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Posts Made By:
SEGnosis
Forum:
Scripting
02-06-2013, 14:57
Replies:
5
[CSS] Thirdperson problem
Views:
1,713
Posted By
SEGnosis
Re: [CSS] Thirdperson problem
Check your render mode and your model
Forum:
Scripting
02-05-2013, 21:22
Replies:
9
Viewing Website in MOTD?
Views:
2,474
Posted By
SEGnosis
Re: Viewing Website in MOTD?
If you want to be a bit lazy, you could pass an argument through the url such as ?ingame=true. Then check for that and possibly save it as a cookie for when they lurk around your site some more.
Forum:
Scripting
02-04-2013, 20:23
Replies:
7
Invalid Cookie Handle Error
Views:
2,161
Posted By
SEGnosis
Re: Invalid Cookie Handle Error
You have to initialize the cookie array. You can use FindClientCookie to find an existing cookie and use RegClientCookie to register the cookie in your plugin start.
Here is an example of how to...
Forum:
Scripting
02-03-2013, 18:17
Replies:
1
OnTakeDamagePre not blocking blood and shake
Views:
686
Posted By
SEGnosis
OnTakeDamagePre not blocking blood and shake
Users still get slowed down by knifes, bleed blood, and have their screens shake when they take damage even when I return OnTakeDamagePre as handled or changed with the damaged reduced.
How can...
Forum:
Scripting
02-03-2013, 14:59
Replies:
4
GetClientName retrun wrong name
Views:
1,595
Posted By
SEGnosis
Re: GetClientName retrun wrong name
If you are trying to print it as a number you need to print it as a string
Forum:
Scripting
02-03-2013, 14:56
Replies:
20
How do I maintain offset/angle of moving entity
Views:
9,268
Posted By
SEGnosis
Re: How do I maintain offset/angle of moving entity
// Do this when it is picked up
new Float:difference = entYaw - yourYaw;
// Do this in a loop
new Float:ang[3];
ang[0] = yourYaw + difference;
TeleportEntity(ent, NULL_VECTOR, ang,...
Forum:
Scripting
02-01-2013, 13:39
Replies:
4
Set the view angle individually
Views:
1,331
Posted By
SEGnosis
Re: Set the view angle individually
The yaw snaps back. I need the name of the variable is the yaw and pitch so that I can get the offset and set the pitch specifically without effecting the yaw
Forum:
Scripting
02-01-2013, 03:05
Replies:
4
Set the view angle individually
Views:
1,331
Posted By
SEGnosis
Re: Set the view angle individually
I want to set just the pitch variable of the view angles.
Forum:
Scripting
01-31-2013, 12:58
Replies:
2
Weapon Color help & Native Error
Views:
1,015
Posted By
SEGnosis
Re: Weapon Color help & Native Error
The render mode should be RENDER_TRANSCOLOR or RENDER_TRANSTEXTURE. None means it should not render the entity.
As for the chat. You can add a client > 0 to skip the console.
Forum:
Scripting
01-30-2013, 08:19
Replies:
4
Set the view angle individually
Views:
1,331
Posted By
SEGnosis
Set the view angle individually
This is for Counter-Strike:Source.
I am using TeleportEntity() to remove the reduction of recoil and instead set the player's pitch higher so that they must manually reduce the recoil. Basically...
Forum:
Plugins
01-29-2013, 11:34
Replies:
13
CSS Custum HUD
Views:
14,126
Posted By
SEGnosis
Re: CSS Custum HUD
I highly doubt you have even used it. If you have something more to describe your issue with this plugin. Then list it now rather than give a short, poorly written response. I personally find this...
Forum:
Plugins
01-29-2013, 09:32
Replies:
13
CSS Custum HUD
Views:
14,126
Posted By
SEGnosis
Re: CSS Custum HUD
It is similar to this (http://forums.alliedmods.net/showthread.php?t=179878) plugin, with the added support of CS:S using images. I just used my avatar picture as an example.
Forum:
General
01-29-2013, 04:28
Replies:
7
Compile error... ?
Views:
1,248
Posted By
SEGnosis
Re: Compile error... ?
I believe that you would need to compile it with the executable and have the sdkhook files installed/setup on your PC.
Forum:
Plugins
01-29-2013, 03:26
Replies:
13
CSS Custum HUD
Views:
14,126
Posted By
SEGnosis
CSS Custum HUD
Since Counter-Strike: Source does not support printing text in custom locations.
You will be able to display an image, watermark, image of text, or so on with this plugin.
It is fairly straight...
Forum:
Scripting
01-28-2013, 20:13
Replies:
4
move/set screenoverlay?
Views:
1,342
Posted By
SEGnosis
Re: move/set screenoverlay?
It is however possible to make it as a sprite. Set it's location to in front of the user. Then hide its visibility to other players through a SetTransmit hook. With this method you could make a...
Forum:
Scripting
01-28-2013, 20:07
Replies:
9
How to print center text?
Views:
8,373
Posted By
SEGnosis
Re: How to print center text?
So you're saying that something as simple as:
PrintCenterTextAll("This is a test of the emergency broadcast system. %d seconds", 5);Does not work for you?
If you want to represent the...
Forum:
Scripting
01-26-2013, 22:30
Replies:
10
Set who sees sprite
Views:
2,138
Posted By
SEGnosis
Re: Set who sees sprite
I feel a bit dubb for not figuring that out. I thought it would transmit the bots as well.
Forum:
Scripting
01-26-2013, 22:11
Replies:
10
Set who sees sprite
Views:
2,138
Posted By
SEGnosis
Re: Set who sees sprite
That would only help if they are looking at them from the front or back, not side to side. It would be a bit messy to make a different set of sprites for each client to view as well so I'll just...
Forum:
Scripting
01-26-2013, 21:49
Replies:
10
Set who sees sprite
Views:
2,138
Posted By
SEGnosis
Re: Set who sees sprite
Completely forgot to post it
http://i.imgur.com/TGGVgz8.jpg
Forum:
Scripting
01-26-2013, 21:37
Replies:
10
Set who sees sprite
Views:
2,138
Posted By
SEGnosis
Re: Set who sees sprite
In my example picture, the letters overlap each other. How can I make the letters stay next to each other no matter who is viewing them?
Forum:
Scripting
01-26-2013, 21:15
Replies:
10
Set who sees sprite
Views:
2,138
Posted By
SEGnosis
Re: Set who sees sprite
Very nice
I am using sprites and it works, but since the sprite's location is an actual offset in 3D space it jumbles or reverses the letters depending on where I am looking at it from. In the...
Forum:
Scripting
01-26-2013, 19:26
Replies:
5
Evil VMT Files
Views:
1,275
Posted By
SEGnosis
Re: Evil VMT Files
Thanks, been looking for this answer
Forum:
Scripting
01-26-2013, 08:05
Replies:
5
vtf flickering
Views:
2,506
Posted By
SEGnosis
Re: vtf flickering
I tried this and it is still flickering. However the reminder to download the vmts did help my players.
Forum:
Scripting
01-26-2013, 06:51
Replies:
10
Set who sees sprite
Views:
2,138
Posted By
SEGnosis
Set who sees sprite
This is for Counter Strike: Source.
The sprites I create and attach to player entities are visible to everyone. How can I set a sprite to be visible to specific people? I think this is possible...
Forum:
Scripting
01-25-2013, 23:14
Replies:
10
[TF2] player_jump jumpcounter
Views:
1,916
Posted By
SEGnosis
Re: [TF2] player_jump jumpcounter
That is a bit intensive, you might want to use OnPlayerRunCmd since it is event based.
Showing results 1 to 25 of 110
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