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Search: Posts Made By: Magnificent
Forum: Scripting Help 12-26-2012, 11:04
Replies: 4
Views: 882
Posted By Magnificent
Player size

Haj,

For my mario mod I need a smaller & big Mario.
I got them both by resizing.

But the size of player stays same,
I tryed all ways I found; the pev_modelindex, set_pdata_int(id,...
Forum: Scripting Help 12-24-2012, 14:23
Replies: 9
Views: 1,774
Posted By Magnificent
Re: why loop two sprites?

/Facepalm


public grenade(ent)
{
if(get_msg_arg_int(1) == TE_EXPLOSION)
{
set_msg_arg_int(5,ARG_BYTE,YELLOW)
set_msg_arg_int(6,ARG_BYTE,15)
...
Forum: Scripting Help 12-24-2012, 13:40
Replies: 9
Views: 1,774
Posted By Magnificent
Re: why loop two sprites?

Why ur looping trought all grenades anyway? Oo
Forum: Off-Topic 12-23-2012, 17:58
Replies: 10
Views: 4,461
Posted By Magnificent
[Minimod] Mario

Hey;

I'm currently working on a minimod Mario for counter-strike 1.6

For that I need some models:

Goomba
http://breener.files.wordpress.com/2012/01/goomba.png
- Running sequence.
Forum: Suggestions / Requests 12-22-2012, 19:40
Replies: 7
Views: 1,856
Posted By Magnificent
Re: [REQ] Another type of NoClip [PAYMENT]

Post whole code, and I will add it.
Forum: Suggestions / Requests 12-22-2012, 10:42
Replies: 7
Views: 1,401
Posted By Magnificent
Re: Vip to all

What does it matters for you?
If he wants it, he wants it. Hes decision.
Forum: Suggestions / Requests 12-22-2012, 10:04
Replies: 7
Views: 1,856
Posted By Magnificent
Re: [REQ] Another type of NoClip [PAYMENT]

Try this:

Couldn't think about a nice name for the natives so I used ([g/s]et_user_entity)


#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
Forum: Scripting Help 12-20-2012, 09:23
Replies: 8
Views: 1,964
Posted By Magnificent
Forum: Scripting Help 12-20-2012, 08:33
Replies: 8
Views: 1,964
Posted By Magnificent
Re: Removing; Sprays, bullets, ..

After testing..

I saw it only removes bullets (and probaly blood, didnt test that)
how to remove the spray?
Forum: Scripting Help 12-19-2012, 19:16
Replies: 0
Views: 590
Posted By Magnificent
Deathrun Semclip

Hey;

Cus every deathrun server got problems with it,
I wanna get one that works.

The thing I'm trying now seems to work,
but didnt test it with many players and only one map.

The existing...
Forum: Scripting Help 12-19-2012, 19:12
Replies: 8
Views: 1,964
Posted By Magnificent
Re: Removing; Sprays, bullets, ..

Thanks very much,
will test it very soon!
Forum: Scripting Help 12-19-2012, 18:09
Replies: 8
Views: 1,964
Posted By Magnificent
Re: Removing; Sprays, bullets, ..

Yh, but thats not what I want.

I wanna remove them on a command, when I want.
Forum: Scripting Help 12-19-2012, 16:51
Replies: 8
Views: 1,964
Posted By Magnificent
Removing; Sprays, bullets, ..

Hey;

How to remove sprays, bloods, bullets with simple command?

Could you give me the code, that makes them dissapear?
Forum: Suggestions / Requests 12-19-2012, 16:21
Replies: 0
Views: 403
Posted By Magnificent
Fake-roundend

Hey,

I'm searching for a fake-roundend system.

This contains:

Everything gets resetted (blood, sprays, bullets, ...)
But, players stay were they are
Forum: New Plugin Submissions 12-18-2012, 17:52
Replies: 6
Views: 6,586
Posted By Magnificent
Re: Simply Hide'N'Seek

If Exolent's Hns mod got some probs,
PM it in the thread of the plugin.
Forum: Scripting Help 12-18-2012, 16:23
Replies: 3
Views: 617
Posted By Magnificent
Re: Client file

Thx;

Another fast question: Is it possible to check what player got binded on a key?

query_client_cvar(id, "t", "Query_Clientresult")

results in:

Value: Bad CVAR reques
Forum: Scripting Help 12-18-2012, 16:02
Replies: 3
Views: 617
Posted By Magnificent
Client file

is it possible to check if a player got a model precached?

For example I wanna know he got 'models/skateboard.mdl', if he doesnt he cant use a function.
But I don't wanna let him precache,
Forum: Suggestions / Requests 12-15-2012, 16:32
Replies: 0
Views: 599
Posted By Magnificent
Can see?

Hey;

Is there a better way and a better working one then:


bool:can_see_fm(entindex1, entindex2)
{
if (!entindex1 || !entindex2)
return false
Forum: Suggestions / Requests 12-09-2012, 15:04
Replies: 2
Views: 816
Posted By Magnificent
Re: Semiclip

You can trash this,

I found a way to make it, and seems to work fine with all traps!
Forum: Suggestions / Requests 12-09-2012, 12:17
Replies: 2
Views: 816
Posted By Magnificent
Semiclip

Hey;

Is there anyway to make a semiclip, were it still detects touch if ur in eachother.
With the current semiclips, if your in eachother, if you touch trigger_touch, trigger_hurt, ... it doesnt...
Forum: Scripting Help 12-02-2012, 07:54
Replies: 4
Views: 1,435
Posted By Magnificent
Re: L 12/02/2012 - 00:30:18: Invalid trie handle provided (9)

Now a stupid question,

Were can I get 1.8.2 bcs, on amxmodx.org there is only 1.8.0
and cant rlly find it -_-


[Edit]

ArrayGetArray & SetArray, does that works in all already?
Forum: Scripting Help 12-02-2012, 07:20
Replies: 4
Views: 1,435
Posted By Magnificent
L 12/02/2012 - 00:30:18: Invalid trie handle provided (9)

Hey,
on every TrieSetArray I get error invalid trie handle.

// Create trie

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)

// Create: Trie
for(new i = 0; i <...
Forum: Suggestions / Requests 11-26-2012, 13:16
Replies: 3
Views: 1,440
Posted By Magnificent
Re: Show texture name ?

Func_illusionary isnt solid, so u cant detect aim on it.
Forum: Suggestions / Requests 11-24-2012, 09:38
Replies: 4
Views: 1,010
Posted By Magnificent
Forum: Scripting Help 11-23-2012, 13:04
Replies: 31
Views: 4,595
Posted By Magnificent
Re: Make script better. "Just Joined"

If you dont know anything about scripting,
please dont spam this thread.. :down:
Showing results 1 to 25 of 52

 
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