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Search: Posts Made By: Psyk0tik
Forum: Plugins 05-14-2022, 04:05
Replies: 49
Views: 25,799
Posted By Psyk0tik
Re: [L4D & L4D2] Gun Damage Booster (v7.0, 10-14-2020)

I can probably do that in a future update.



Sorry, I didn't get to add any new features in v7.0. It's definitely possible to add support for Witches. I just haven't gotten around to it. I'll be...
Forum: Plugins 05-14-2022, 04:02
Replies: 10
Views: 10,653
Posted By Psyk0tik
Re: [L4D & L4D2] Item Giver (v1.4, 08-15-2018)

If I ever update the plugin again, I can probably add those requests.
Forum: Plugins 05-14-2022, 04:01
Replies: 9
Views: 6,214
Posted By Psyk0tik
Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)

Yeah, setting the value for "damage" does not matter because of the line after that which is "return Plugin_Handled". Whenever you return "Plugin_Handled" in a damage hook, the damage is blocked.
Forum: Plugins 05-14-2022, 03:59
Replies: 33
Views: 13,049
Posted By Psyk0tik
Re: [L4D & L4D2] Survivor Starter Pack (v1.4, 08-30-2018)

Sorry, there's no option for that. If I ever update this plugin again, I can add that option.
Forum: Plugins 05-14-2022, 03:56
Replies: 10
Views: 1,353
Posted By Psyk0tik
Re: [L4D & L4D2] Late Model Precacher

Sorry, no. That bug is caused by plugins using DispatchSpawn before TeleportEntity. My plugin only fixes the "UTIL_SetModel" crash that is caused by the game.
Forum: Plugins 05-14-2022, 03:55
Replies: 13
Views: 1,938
Posted By Psyk0tik
Forum: General 05-13-2022, 10:55
Replies: 8
Views: 207
Posted By Psyk0tik
Re: Can't access admin menu

Post what you have in admins.cfg so far when you got that error.

If you did it right, it should look like this and there shouldn't be any errors:
Admins
{
"Fragenstein"
{...
Forum: Plugins 05-12-2022, 15:32
Replies: 1,393
Views: 954,064
Posted By Psyk0tik
Re: [L4D(2)] SuperVersus [1.5.4]

Ah I see. I think it's Iizuka07's edition then since the code difference you showed does have to do with 4+ survivors when the rescue vehicle is leaving, which is what Iizuka07 mentioned in their...
Forum: Plugins 05-12-2022, 12:14
Replies: 1,393
Views: 954,064
Posted By Psyk0tik
Re: [L4D(2)] SuperVersus [1.5.4]

I used Lysis (https://headlinedev.xyz/lysis/) and confirmed that it is indeed Shao's edition.
Forum: Plugin/Gameplay Ideas and Requests 05-09-2022, 05:40
Replies: 10
Views: 327
Posted By Psyk0tik
Re: request:L4D1 ammo creation crash fix

Are you referring to this crash?


Someone else and I already replied to your post on the thread where you posted that crash message, but it seems you didn't check back for replies before making...
Forum: Plugins 05-09-2022, 05:22
Replies: 25
Views: 4,357
Posted By Psyk0tik
Forum: General 05-05-2022, 13:34
Replies: 11
Views: 1,072
Posted By Psyk0tik
Re: how do i convert signatures from windows to linux

Probably because the game has been updated 3 times (latest is 5-5-2022) since I provided that signature (4-23-2022). Anyway, I provided the instructions so you should be able to find it.
Forum: Plugins 05-03-2022, 22:55
Replies: 18
Views: 5,348
Posted By Psyk0tik
Re: [ANY] Simple Anti Spam (25.07.17, V2.0)

yeah the code doesn't have anything to exempt admins from the punishments. you're also right about it not generating a config file since it's missing an "AutoExecConfig" line inside "OnPluginStart".
Forum: Plugins 05-02-2022, 23:06
Replies: 122
Views: 32,659
Posted By Psyk0tik
Forum: Plugins 04-30-2022, 19:39
Replies: 122
Views: 32,659
Posted By Psyk0tik
Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)

It sounds like a problem on your end then. If the plugin isn't automatically executing the main config file, then you set it up incorrectly.
Forum: Plugins 04-30-2022, 17:59
Replies: 122
Views: 32,659
Posted By Psyk0tik
Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)

What are the names of the config files?

If you see "easy.cfg", "normal.cfg", "hard.cfg", and "impossible.cfg" you may have to rename them since the filenames are probably case-sensitive.

Try...
Forum: Plugins 04-29-2022, 23:36
Replies: 122
Views: 32,659
Posted By Psyk0tik
Forum: Plugins 04-29-2022, 21:06
Replies: 122
Views: 32,659
Posted By Psyk0tik
Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)

You seem to be the only one experiencing spam. If someone else can confirm that this plugin spams chat unnecessarily, then I can look into updating it. So far, other people above have said that the...
Forum: Plugins 04-29-2022, 19:31
Replies: 19
Views: 17,171
Posted By Psyk0tik
Re: [L4D2] Destructive Hunter (Updated: 3/22/14)

I assume you're on Windows?

Just open up the gamedata file (should be called "l4d2addresses.txt") and look for "CTerrorPlayer_Fling". Then replace the Windows signature with this one:...
Forum: Plugin/Gameplay Ideas and Requests 04-29-2022, 01:01
Replies: 17
Views: 11,507
Posted By Psyk0tik
Re: [L4D2] Melee Fix

We're getting off-topic here, but I do want to expand on Bacardi's post by sharing my thoughts on the topic of listen servers not being supported.

I think that one reason it should be brought up...
Forum: General 04-26-2022, 03:05
Replies: 12
Views: 659
Posted By Psyk0tik
Re: [L4D2] Map transition crash.

I think the solution is at the very top of the main post.
Forum: General 04-24-2022, 17:51
Replies: 11
Views: 1,072
Posted By Psyk0tik
Re: how do i convert signatures from windows to linux

It should be the "dword_1740360" at the top. That points to "mp_friendlyfire" and is referenced by several functions.

I used old CSGO binaries with symbols to compare to the latest binaries.
Forum: General 04-23-2022, 21:36
Replies: 11
Views: 1,072
Posted By Psyk0tik
Re: how do i convert signatures from windows to linux

CSGO's Linux binaries don't have symbols anymore so that site won't help.



I think I found it.
/**
* CBasePlayer::WantsLagCompensationOnEntity(CBaseEntity const*, CUserCmd const*,...
Forum: Plugins 04-23-2022, 05:03
Replies: 588
Views: 222,270
Posted By Psyk0tik
Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative 0.1.98

The signature is still valid. Maybe you have another plugin that detours that function, which would change the first few bytes.

Try this signature:...
Forum: Scripting 04-23-2022, 01:57
Replies: 7
Views: 833
Posted By Psyk0tik
Re: [TF2] Blocking load_itempreset / forcing tf_respawn_on_loadoutchanges 0 on client

It sounds like you want to patch the function call, specifically one of the params passed to it.

What you can do is detour CTFPlayer::CheckInstantLoadoutRespawn and then patch the function call in...
Showing results 1 to 25 of 500

 
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