Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 105
Search took 0.01 seconds.
Search: Posts Made By: spunkster21
Forum: Scripting 12-19-2011, 08:17
Replies: 15
Views: 4,369
Posted By spunkster21
Re: TF2 No self damage

The only way I got this working was to use sdkhooks to set damage to zero then obtain the client's velocity and origin, manipulate them and use teleport entity. This method takes a little bit of...
Forum: Scripting 09-02-2011, 06:00
Replies: 7
Views: 1,995
Posted By spunkster21
TF2 - Jump with Huntsman

I've been searching for a way to allow the sniper in TF2 to jump while using the huntsman, but I've not found anything yet.

I did find an excellent extension to allow the huntsman to be fired in...
Forum: Scripting 06-05-2011, 17:45
Replies: 6
Views: 2,623
Posted By spunkster21
Re: Paginating Menus without Numbers

Very interesting, I hadn't thought of that.

I'll go try that now. Thanks for the help.
Forum: Scripting 06-05-2011, 16:37
Replies: 6
Views: 2,623
Posted By spunkster21
Re: Paginating Menus without Numbers

Is there an easy way to get panels to paginate?
Forum: Scripting 06-05-2011, 13:43
Replies: 6
Views: 2,623
Posted By spunkster21
Re: Paginating Menus without Numbers

Unfortunately ITEMDRAW_RAWLINE does not appear to work for menus the way it does for panels. In fact, I can't get it to show up at all in the menu, see screen shot below.
...
Forum: Scripting 06-05-2011, 08:40
Replies: 6
Views: 2,623
Posted By spunkster21
Paginating Menus without Numbers

Hi,

I've built ranking plugin and I want to display all ranked players via a top command. Currently I'm using menus to build a paginated menu, unfortunately this results in the default numbering....
Forum: Zombie:Reloaded 05-17-2011, 15:40
Replies: 9
Views: 5,596
Posted By spunkster21
Re: NoBlock Question & Sourcemod V.I.P Group

Here's a quick plugin I wrote which should do the no blocking for humans only. It's very basic and has no CVARs.

On spawn it checks if a player is a human, if so it enables no blocking. If the...
Forum: Zombie:Reloaded 04-22-2011, 08:36
Replies: 3
Views: 1,616
Posted By spunkster21
Re: Zombification Event to Detect Mother Zombies [SOLVED]

Thank you very much for the exceptionally fast response. That is exactly what I'm looking for, I just suck at searching :oops:
Forum: Zombie:Reloaded 04-22-2011, 08:13
Replies: 3
Views: 1,616
Posted By spunkster21
Zombification Event to Detect Mother Zombies [SOLVED]

Hi guys,

Is there a zombification event for Zombie:Reloaded?

I did a search and found a few requests for this dating back to 2010 with a note that it would be included into Zombie:Reloaded at...
Forum: Plugins 04-17-2011, 04:09
Replies: 1,201
Views: 750,467
Posted By spunkster21
Re: Zombie Riot V1.9.1

Thanks. This appears to have fixed Zombie:Riot on my Linux server.

This is why I love SM so much - the Source Mod developers get SM updated so quickly and plugin makers get their scripts updated...
Forum: Plugins 04-16-2011, 08:32
Replies: 1,201
Views: 750,467
Posted By spunkster21
Re: Zombie Riot V1.9.1

I too have a Linux server and cannot get this to run. I'll try and spend some time debugging it later today.
Forum: News 04-16-2011, 08:31
Replies: 25
Views: 31,944
Posted By spunkster21
Re: SourceMod 1.3.7, Metamod:Source 1.8.6 Released

As usual a phenomenally quick update by the MM/SM teams. Just one of the many reasons I use MM/SM over other server tools.

Thanks.
Forum: Scripting 02-27-2011, 05:13
Replies: 22
Views: 7,704
Posted By spunkster21
Re: Making a player invisible? (CS:S)

I don't believe there is any way to do this without changing the model to one without any attachable items. If you do find a way, please post your results.
Forum: Scripting 02-20-2011, 04:16
Replies: 2
Views: 966
Posted By spunkster21
Re: TF2 - Prevent map from changing at game over

Are you trying to achieve this for a server running a single map? If so, setting mp_timelimit to 0 will remove the time limit entirely. It may also be useful to set the following:

mp_winlimit 0...
Forum: Zombie:Reloaded 01-25-2011, 05:59
Replies: 8
Views: 3,428
Posted By spunkster21
Re: change length of the knife?

While I know it isn't possible to change knife length, many players on my server also complain about this. Could custom zombie models actually increase the knife range?
Forum: General 01-03-2011, 07:52
Replies: 2
Views: 1,397
Posted By spunkster21
TF2 - Increasing player speeds beyond 400 via CTX Files

I've been trying to increase player class speeds on TF2 using a variety of methods, so far none have worked.

I've seen a number of topics posted here that suggest editing the .ctx files will allow...
Forum: Metamod:Source Questions 12-18-2010, 05:57
Replies: 6
Views: 4,072
Posted By spunkster21
Re: Metamod:source not working

Bah, just updated all my servers and now they're all broken, well they're running Vanilla. Hopefully a fix will be available soon.
Forum: Trash 10-15-2010, 04:46
Replies: 17
Views: 7,273
Posted By spunkster21
Re: [TF2] REQ bot ping

Unfortunately I don't know how to do this, but I'd suggest contacting one of the various server operators that have a working method and ask if they will share with you.
Forum: Scripting 10-06-2010, 06:09
Replies: 4
Views: 963
Posted By spunkster21
Re: Need a script updated!

Sure, I'll need about tree fiddy.
Forum: Scripting 09-15-2010, 07:28
Replies: 6
Views: 2,337
Posted By spunkster21
Re: Prevent weapon pickup... almost working but

I had this problem as well. I got around it by using SDKHook_WeaponCanUse, which prevents the weapon from being used but doesn't remove it.

SDKHook(client, SDKHook_WeaponCanUse, OnWeaponCanUse);
...
Forum: Scripting 09-11-2010, 08:15
Replies: 7
Views: 2,156
Posted By spunkster21
Re: [CS:S] Late spawn question

It's a shame there isn't a CVAR controlling this. It seems like an obvious thing server owners would want to manipulate, I know I certainly do.
Forum: Scripting 09-03-2010, 11:47
Replies: 7
Views: 1,288
Posted By spunkster21
Re: Help a beginner - Entities and such

Additionally, it would be very beneficial to go through the various tutorials here (http://wiki.alliedmods.net/Category:SourceMod_Scripting).

Once you do that, I'd suggest thinking up some basic...
Forum: Scripting 08-20-2010, 04:39
Replies: 5
Views: 1,197
Posted By spunkster21
Re: Trigger Volumes

Yes, I know :wink:

The difficulty I'm having is when I have a non-rectangular shape, e.g. a trapezoid, I'm not sure how to determine when someone is in the volume. Currently I check if they're...
Forum: Scripting 08-19-2010, 07:43
Replies: 5
Views: 1,197
Posted By spunkster21
Re: Trigger Volumes

Thanks, that's awesome.

I did search, I just didn't see this topic.
Forum: Scripting 08-19-2010, 03:37
Replies: 5
Views: 1,197
Posted By spunkster21
Trigger Volumes

I'm attempting to define a cuboid trigger volume and I'd like the know the best way to determine when it's been activated, i.e. when a player enters the volume.

I was originally hoping I could...
Showing results 1 to 25 of 105

 
Forum Jump

All times are GMT -4. The time now is 03:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode