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Search: Posts Made By: SEGnosis
Forum: Scripting 02-06-2013, 14:57
Replies: 5
Views: 1,713
Posted By SEGnosis
Re: [CSS] Thirdperson problem

Check your render mode and your model
Forum: Scripting 02-05-2013, 21:22
Replies: 9
Views: 2,474
Posted By SEGnosis
Re: Viewing Website in MOTD?

If you want to be a bit lazy, you could pass an argument through the url such as ?ingame=true. Then check for that and possibly save it as a cookie for when they lurk around your site some more.
Forum: Scripting 02-04-2013, 20:23
Replies: 7
Views: 2,161
Posted By SEGnosis
Re: Invalid Cookie Handle Error

You have to initialize the cookie array. You can use FindClientCookie to find an existing cookie and use RegClientCookie to register the cookie in your plugin start.


Here is an example of how to...
Forum: Scripting 02-03-2013, 18:17
Replies: 1
Views: 686
Posted By SEGnosis
OnTakeDamagePre not blocking blood and shake

Users still get slowed down by knifes, bleed blood, and have their screens shake when they take damage even when I return OnTakeDamagePre as handled or changed with the damaged reduced.
How can...
Forum: Scripting 02-03-2013, 14:59
Replies: 4
Views: 1,595
Posted By SEGnosis
Re: GetClientName retrun wrong name

If you are trying to print it as a number you need to print it as a string
Forum: Scripting 02-03-2013, 14:56
Replies: 20
Views: 9,268
Posted By SEGnosis
Re: How do I maintain offset/angle of moving entity

// Do this when it is picked up
new Float:difference = entYaw - yourYaw;


// Do this in a loop
new Float:ang[3];
ang[0] = yourYaw + difference;
TeleportEntity(ent, NULL_VECTOR, ang,...
Forum: Scripting 02-01-2013, 13:39
Replies: 4
Views: 1,331
Posted By SEGnosis
Re: Set the view angle individually

The yaw snaps back. I need the name of the variable is the yaw and pitch so that I can get the offset and set the pitch specifically without effecting the yaw
Forum: Scripting 02-01-2013, 03:05
Replies: 4
Views: 1,331
Posted By SEGnosis
Re: Set the view angle individually

I want to set just the pitch variable of the view angles.
Forum: Scripting 01-31-2013, 12:58
Replies: 2
Views: 1,015
Posted By SEGnosis
Re: Weapon Color help & Native Error

The render mode should be RENDER_TRANSCOLOR or RENDER_TRANSTEXTURE. None means it should not render the entity.

As for the chat. You can add a client > 0 to skip the console.
Forum: Scripting 01-30-2013, 08:19
Replies: 4
Views: 1,331
Posted By SEGnosis
Set the view angle individually

This is for Counter-Strike:Source.

I am using TeleportEntity() to remove the reduction of recoil and instead set the player's pitch higher so that they must manually reduce the recoil. Basically...
Forum: Plugins 01-29-2013, 11:34
Replies: 13
Views: 14,126
Posted By SEGnosis
Re: CSS Custum HUD

I highly doubt you have even used it. If you have something more to describe your issue with this plugin. Then list it now rather than give a short, poorly written response. I personally find this...
Forum: Plugins 01-29-2013, 09:32
Replies: 13
Views: 14,126
Posted By SEGnosis
Re: CSS Custum HUD

It is similar to this (http://forums.alliedmods.net/showthread.php?t=179878) plugin, with the added support of CS:S using images. I just used my avatar picture as an example.
Forum: General 01-29-2013, 04:28
Replies: 7
Views: 1,248
Posted By SEGnosis
Re: Compile error... ?

I believe that you would need to compile it with the executable and have the sdkhook files installed/setup on your PC.
Forum: Plugins 01-29-2013, 03:26
Replies: 13
Views: 14,126
Posted By SEGnosis
CSS Custum HUD

Since Counter-Strike: Source does not support printing text in custom locations.
You will be able to display an image, watermark, image of text, or so on with this plugin.

It is fairly straight...
Forum: Scripting 01-28-2013, 20:13
Replies: 4
Views: 1,342
Posted By SEGnosis
Re: move/set screenoverlay?

It is however possible to make it as a sprite. Set it's location to in front of the user. Then hide its visibility to other players through a SetTransmit hook. With this method you could make a...
Forum: Scripting 01-28-2013, 20:07
Replies: 9
Views: 8,373
Posted By SEGnosis
Re: How to print center text?

So you're saying that something as simple as:

PrintCenterTextAll("This is a test of the emergency broadcast system. %d seconds", 5);Does not work for you?

If you want to represent the...
Forum: Scripting 01-26-2013, 22:30
Replies: 10
Views: 2,138
Posted By SEGnosis
Re: Set who sees sprite

I feel a bit dubb for not figuring that out. I thought it would transmit the bots as well.
Forum: Scripting 01-26-2013, 22:11
Replies: 10
Views: 2,138
Posted By SEGnosis
Re: Set who sees sprite

That would only help if they are looking at them from the front or back, not side to side. It would be a bit messy to make a different set of sprites for each client to view as well so I'll just...
Forum: Scripting 01-26-2013, 21:49
Replies: 10
Views: 2,138
Posted By SEGnosis
Re: Set who sees sprite

Completely forgot to post it
http://i.imgur.com/TGGVgz8.jpg
Forum: Scripting 01-26-2013, 21:37
Replies: 10
Views: 2,138
Posted By SEGnosis
Re: Set who sees sprite

In my example picture, the letters overlap each other. How can I make the letters stay next to each other no matter who is viewing them?
Forum: Scripting 01-26-2013, 21:15
Replies: 10
Views: 2,138
Posted By SEGnosis
Re: Set who sees sprite

Very nice
I am using sprites and it works, but since the sprite's location is an actual offset in 3D space it jumbles or reverses the letters depending on where I am looking at it from. In the...
Forum: Scripting 01-26-2013, 19:26
Replies: 5
Views: 1,275
Posted By SEGnosis
Re: Evil VMT Files

Thanks, been looking for this answer
Forum: Scripting 01-26-2013, 08:05
Replies: 5
Views: 2,506
Posted By SEGnosis
Re: vtf flickering

I tried this and it is still flickering. However the reminder to download the vmts did help my players.
Forum: Scripting 01-26-2013, 06:51
Replies: 10
Views: 2,138
Posted By SEGnosis
Set who sees sprite

This is for Counter Strike: Source.

The sprites I create and attach to player entities are visible to everyone. How can I set a sprite to be visible to specific people? I think this is possible...
Forum: Scripting 01-25-2013, 23:14
Replies: 10
Views: 1,916
Posted By SEGnosis
Re: [TF2] player_jump jumpcounter

That is a bit intensive, you might want to use OnPlayerRunCmd since it is event based.
Showing results 1 to 25 of 110

 
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