Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 52
Search took
0.01
seconds.
Search:
Posts Made By:
Magnificent
Forum:
Scripting Help
12-26-2012, 11:04
Replies:
4
Player size
Views:
882
Posted By
Magnificent
Player size
Haj,
For my mario mod I need a smaller & big Mario.
I got them both by resizing.
But the size of player stays same,
I tryed all ways I found; the pev_modelindex, set_pdata_int(id,...
Forum:
Scripting Help
12-24-2012, 14:23
Replies:
9
why loop two sprites?
Views:
1,774
Posted By
Magnificent
Re: why loop two sprites?
/Facepalm
public grenade(ent)
{
if(get_msg_arg_int(1) == TE_EXPLOSION)
{
set_msg_arg_int(5,ARG_BYTE,YELLOW)
set_msg_arg_int(6,ARG_BYTE,15)
...
Forum:
Scripting Help
12-24-2012, 13:40
Replies:
9
why loop two sprites?
Views:
1,774
Posted By
Magnificent
Re: why loop two sprites?
Why ur looping trought all grenades anyway? Oo
Forum:
Off-Topic
12-23-2012, 17:58
Replies:
10
[Minimod] Mario
Views:
4,461
Posted By
Magnificent
[Minimod] Mario
Hey;
I'm currently working on a minimod Mario for counter-strike 1.6
For that I need some models:
Goomba
http://breener.files.wordpress.com/2012/01/goomba.png
- Running sequence.
Forum:
Suggestions / Requests
12-22-2012, 19:40
Replies:
7
[REQ] Another type of NoClip [PAYMENT]
Views:
1,856
Posted By
Magnificent
Re: [REQ] Another type of NoClip [PAYMENT]
Post whole code, and I will add it.
Forum:
Suggestions / Requests
12-22-2012, 10:42
Replies:
7
Vip to all
Views:
1,401
Posted By
Magnificent
Re: Vip to all
What does it matters for you?
If he wants it, he wants it. Hes decision.
Forum:
Suggestions / Requests
12-22-2012, 10:04
Replies:
7
[REQ] Another type of NoClip [PAYMENT]
Views:
1,856
Posted By
Magnificent
Re: [REQ] Another type of NoClip [PAYMENT]
Try this:
Couldn't think about a nice name for the natives so I used ([g/s]et_user_entity)
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
Forum:
Scripting Help
12-20-2012, 09:23
Replies:
8
Removing; Sprays, bullets, ..
Views:
1,964
Posted By
Magnificent
Re: Removing; Sprays, bullets, ..
impulse 201
Forum:
Scripting Help
12-20-2012, 08:33
Replies:
8
Removing; Sprays, bullets, ..
Views:
1,964
Posted By
Magnificent
Re: Removing; Sprays, bullets, ..
After testing..
I saw it only removes bullets (and probaly blood, didnt test that)
how to remove the spray?
Forum:
Scripting Help
12-19-2012, 19:16
Replies:
0
Deathrun Semclip
Views:
590
Posted By
Magnificent
Deathrun Semclip
Hey;
Cus every deathrun server got problems with it,
I wanna get one that works.
The thing I'm trying now seems to work,
but didnt test it with many players and only one map.
The existing...
Forum:
Scripting Help
12-19-2012, 19:12
Replies:
8
Removing; Sprays, bullets, ..
Views:
1,964
Posted By
Magnificent
Re: Removing; Sprays, bullets, ..
Thanks very much,
will test it very soon!
Forum:
Scripting Help
12-19-2012, 18:09
Replies:
8
Removing; Sprays, bullets, ..
Views:
1,964
Posted By
Magnificent
Re: Removing; Sprays, bullets, ..
Yh, but thats not what I want.
I wanna remove them on a command, when I want.
Forum:
Scripting Help
12-19-2012, 16:51
Replies:
8
Removing; Sprays, bullets, ..
Views:
1,964
Posted By
Magnificent
Removing; Sprays, bullets, ..
