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Forum: Plugins 11-05-2013, 13:44
Replies: 226
Views: 120,458
Posted By Dr. McKay
Re: [Any] Dev Zones (with natives for developers) v2.0

It depends on if the stuff you're precaching is stored in a cvar. If it is, then yes. Otherwise, OnMapStart will suffice.
Forum: Plugins 11-05-2013, 13:38
Replies: 226
Views: 120,458
Posted By Dr. McKay
Re: [Any] Dev Zones (with natives for developers) v2.0

Ever since the TF2 Halloween update, this plugin has been crashing my server every 15 minutes or so. The model cvar is fetched and precached in OnMapStart, before configs are executed. The precaching...
Forum: Plugins 10-22-2013, 23:41
Replies: 226
Views: 120,458
Posted By Dr. McKay
Re: [Any] Dev Zones (with natives for developers) v2.0

Figured out why this is happening. round_start isn't called in TF2, you need to hook teamplay_round_start instead. Attached is a version that should work in TF2.
Forum: Plugins 10-03-2013, 23:23
Replies: 226
Views: 120,458
Posted By Dr. McKay
Re: [Any] Dev Zones (with natives for developers) v2.0

Using this on TF2, the zones aren't actually created after the map loads unless I start creating a zone via the menu, then either save or cancel. Once I do that, all the zones defined for the map are...
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