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Search: Posts Made By: Marttt
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 21:58
Replies: 3
Views: 69
Posted By Marttt
Re: [L4D2] Damage Reduction when equip riotshield

Workshop has some related addons to unlock:

https://steamcommunity.com/sharedfiles/filedetails/?id=1827847412

Didn't test but if you search you can find more.

Anyway riotshield is kinda a...
Forum: Scripting Yesterday, 21:55
Replies: 2
Views: 73
Posted By Marttt
Re: [L4D2] Error in plugin

I know you are some kind of T-Rex, but as I always ask (and already did in several threads), do some effort and add all the necessary .sp files to compile, or link the related plugin if you expect...
Forum: Plugins Yesterday, 10:51
Replies: 13
Views: 2,480
Posted By Marttt
Re: [L4D2]Skip Tank Taunt

If the plugin has some include third-party plugin dependecy you can't compile it in the forum (is possible using some workarounds),
just download and compile local.

Is a common "error" using the...
Forum: Plugin/Gameplay Ideas and Requests 10-02-2022, 16:56
Replies: 135
Views: 30,250
Posted By Marttt
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

What you see in the maps backgrounds is this sphere in the first picture. Mostly maps have it.
Is not possible to "create", what you can do is spawn things in this area so they will look bigger like...
Forum: Plugin/Gameplay Ideas and Requests 10-01-2022, 09:20
Replies: 2
Views: 128
Posted By Marttt
Re: L4d2 server error

I don't think is an error, started to display with the latest updates, but probably has no downsides with that.
Forum: Scripting 09-29-2022, 14:23
Replies: 1
Views: 112
Posted By Marttt
Re: L4D2 signature ProcessVoiceData

They changed how "OnClientSpeaking" works in SM1.11 port.

You can check how I did in my HUD plugin:
https://forums.alliedmods.net/showthread.php?t=331212
Forum: Off-Topic 09-28-2022, 08:54
Replies: 15
Views: 868
Posted By Marttt
Re: Goodbye SM

Dragokas, I wish you the best in the world.

Thanks for all the funny talks that we used to have playing together.

For all plugin advices and shares.

You are a very intelligent and talented...
Forum: Plugins 09-27-2022, 15:05
Replies: 8
Views: 829
Posted By Marttt
Re: [L4D2] Vomitjar Puddle Spit [v1.0.1 | 19-September-2022]

Plugin updated. 1.0.2


1.0.2 (27-September-2022)
- Changed detection of spit generated by vomitjar to compare based on same tick instead of position.
Forum: Plugin/Gameplay Ideas and Requests 09-26-2022, 16:46
Replies: 9
Views: 347
Posted By Marttt
Re: [L4D2]How to check wallhack mod players. HELP

If is a coop game you shouldn't care that much.

If is a versus game, the best way would be preventing users running mods (not changing sv_consistency)

(besides having other ways to achieve the...
Forum: Plugin/Gameplay Ideas and Requests 09-26-2022, 10:04
Replies: 6
Views: 382
Posted By Marttt
Re: [L4D2] Better AI against spitter

You could try using L4D2 Actions (https://forums.alliedmods.net/showthread.php?t=336374) extension, is what controls the bots behaviour, there is also a command callled CommandABot that allows you to...
Forum: Plugin/Gameplay Ideas and Requests 09-25-2022, 20:14
Replies: 6
Views: 382
Posted By Marttt
Re: [L4D2] Better AI against spitter

my plugin has some bugs I plan rewriting it someday
Forum: Plugin/Gameplay Ideas and Requests 09-25-2022, 20:13
Replies: 9
Views: 347
Posted By Marttt
Re: [L4D2]How to check wallhack mod players. HELP

no way to know if you enabled mods
Forum: Scripting 09-21-2022, 20:49
Replies: 3
Views: 217
Posted By Marttt
Re: StringMapSnapshot has error index

the order doesn't matter much if you are using a StringMap, but still curious
Forum: Plugins 09-21-2022, 20:43
Replies: 44
Views: 11,644
Posted By Marttt
Re: [L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]

Maybe should check if "clients[X]" is connected before using %N
Forum: Plugins 09-21-2022, 17:43
Replies: 12
Views: 7,415
Posted By Marttt
Re: [L4D1 & L4D2] Projectile Hittable [v1.0.8 | 05-March-2022]

Plugin updated.


1.0.8 (21-September-2022)
- Fixed particles and detonation not working properly. (thanks "Iizuka07" for reporting)
Forum: Scripting 09-21-2022, 08:34
Replies: 3
Views: 289
Posted By Marttt
Re: [L4D2] Detect sneaky survivor

I believe he means when the survivor glow disappears. If the survivor doesn't move or use "SHIFT" to move for a while the glow vanishes. (can't receive damage or shoot or -didn't tried- talk in the...
Forum: General 09-21-2022, 07:33
Replies: 2
Views: 238
Posted By Marttt
Re: Does it make a difference if I play through L4D1 in L4D2 or in the original L4D1

Both games has some differences, you can find some stuff here:
https://forums.alliedmods.net/showthread.php?t=339533

Basically, L4D1 has a darker atmosphere while L4D2 has brighter maps and...
Forum: Scripting 09-21-2022, 07:27
Replies: 17
Views: 2,241
Posted By Marttt
Re: [L4D] How accurately calculate tank damage with SDKHook?

Probably the same method for the witch should work, why do you think the damage is not calculated correctly?

The witch dies after a while in fire, so sometimes the damage won't be the same as her...
Forum: Scripting 09-20-2022, 14:20
Replies: 11
Views: 360
Posted By Marttt
Re: [l4d2] Need help with cl_fullupdate

Try and see, running cl_fullupdate locally hangs my game for a while.
Anyway as I said, people often do alt+tab before the round start, but this issue is out of control if someone do that in...
Forum: Scripting 09-19-2022, 21:28
Replies: 11
Views: 360
Posted By Marttt
Re: [l4d2] Need help with cl_fullupdate

Probably you will need create a command that allow clients to trigger this call, cause the bug is under control and is not always on round_start
Forum: Scripting 09-19-2022, 17:06
Replies: 11
Views: 360
Posted By Marttt
Re: [l4d2] Need help with cl_fullupdate

I believe is the cl_fullupdate command. It forces the client to sync all entities, something like that.
e.g. Fixes clients glow desync when ALT+TAB (not in windowed mode)

Anyway, it is harmful...
Forum: Plugin/Gameplay Ideas and Requests 09-18-2022, 21:52
Replies: 1
Views: 249
Posted By Marttt
Re: [REQ/Help] [L4D2] Old Console Commands

You can check all L4D2 cvars always here:

List of L4D2 Cvars (https://developer.valvesoftware.com/wiki/List_of_L4D2_Cvars)

According to the wiki both exists.

But some cvars, besides...
Forum: Plugins 09-17-2022, 20:16
Replies: 8
Views: 829
Posted By Marttt
Re: [L4D2] Vomitjar Puddle Spit [v1.0.0 | 17-September-2022]

Notes


Like the Spitter's spit, this plugin won't make the spit puddle hurt infected, only survivors. (Use [L4D2] Spitter Acid Damage (https://forums.alliedmods.net/showthread.php?t=319526) by...
Forum: Plugins 09-17-2022, 09:54
Replies: 33
Views: 16,939
Posted By Marttt
Re: [L4D2] Weapons Skins RNG [v1.1.0 | 17-September-2022]

Plugin updated.


1.1.0 (17-September-2022)
- Added cvar to ignore weapons that already have a skin different than default. (thanks "HarryPotter" for requesting)
Forum: Plugins 09-17-2022, 09:31
Replies: 8
Views: 829
Posted By Marttt
[L4D2] Vomitjar Puddle Spit [v1.0.2 | 27-September-2022]

L4D2 ONLY

Description

This plugin creates a puddle of spit where the vomitjar broke.

It's similar to the "Chemical Grenade" from [L4D & L4D2] Prototype Grenades...
Showing results 1 to 25 of 500

 
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