Hey;
How to remove sprays, bloods, bullets with simple command?
Could you give me the code, that makes them dissapear?
Forum:
Suggestions / Requests
12-19-2012, 16:21
Replies:
0
Fake-roundend
Views:
403
Posted By
Magnificent
Fake-roundend
Hey,
I'm searching for a fake-roundend system.
This contains:
Everything gets resetted (blood, sprays, bullets, ...)
But, players stay were they are
Forum:
New Plugin Submissions
12-18-2012, 17:52
Replies:
6
Simply Hide'N'Seek
Views:
6,586
Posted By
Magnificent
Re: Simply Hide'N'Seek
If Exolent's Hns mod got some probs,
PM it in the thread of the plugin.
Forum:
Scripting Help
12-18-2012, 16:23
Replies:
3
Client file
Views:
617
Posted By
Magnificent
Re: Client file
Thx;
Another fast question: Is it possible to check what player got binded on a key?
query_client_cvar(id, "t", "Query_Clientresult")
results in:
Value: Bad CVAR reques
Forum:
Scripting Help
12-18-2012, 16:02
Replies:
3
Client file
Views:
617
Posted By
Magnificent
Client file
is it possible to check if a player got a model precached?
For example I wanna know he got 'models/skateboard.mdl', if he doesnt he cant use a function.
But I don't wanna let him precache,
Forum:
Suggestions / Requests
12-15-2012, 16:32
Replies:
0
Can see?
Views:
599
Posted By
Magnificent
Can see?
Hey;
Is there a better way and a better working one then:
bool:can_see_fm(entindex1, entindex2)
{
if (!entindex1 || !entindex2)
return false
Forum:
Suggestions / Requests
12-09-2012, 15:04
Replies:
2
Semiclip
Views:
816
Posted By
Magnificent
Re: Semiclip
You can trash this,
I found a way to make it, and seems to work fine with all traps!
Forum:
Suggestions / Requests
12-09-2012, 12:17
Replies:
2
Semiclip
Views:
816
Posted By
Magnificent
Semiclip
Hey;
Is there anyway to make a semiclip, were it still detects touch if ur in eachother.
With the current semiclips, if your in eachother, if you touch trigger_touch, trigger_hurt, ... it doesnt...
Forum:
Scripting Help
12-02-2012, 07:54
Replies:
4
L 12/02/2012 - 00:30:18: Invalid trie handle provided (9)
Views:
1,435
Posted By
Magnificent
Re: L 12/02/2012 - 00:30:18: Invalid trie handle provided (9)
Now a stupid question,
Were can I get 1.8.2 bcs, on amxmodx.org there is only 1.8.0
and cant rlly find it -_-
[Edit]
ArrayGetArray & SetArray, does that works in all already?
Forum:
Scripting Help
12-02-2012, 07:20
Replies:
4
L 12/02/2012 - 00:30:18: Invalid trie handle provided (9)
Views:
1,435
Posted By
Magnificent
L 12/02/2012 - 00:30:18: Invalid trie handle provided (9)
Hey,
on every TrieSetArray I get error invalid trie handle.
// Create trie
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
// Create: Trie
for(new i = 0; i <...
Forum:
Suggestions / Requests
11-26-2012, 13:16
Replies:
3
Show texture name ?
Views:
1,440
Posted By
Magnificent
Re: Show texture name ?
Func_illusionary isnt solid, so u cant detect aim on it.
Forum:
Suggestions / Requests
11-24-2012, 09:38
Replies:
4
[REQ] Paid big project. SQL + Pawn
Views:
1,010
Posted By
Magnificent
Re: [REQ] Paid big project. SQL + Pawn
Easy shizzle.
Forum:
Scripting Help
11-23-2012, 13:04
Replies:
31
Make script better. "Just Joined"
Views:
4,595
Posted By
Magnificent
Re: Make script better. "Just Joined"
If you dont know anything about scripting,
please dont spam this thread.. :down:
Showing results 1 to 25 of 52
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
15:36
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode