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Search: Posts Made By: Franc1sco
Forum: Plugins 10-17-2022, 10:05
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]

This function is basically what the "no damage module (https://github.com/Franc1sco/DevZones/tree/master/Third-party%20plugins/DevZones_NoDamage)" does.


I tried to compile it now and it has been...
Forum: Plugins 03-30-2021, 05:43
Replies: 226
Views: 119,767
Posted By Franc1sco
Forum: Plugins 12-02-2020, 07:04
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (Zones Manager with natives for developers) [Updated 27-Sep-2020]

Version 4.0.2

-Fixed CreateDirectory access rights. Thanks to dragokas.


Try now with the latest version. And if not then check log errors.



You need 2 zones on the same place then, one...
Forum: Plugins 11-24-2020, 03:09
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (Zones Manager with natives for developers) [Updated 27-Sep-2020]

sm plugins list output? You probably have plugin duplicated or another plugin that uses same native name.
Forum: Plugins 11-16-2020, 08:08
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 27-Sep-2020]

Check that you have loaded the devzones no damage zone on sm plugins list output. Check that not log errors about devzones plugins on addons/sourcemod/logs, check that nodamage name appear on...
Forum: Plugins 11-12-2020, 15:54
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 27-Sep-2020]

You created the addons/sourcemod/configs/dev_zones directory? with write permissions?
Forum: Plugins 11-12-2020, 10:50
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 27-Sep-2020]

Uploading the devzones plugin, and this plugin too https://github.com/Franc1sco/DevZones/tree/master/Third-party%20plugins/DevZones_NoDamage then creating a zone with name "nogamage" and done.
Forum: Plugins 11-02-2020, 17:32
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 27-Sep-2020]

sm plugins list output and log errors output.
Forum: Plugins 09-27-2020, 15:13
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 27-Sep-2020]

New version 4.0

-New native "Zone_GetZoneCord" for get coordinates.
-Fixing the isPositionInZone native to allow multiple zones (thanks to Spirit532).
-New syntax (thanks to Benito1020).
-Fix...
Forum: Plugins 06-23-2020, 10:17
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 8-Jun-2020]

Ah yeah, i forgot that, i will see it soon. Anyway pull requests are welcome.
Forum: Plugins 06-22-2020, 03:42
Replies: 226
Views: 119,767
Posted By Franc1sco
Forum: Plugins 06-14-2020, 08:23
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 8-Jun-2020]

Something like this should work

int PlayersInZone(char[] zonename, bool exacZone, bool caseSensitive)
{
int count;
for (int i = 1; i <= MaxClients; i++)
{
if...
Forum: Plugins 06-12-2020, 11:02
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 8-Jun-2020]

On the video on the netgraph you can see 2 numbers on orange because you are using 64 server rates config in a server that is set to 128 tickrate. You should fix the rates, also try if on 64 tickrate...
Forum: Plugins 06-11-2020, 18:43
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 8-Jun-2020]

I never had that problem. Check your plugins list.
Forum: Plugins 06-08-2020, 05:36
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 8-Jun-2020]

Version 3.3.2

-Fixed an issue with capital letters on maps, now it save config always with map names in lowercase.
Forum: Plugins 01-07-2020, 16:27
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers) [Updated 6-Jan-2020]

That code have timer that is not killed on each round so it create new timers each rounds. Also you could use ForcePlayerSuicide instead of a sm command. But anyway thanks for your contribution...
Forum: Plugins 01-06-2020, 18:23
Replies: 226
Views: 119,767
Posted By Franc1sco
Forum: Plugins 01-06-2020, 12:14
Replies: 226
Views: 119,767
Posted By Franc1sco
Forum: Plugins 01-21-2019, 19:24
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers)

New version 3.2

-Fix memory leak.
Forum: Plugins 08-16-2018, 09:43
Replies: 226
Views: 119,767
Posted By Franc1sco
Forum: Plugins 08-15-2018, 12:59
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers)

No problem, removed.

Version 3.1.3

-Removed smlib include.
Forum: Plugins 08-15-2018, 11:56
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers)

What do you mean exactly?


@ZASTRELIS It works well on SM 1.9, but if you think that you can improve it then pull request are welcome.
Forum: Plugins 08-13-2018, 09:29
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers)

Version 3.1.2

-Added new forward (see the the first post or on the include file for more info).
Forum: Plugins 08-12-2018, 12:43
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers)

Version 3.1

-Now entities that are not clients are detected correctly.
-Added late load support.
Forum: Plugins 07-18-2018, 08:22
Replies: 226
Views: 119,767
Posted By Franc1sco
Re: [Any] Dev Zones (with natives for developers)

Ok do it. And paste the output of "sm plugins list" for check what versions you use and if other plugin could case conflict.
Showing results 1 to 25 of 69

 
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