Raised This Month: $95 Target: $400
 23% 

Showing results 1 to 25 of 500
Search took 0.54 seconds.
Search: Posts Made By: asherkin
Forum: Source Servers (SRCDS) 01-23-2020, 15:04
Replies: 1
Views: 357
Posted By asherkin
Re: Server Monetization is legal?

Valve do not have an EULA for SRCDS.
Forum: Scripting 01-19-2020, 09:24
Replies: 1
Views: 155
Posted By asherkin
Re: Array of Struct in Struct

This is one of the main reasons they use "enum struct" instead of "struct" - the struct-like syntax is just syntactic sugar a pre-existing feature with many limitations.
Forum: Plugins 01-18-2020, 15:20
Replies: 8
Views: 718
Posted By asherkin
Forum: Scripting 01-14-2020, 12:24
Replies: 7
Views: 876
Posted By asherkin
Re: GetSteamAccountID vs GetClientAuthId

AuthId_Engine is the raw string value returned by the engine, it can be anything (most games use either the Steam2 or Steam3 rendered formats, but it can also be one of those special strings).

The...
Forum: General 01-14-2020, 11:24
Replies: 4
Views: 212
Posted By asherkin
Re: How to get the forward name that crashed from a GDB core?

It is stored as a member variable on CForward, so


p this->m_name


should do the job.
Forum: Coding MM:S Plugins & SM Extensions 01-12-2020, 19:03
Replies: 4
Views: 405
Posted By asherkin
Re: How i can get object pointer?

ISourcePawnEngine2 isn't part of the Extension API and isn't safe to use outside of SourceMod.

What is it from it that you need?
Forum: Scripting 01-05-2020, 13:22
Replies: 5
Views: 374
Posted By asherkin
Re: Need help with SDKCall thingy

They find the same function so have the same end result, but looking it up via a vtable offset requires finding the virtual function table, which requires having a valid pointer to an instance.
...
Forum: Scripting 01-05-2020, 11:48
Replies: 5
Views: 419
Posted By asherkin
Re: [L4D2] Hybrid SP-VScript to fix weapons and medkits for 5+ survivor

The SourceMod version of DoEntFire is AcceptEntityInput (https://sm.alliedmods.net/new-api/sdktools_entinput/AcceptEntityInput), but it is a lot simpler to set the count value directly.

If you...
Forum: Scripting 01-05-2020, 11:32
Replies: 5
Views: 374
Posted By asherkin
Re: Need help with SDKCall thingy

CItem_Adrenaline::CompleteUse is a method of CItem_Adrenaline and thus needs to be called with an instance of CItem_Adrenaline (which is a weapon_adrenaline entity) - the function doesn't actually...
Forum: Coding MM:S Plugins & SM Extensions 12-31-2019, 17:10
Replies: 2
Views: 285
Posted By asherkin
Re: Finding signatures using xref

The Linux binary you're using there probably has the function that string is used in inlined.
Forum: General 12-28-2019, 19:19
Replies: 5
Views: 677
Posted By asherkin
Re: Sourcemod will stop working on Ubuntu. Solutions?

libc and libgcc are basic requirements for all programs so must be provided regardless of what they’ve listed - libmysqlclient shouldn’t be required as we statically link it.
Forum: Scripting 12-24-2019, 09:40
Replies: 3
Views: 359
Posted By asherkin
Re: Inter-plugin memory protection

Not implicitly, but it is important for the extension to check the argument count and avoid reading off the end.
Forum: Scripting 12-24-2019, 06:00
Replies: 3
Views: 359
Posted By asherkin
Re: Inter-plugin memory protection

Each plugin has a separate virtual address space and all access is bounds checked by the VM, so language features should not be able to interact with the memory space of other plugins.

SM APIs...
Forum: Extensions 12-24-2019, 05:54
Replies: 348
Views: 114,246
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Check that you have the latest version of Accelerator, that looks like an old one.
Forum: Scripting 12-19-2019, 07:31
Replies: 2
Views: 468
Posted By asherkin
Re: GetEntPropVector unable to work with 'vector' netprop that only has 2 elements?

A "vector" type property always has 3 elements, and the ones in m_Collision there are not arrays, just 2 single vector props.

Looking at the SM code, I think the only way to get the error you're...
Forum: Extensions 12-16-2019, 10:30
Replies: 745
Views: 336,293
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

You shouldn't need one, the 1.10+ version should be fine on 1.11.
Forum: Extensions 12-14-2019, 20:55
Replies: 348
Views: 114,246
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

I doubt that is the case - there are a large number of reports on Throttle from servers using those versions, including my own test server.


Generally it will actually catch its own crashes, what...
Forum: Unapproved Plugins 12-13-2019, 08:30
Replies: 2
Views: 920
Posted By asherkin
Re: [ANY] SM Plugins Blocker

Unapproved for being a dick move, attachments removed for not giving attribution to the real author.
Forum: Source Servers (SRCDS) 12-11-2019, 15:24
Replies: 3
Views: 399
Posted By asherkin
Re: [TF2] Server crash, help

It is definitely incorrect gamedata, in a SDKCall called from freaks/halloween_2014.ff2::Timer_CreateSingleZombie
Forum: Scripting 12-07-2019, 12:32
Replies: 7
Views: 659
Posted By asherkin
Re: Декомпиляция плагинов smx

Hey guys - please remember that this is an English-language forum. As the rules say, you must at least include an English translation with foreign-language posts.
Forum: General 12-02-2019, 14:46
Replies: 4
Views: 478
Posted By asherkin
Re: [CS:GO] Server-side Game State Integration (equivalent)?

Are you after something that reads GSI config files and speaks the actual full protocol to a HTTP server, or do you just want to get the same sort of information with a SourceMod plugin?

It is all...
Forum: Plugins 11-26-2019, 13:38
Replies: 35
Views: 4,758
Posted By asherkin
Re: [CS:GO] Country Flag Icons on ScoreBoard [Updated 26-Nov-2019]

Please include attribution for the source of the flag icons if you did not make them yourself.
Forum: Scripting 11-24-2019, 10:01
Replies: 7
Views: 686
Posted By asherkin
Re: Dereference inside plugin

Yes, ampreeT's post is the answer to the question in the OP.
Forum: Scripting 11-23-2019, 13:57
Replies: 7
Views: 499
Posted By asherkin
Re: Getting info structure of user messages?

"Splatter", "MeleeSlashSplatter", "MeleeClubSplatter", and "MudSplatter" all appear to contain just 1 byte which is the number of splatters to apply to the player.
Forum: Scripting 11-23-2019, 13:46
Replies: 2
Views: 286
Posted By asherkin
Re: Check which plugin lags

SourceMod has integration with vprof, the engine's built-in profiling infrastructure: https://forums.alliedmods.net/showpost.php?p=2201486&postcount=2
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 11:14.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode