseEntity are static, so they won't show up in the object's vtable.
They're all just wrappers to calls of the same name in either IEngineSound or...
Forum:
Coding MM:S Plugins & SM Extensions
04-09-2014, 13:37
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
Thanks again. If you hadn't noticed, this new gamedata was pushed out by the SourceMod gamedata updater a few days ago as part of sm-tf2.games.txt's IsHolidayActive signature.
Forum:
Coding MM:S Plugins & SM Extensions
04-06-2014, 12:29
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
I meant to test this, but I keep getting distracted.
Edit: Tested and verified working. It has now been added to bug 6094 (https://bugs.alliedmods.net/show_bug.cgi?id=6094).
Incidentally, does...
Forum:
Coding MM:S Plugins & SM Extensions
04-04-2014, 14:55
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
It'd be really helpful if someone could get the Windows TF2 signature for TF_IsHolidayActive(int). The Linux signature is _Z18TF_IsHolidayActivei if that helps.
Forum:
Coding MM:S Plugins & SM Extensions
11-21-2013, 16:33
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
If Valve distributed pdb files with its .dll files, we wouldn't need binary signatures in the first place...
Forum:
Coding MM:S Plugins & SM Extensions
08-23-2013, 10:21
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
\x2A is the wildcard symbol (for whatever reason), meaning that anything could be there in place of it.
Forum:
Coding MM:S Plugins & SM Extensions
02-11-2013, 17:15
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
You're using AddParameter SDKType_PlainOldData and SDKType_String for a function that takes two ints. It should be two plain data type.
You're setting a return type of SDKType_CBasePlayer.
Why...
Forum:
Coding MM:S Plugins & SM Extensions
09-20-2012, 23:06
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
Yes, and if you need it for a SourceMod plugin, you should be calling CS_TerminateRound from the cstrike extension instead of manually calling it.
Forum:
Coding MM:S Plugins & SM Extensions
06-06-2012, 18:06
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
or you could write it as a SourceMod plugin and use SDKHooks to hook these things on entities.
Forum:
Coding MM:S Plugins & SM Extensions
05-28-2012, 22:21
Replies:
369
Sticky:
Signature Request Thread
Views:
260,950
Posted By
Powerlord
Re: Signature Request Thread
SourceMod is currently using this signature:
"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x2A\x2A\x56\x57\x33\xFF\x83"...
Showing results 1 to 12 of 12
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